Latest Reviews
User Reviews
There are currently 0 User Reviews for MDK2: ArmageddonWrite your own review for this game today and you will receive 100 Gamer Points.
MDK2: Armageddon Review
Chris Leyton
00/12/0000

Finally the PS2 get's one of the best action title FROM last year.
Itās taken a little while to get here, but finally one of the greatest action/adventure games from last year makes its bow on the PS2.
MDK2 is the sequel to Shinyās 1996 sleeper hit MDK. Surprisingly Dave Perry and his talented team didnāt handle the sequel, instead it was farmed out to Baldurās Gate creators, Bioware. Thankfully the guys at Bioware produced a more then worthy title, being acclaimed as the best action game on Dreamcast last year.
Fast forward a year and the team have brought it across to the Playstation2, complete with a fresh lick of paint and a name change.
MDK2 follows three unlikely heroes in their space adventure against the evil Shwang. The team is headed by the clumsy crackpot Dr. Hawkins, the inventor of such items as the Atomic Toaster and inflatable dummy; his pet Max, a badass canine equipped with an uzi for each of his four arms; and hero/janitor Kurt equipped with the Doctors coil suit and armed with sniper and chain-guns.
As seen recently in Sonic Adventure 2, each character opens up the scope for differently styled gameplay. The doctorās levels take on more of a puzzle-solving approach, whilst Kurtās rely on stealth and Maxās are all out action affairs. The balance works perfectly, and is integrated flawlessly.
Gameplay really shines out on this title, itās fun, thereās always something new and challenging to do. Many complained about the difficulty level, however I found it refreshing to face a challenge rather then see how quickly it can be completed. The game rewards practise and with a little perseverance it wonāt be long before youāre past a seemingly impossible task. To remedy this Bioware have included four different levels, however I urge people to stick away from the easier levels, itās a tough game but rewarding.
What really impressed everyone last year was how great MDK2 looked, levels were wide open expansive affairs and packed full of enemies without slowdown, textures were crisp and packed full of detail, lighting effects were beautiful, Bioware really had pushed the DC and it showed, here was a showcase for the machineās power if ever there was one.
Unfortunately the port hasnāt survived intact on the graphics front. During the development Bioware had announced that they had actually run out of texture memory when re-creating the more elaborate levels, to get around this the detailed textures in the DC version have been simplified leaving a bland affair compared to the vibrancy of the DCās levels.
The graphics also suffer from the infamous ājaggeysā, the comparison with the DC version is painful at times.
However, overall the game still looks great and should impress with the relative dearth of nice looking PS2 titles, one area that Bioware have improved over the DC version is with some very nice particle effects, explosions, blood splattering and gun shells, they all look amazing.
Presentation really canāt be faulted; the humour throughout is actually funny, hilarious at points, the story line involving and the sound is superb, voice dialogue is some of the best Iāve heard in a game, whilst the aliens trademark farts never grate and machine gun fire sounds authentic.
MDK2 is a great purchase for PS2 owners, ok so itās probably not the best game to whip out to impress Dreamcast owners, but because the game was so good in the first place it doesnāt really matter. Pick it up and be ready to immerge yourself in a fun filled, action packed adventure, that you wonāt want to finish in a hurry and thankfully you wonāt.


