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MX Rider Review
Chris Leyton
00/12/0000

MXRider is the latest motocross title, sporting the official FIM license.
It took a brave decision to pick up MX Rider to review, as I`ve always stayed well clear of motocross titles. I`m not entirely sure why, something usually to do with the airy controls, and the lack of actual skill needed. To say MX Rider surprised me would be a massive understatement.
MX Rider offers a variety of modes, Single Races, Freestyle, Championship`s and Challenges. Each can be raced in either MX mode â“ Motocross or SX â“ Supercross, both needing a substantially different gaming style and approach.
The main bulk of the game is in the Championship mode, where upon creating a character and selecting a bike you`ve got to work your way up the ranks. Earning prize money to enter new tournaments and buy new bikes/parts. Race well and you`ll be offered new deals and management contracts.
The actual game is extremely fun to play, there are a huge selection of stunts to perform, each making intuitive use of the analogue stick and trick button. You perform stunts in the way you`d pull of specials in a Streetfighter title, so quarter circles, half-circles, etc⦠Eventually you`ll be performing all manner of stunts, waving at the crowds as you fly off the last jump, death defying barrel rolls and fantasy stunts such as the cool looking Monkey Bar. Performing these stunts increases your boost bar, ala SSX, which adds the welcomed risk/bonus element to the game.
The actual racing action is intense, the opponent AI is extremely impressive ensuring each race is extremely competitive. Opponents jostle for places, fiercely cutting corners, showing off with all manner of stunts, and occasionally getting them wrong.
FIM track designer, Freddy Verherstraten, has specially designed the course layouts. Each are wildly different and feature massive drops, winding corners, high jumps, just the right balance of everything to ensure each track is fun to race around.
The games physics take a slightly less then realistic approach, which help to make the game more fun then a chore, whilst the controls are intuitive, tight and responsive.
Visually the game is very impressive and easily the best-looking Motocross game available. Courses are huge, populated by thousands of trackside fans, marshals, hotdog vans, etc⦠You really get the feeling that this is a Motocross event you`re taking place in.
Textures are clean, well defined and detailed; racers and their bikes sport all manner of different adverting slogans, and get muddier as the race goes on. Thankfully the framerate stays constant throughout, even when all 10 bikes are banked on a corner.
Little touches such as psuedo reflective puddles and some very impressive particle effects are the icing on a very tasty cake.
The excellent presentation is carried across to the sound, which features an announcer that updates you on the races progress. Constantly blabbering away with a funny or bizarre comment, after bailing a few times he told me that I can reset the race, whilst another comment was âDo you bases really belong to usâ. It`s a really neat feature that doesn`t tire, and works really well.
The freestyle mode gives you a chance to show-off, pulling stunt after stunt in a specially designed arena. Pure fiction but absolute fun, working in the same way as a Tony Hawk title, this is a welcome addition to the Motocross genre. The challenge mode gives you three sets of twelve challenges to complete, winning a set opens up secret prizes such as new bikes and costumes.
Two players can go head-to-head or against the full field of ten racers. There is a slight loss of detail and occasional slowdown, however not enough to deter from making this an excellent multiplayer racer.


