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Lord of the Rings: The Two Towers Preview
Chris Leyton
00/12/0000

EA’s adaptation of Tolkien’s classic reverts to the old hack ‘n’ slash genre, however we’ve got high hopes for this one.
When details of EAās forthcoming adaptation of The Lord of the Rings first became available a large groan emitted from the office. Yet another movie adaptation was set to go down the 3D action/adventure route, visions of mindless button bashing and the thought of EA rubbing their greasy hands at the thought of money in the bank, meant we paid more attention to Universal-Vivendiās adaptation of the books.
It looks like we might have been wrong though, The Lord of the Rings: Two Towers was unveiled at E3 last month and from first impressions could turn out to be quite a decent 3D beat-em-up.
In development at Stormfront Studios, the game is based on both the first movie and the upcoming sequel, naturally EA had to be quite cagey about what they showed as the game contains quite a number of scenes and locations from the second film, due for release towards the end of the year along with the game. Players take on the role of Aragorn, Legolas or Gimli as they battle their way through 16 different levels each reminiscent of scenes from both films. Strangely players wonāt be able to take on the role of Frodo or any of the other Hobbitās that accompany him, hinting that these three characters will be more prevalent in The Two Towers, or perhaps youāll have to look after the little guys like in the first film.
Being an action game, the first thing that strikes you is the action; at times itās complete carnage as dozens of orcs flood the screen hacking and slashing away, Stormfront Studios have already done a great job of reproducing the fantastic action scenes from the films, and itās this that grabbed our attention and differentiates it from others in the genre. However itās not all hack ānā slash, EA are promising a tactical combat system as opposed to the mindless button-bashing usually employed in this type of game. Players will have to manage what type of weapons and special attacks they use, whilst directing their AI controlled allies. Hopefully this will be a significant feature and implemented fluidly, itās a tricky area that could make or break the game, fingers crossed at this point.
Although the games main threat will come from the countless number of orcs for you to slash through, other characters from the film will pop up. How does a boss encounter with the Cave Troll from Moria or the twisted wizard Saruman sound?
Stormfront and EA are working closely with New Line Cinema and Peter Jacksonās production unit in New Zealand to ensure the gameās complete likeness to the films. Stormfront have been given permission to use proper voice-acting from the film, whilst the first screens released show the similarity that they hope to achieve, EA hope to re-create the movie details so well that gamers wonāt be able to distinguish between the film and game. In addition Stormfront have been given the license to use the award-winning soundtrack to anyway they see fit, including the opportunity to modify or alter it to incorporate it into the game better.






