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Ninja Gaiden Sigma Q&A - Yosuke Hayashi Feature
Jon Wilcox
20/06/2007

TVG sits down with a few throwing stars (erm, we mean questions) aimed at Yosuke Hayashi, Producer and Director of this PlayStation3 exclusive update...
Released in 2003 for the original Xbox, Team Ninja's fast-paced and fluid ninjitsu action title Ninja Gaiden received widespread positive reviews from critics and gamers alike. A sequel to the game is under-development at Team Ninja, with rumours that it will be an exclusive title for Xbox 360, acknowledged in an interview with the studio's Tomonobu Itagaki at E3 2006.
Before then, the studio is launching Ninja Gaiden Sigma, an update to the original and an exclusive release for PlayStation3, marking both Team Ninja and Eidos' debut on Sony's uber-powerful platform. Recently TVG sat down with Ninja Gaiden Sigma Producer and Director, Yosuke Hayashi, and asked about the upcoming update - including the reasoning behind calling the game "Sigma". We opened with a question to Producer Ed Woolf, from publisher Eidos...
TVG: What prompted the decision for Eidos to sign Ninja Gaiden Sigma as their first title on PlayStation3?
Well we thought that it was a very high quality game, so we were already excited to working with Tecmo on it. I think the graphics speak for themselves; its also a pretty massive game to play with well over twenty or thirty hours just in one difficulty setting. It was something that Eidos was really keen to pick up as a great game to start the PlayStation3 off with. We think it's got a good chance of being the highest scoring PlayStation3 game out at the moment, so we're very excited about it.
TVG (To Hayashi-san): Ninja Gaiden Sigma is an update of Ninja Gaiden Black, which was released a few years back on the original Xbox. Previous statements, including one made by yourself during today's presentation, have explained that the reason behind this was to bring PlayStation gamers up to the same level as Xbox owners. Can we assume therefore that a Ninja Gaiden 2 would be released for both PS3 and Xbox 360 platforms?
We're not concerned about releasing on multi-platforms, during the course of development for Ninja Gaiden Sigma we're convinced that we've made the best possible Ninja Gaiden game, even compared to the Xbox version. We'd like to make another game that can bring a new experience in the future, and not worry about it being multi-platform.
TVG: So Ninja Gaiden Sigma hasn't been created off the back of poor sales in Japan as a result of the performance of Xbox in the country?
To make such a multi-platform game you have to make a significant part common to both platforms; if you do that, then the game will be more ordinary. That is against Team Ninja's policy. That's why, as we said, we wanted to drive the power of PlayStation3 to the maximum.
TVG: One of the things that Sigma brings because it's on PlayStation3 is SIXAXIS functionality; can you describe how the motion controls are used in the game?
We use the SIXAXIS controller to strengthen the magic, and also as a way to get away from the enemy by shaking it. When you use the ninja magic in the previous version, you were just watching it. Here, you shake the controller and add your own spirit energy into it, so you put more into the gameplay rather just watch him execute the magic. When you want to get away from an enemy you shake it and put some emotion into the gameplay, so it doesn't interfere with the whole gameplay, it just gets you more involved.
TVG: What were the challenging in bringing Ninja Gaiden Sigma to PlayStation3, especially with the system's multi-core CELL processor?
There are several developers who complain about the difficulty in developing for PlayStation3. Frankly speaking we haven't had such a problem in developing the game on PlayStation3, so people that make such comments don't have the right to develop games for PlayStation3.
TVG: I've been digging around trying to get an answer to this, but can you explain the significance of "Sigma"?
Actually Sigma has numerous meanings; it has a mathematical meaning of 'coming together', but there are multiple meanings to that. It brings the best of Ninja Gaiden into Sigma. Also, the project team loves the PlayStation3 and wanted to make the best action game for PS3; ultimately, it's about getting together.
TVG: Ninja Gaiden Sigma also sees the character of Rachel as a playable character; what does she bring to the Sigma experience beyond additional content?
The main thing was to have people play the game intuitively, so the new features were implemented for that part.
TVG: But specifically, Rachel isn't a ninja so there's a difference in fighting style to Ryu. Can you go into further detail about that?
As you may know, Rachel has a twin called Alma. In the previous version the background story about Rachel herself and Alma was not spoken - in Sigma you'll come to know. We can't start about the specific details at this point then it will spoil the fun for players.
TVG would like to that Eidos and Yosuke Hayashi for sitting down to discuss their debut on PlayStation3. Ninja Gaiden Sigma is set for release on PS3 during July.







Anonymous
Date Added:Thu 23rd Aug 2007 22:57
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Date Added:Mon 30th Jul 2007 20:11
moneyhire
Date Added:Sat 28th Jul 2007 22:57
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Date Added:Thu 21st Jun 2007 19:24
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Date Added:Thu 26th Apr 2007 19:10
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Date Added:Mon 23rd Apr 2007 08:31
Anonymous
Date Added:Sat 21st Apr 2007 00:04
There's alot of morons in every website I go to saying that the PS3 can't handle 1080p when clearly the PS3 can,now when it comes to the 360 the 360 can't handle 1080p on games."
You certainly are one of them saying the 360 can't do... [ Read full comment... ]
Anonymous
Date Added:Fri 9th Mar 2007 19:03
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Date Added:Wed 7th Feb 2007 23:12
Anonymous
Date Added:Thu 18th Jan 2007 10:35
like.no.other (in ps3 case, overhyped)