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Myst IV: Revelation Mini Review
Derek dela Fuente
01/11/2004

There is no doubt that the original Myst games, especially the first, sparked off a number of adventure game developers to tone down their games and copy the path that Cyan trod in presenting an adventure game brand that traversed ambient, almost stark, but wonderfully drawn settings. Myst conveyed a sense of real quality in its visual presentation and the way the melodic sounds used within the locations further highlighted the tension and intrigue on offer, which were mesmeric. There was always the sense of something really big impending.
Captivating puzzles, a universe that really captured the gamerās imagination to want to find out more were all delicately put together. The āmoreishā nature of the game/s was laid back but conversely in your face. The Myst world contradicted all before it. You did not have to be loud; you could grab gamerās attention by soft and poetic ideas. Superb FMV, captivating story and puzzles - well, they always had you impressed with their undemanding inventiveness but coming over with complexity. Cyan broke the rules but it worked.
The real problem with Myst IV is it offers lush graphics, a somewhat enchanting story and some really weird, possibly wonderful, locations but from the onset you ask yourself, why? Has the āMystā novelty worn off or, as we believe, this time around, the team has got the mix wrong. Why do I feel like a āmuppetā going from one location to another, looking at items, solving puzzles and being sadly only mildly entertained? Is it because the game offers nothing new and that it hasnāt any soul? Everything is so detailed, with pretty and stylised presentation but it disappoints. Myst stood for inventiveness and creation of many well formed ideas. Now it looks like a carbon copy of many of its previous releases! Letās hope the fifth title will revert back to form.






Anonymous
Date Added:Tue 24th Jun 2008 16:25