killer7

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Killer7 chronicles the connection between two men whose intertwined paths develop into a complex tale of altering personas and a menacing force that has paralyzed society. killer7 propels players into the consciousness of one man and his killer personalities all the while stopping a wave of indiscriminate violence that is plaguing the world.

Format: GameCube
Release 15 Jul 2005
Developer: Grasshopper Manufacture
Publisher: Capcom
Players: 1
PEGI Rating: 18
Editor Score: 8 User Score: 8
killer7 boxshot on TotalVideoGames.com
Also available on: PlayStation 2

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Killer7 Q&A Feature

Derek dela Fuente

01/04/2004

Derek dela Fuente

TVG discovers that it’s harder to squeeze details from Kobayashi-san then blood from a stone…


TVG: We are in politically sensitive times. Does it not worry you that the media at large could misinterpret Killer 7? Have you concerns about being politically incorrect? It could also be said that Killer7 is a very big departure from the current trend of GameCube titles; do you think this will harm the success of it?

HK: This is a somewhat controversial game but itās a game that is loosely based on the times that we live in. There are lots of movies based on politically controversial events so I donāt see a problem with taking video games into that āarenaā either. Killer 7 has been designed in a new and unique style. We hope you like it.

TVG: Some of Capcom recent and future games all share a theme of trying to be both inventive and stylised. Was it a conscious decision to give the game is unusual cell looks and how does this polygonal and comic book look add or aid the creative process for the team?

HK: Capcom is famous for its creativity and originality, it always has been. Killer 7ās graphical style is core to the original concept of the game. It sounds like the designers had a lot of room to work with when creating the graphics. They knew they wanted to do something different and not being forced to following standard 3-D CG based models gave them that kind of freedom.

TVG: How would you interpret the game style and the predominant action within it and is blood and gore a big influence in the game?

HK: The gameplay is both FPS and TPS. Blood and gore is a feature of this title.

TVG: Gameplay takes place from a third-person perspective, switching to a fixed-camera first-person view for the shooting sections. How will this work. How automatic will this be and is the switch views led by the player or even the opposition?

You will have to wait and see.

TVG: Can you tell us some of the subtleties of the game? Apart from shooting what other aspects will gamers find interesting?

HK: The whole thing is very complex. I imagine gamers will find many different elements of extreme interest but the storyline and complex plot is definitely a key feature of the game.

TVG: Gamers will take control of a character that can physically assume the role of seven different personalities, each with unique abilities; how does this work in context of the story and what are the main differences with each personality trait?

HK: I donāt want to reveal that information at this time. Please wait for some new news soon.

TVG: How diverse and specific to action will locations be and can you detail one dramatic event in the game that really captures the essence and spirit of killer 7?

HK: Locations are important to the story and to gameplay and while I canāt get into specifics I can say that the various puzzles are location and character based in nature making for some interesting gameplay

TVG: Not a lot is known about the title however there have been some concerns that style takes a precedence over substance, with some claiming that the gameplay will offer a linear experience akin to titles such as Dragons Lair and the QTE in Shenmue; does innovation mainly lie with the visual style or can we expect some surprises in the gameplay stakes?

HK: I believe that Killer 7 is totally unique so it really canāt be compared to any other game. Itās in a class all its own

TVG: Can you elaborate on the unique ātravellingā system featured in Killer7?

HK: Not at this time.

TVG: Is there any truth to the rumours that Sony Computer Entertainment America (SCEA) declined Killer7 for release in America and that is why the PS2 version wonāt ship there; if not, perhaps you could explain why the PS2 version will only be released in Japan and Europe?

HK: Approval processes and standards differ for each of the different territories. Killer 7 hasnāt been rejected, the approval process is merely taking a tad bit longer than in the other territories.
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AbleChain


Date Added:Sun 23rd Sep 2007 14:18
i found the game not to live up to all the hype that it could have been
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killer7 | PlayStation 2 | Nintendo | GameCube | GC | PS2 | Sony | Capcom | Grasshopper Manufacture | Grasshopper | Japan | Action | Action/Adventure | Released in 2005 |

Editor and User Scores


Editor Score: 8 User Score: 8