Kane & Lynch: Dead Men

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Kane & Lynch: Dead Men is a story-driven, fully co-operative third-person action shooter title, with intuitive crew mechanics, heavily populated destructible real-world scenarios, a volatile partnership and brutal attitude. A dark and gritty tale of two men bound by circumstance as they wait on death row for their final sentence. One is a flawed mercenary, the other a medicated psychopath. The two are forced to embark on a violent and chaotic journey, hating each other every step of the way.

Format: Xbox 360
Release 23 Nov 2007
Developer: IO Interactive
Publisher: Eidos
Players: Xbox Live (1-8)
PEGI Rating: 18
Editor Score: 7 User Score: 8
Kane & Lynch: Dead Men boxshot on TotalVideoGames.com
Also available on: PC, PlayStation 3

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Kane & Lynch Review

Gwynne Dixon

22/11/2007

Gwynne Dixon

IO Interactive's terrible twosome are unleashed and TVG finds out whether they can deliver the goods...


The Danish developer team IO has certainly struck a chord with the theme of Kane & Lynch. After all, what could be more of a compliment than Hollywood taking notice, buying up the film license and casting Bruce Willis in the starring role alongside Billy Bob Thornton. Famed for their successful Hitman series and other titles such as Freedom Fighters, IO continues the blood soaked shooter action with a couple of lead characters who define the term anti-hero.

Not Particularly Nice Work If You Can Get It


To say that Kane and Lynch are dark characters is a bit like pointing out that reality TV is getting a bit annoying these days. While many anti-hero characters rely on the persona of coming good in the end, or doing bad things for the greater good, you'll see no such humility from these two sociopaths. They kill more cops than you can shake a truncheon at and concepts such as trust are alien to them. Kane does have the redeeming feature that he seems to care about his daughter quite a lot, which is nice. Lynch's only regaling quality, on the other hand, is that his killing sprees are due to bouts of paranoid schizophrenia. Okay, so it's not that endearing, but diminished responsibility and all that.

Anyway, they meet when Kane is on his way to get executed for his crimes as part of The 7 (a notorious mercenary group). The 7 are all supposed dead during a previous heist, but little does Kane know that they're after him and they want the loot that Kane stashed after the failed heist. On the van ride to the execution, Lynch busts Kane out. Unfortunately for Kane, he's delivered to The 7 who aren't happy. He's given an ultimatum: deliver the loot back to them, or his ex-wife and daughter will be killed. If he's successful, however, only he will die.

Du Heist?


Lynch, the medicated psychopath, is set the task of watching over Kane in his attempts to retrieve the loot. This is the crux of the gameplay, which is set in a third-person, squad based shooter format. The first few introductory levels are certainly entertaining and you begin to immerse yourself in the story while enjoying the comfortable gameplay. However, as you pass further into the game, the enjoyment factor begins to disappear rapidly.

The reason for this is that it never quite raises itself beyond an average shooter experience, while there are a few aspects of the gameplay which really irritate. Take, for example, the cover system: It's designed to be fluid and intuitive, automatically snapping you into a covered position whenever you go near a solid object. In reality, you'll desperately try to move into this covering position by getting close to these objects, but the system simply doesn't recognise that your next to the wall and won't snap you into position. Then there's the fact that often when you crouch in this covered position, there's no way of staying in the crouched position without letting go of the crouch button, which is far too awkward when you want to shoot out of cover. Finally, and most annoyingly, when you're crouched behind an object, you'll often find that enemies can still get lethal shots off at you. This leaves you very few places to hide when you're about to die.

The squad system sees you controlling as many as five other characters, and even small battalions of soldiers during the Havana levels. These squads can be given rudimentary commands (attack this position, move to this spot etc.). This all works quite well, but the problem with the system comes in the form that if one of your squad members dies, it's game over for you. What's more, when a team member goes down, you then have a limited amount of time to reach them. On reaching them you administer an adrenaline shot to revive them. As they often require these shots in some of the most open areas on the hardest levels, it's a hindrance that you simply don't need. You'll end up dying if you go to revive them, and dying if you don't. It's a bit like Kane's conundrum with his family really.

Beyond the lacklustre covering and squad systems, the set-pieces also quickly begin to tire. They're kind of enjoyable for the first few levels as they nicely recreate the kind of epic stand-offs from movies such as Heat. However, when these set-pieces are repetitively thrown at you with more and more of the same enemy NPCs each time, the experience gets a bit tiresome. Additionally, if you're constantly having to revive fallen squad members, or desperately trying to find cover where this is none in a huge fire-fight, you'll die time after time for reasons that simply aren't your fault. This is no way to enjoy a videogame.

Problems are also encountered with an engine that is clearly previous generation. The ballistics governing bullet trajectories, for example, don't seem quite right. Often when you're firing around the corners of buildings, you'll have what appears to be a clear line of sight to your target, but for some reason the bullets ricochet off the wall beside you. Additionally, sniper sections reveal that direct hits sometimes won't even register with long range shooting, which is more than frustrating. While we're on the engine, though, the destructible environments were quite impressive and deserve some commendation.

Odd Couple


There is an offline co-op available, where you can play as either Kane or Lynch. IO had previously promised that this wouldn't be a run-of-the-mill tacked on co-op game. Unfortunately, for the most part, that's exactly what it is. Lynch's psychosis was supposedly going to influence the gameplay, sending him into hallucinations where he'd think innocent bystanders were police. However, these situations were considerably more infrequent than had been suggested and, for the most part, you simply fought side-by-side with Kane in the conventional manner. There were sections where Lynch would perhaps be sniping from a high-point with Kane on the ground but, again, these were fairly isolated events.

It is essentially the same old co-op experience that we've seen in many other very average shooters. A further criticism comes from the fact that the squad system is even more frustrating in the co-op than it is the single-player campaign. For some reason, AI members of your squad refuse to revive you but require lots of adrenaline shots themselves. This means that you and your co-op partner will spend a lot more time reviving each other and your squad members. Given that this requires the usual dash of death to reach them before they collapse, it certainly doesn't add to the experience.

What does add to the experience, though, is the thoroughly original multiplayer game. Kane & Lynch's sole multiplayer mode, 'Fragile Alliance', is built around the heist. You begin every level as a heist member where you're looking to score loot from a particular target (e.g. corrupt senators, banks, drug dealers etc.). You must get to the loot and grab as much as you can before escaping via a getaway vehicle. The problem is, there are AI bots trying to stop you from doing this. If you die, you are resurrected on the AI team where you'll now get rewards for taking out heist members. Alternatively, if you stay alive on the heist team, you can kill your accomplices and take their loot, although you'll be labelled as a traitor on-screen for the remainder of the round.

In a genre that's overflowing with unoriginal capture the flags and deathmatches, 'Fragile Alliance' certainly is a breath of fresh air. We had a lot of fun playing it and, to be honest, it's the only significant reason to buy the game. If you're the sort of gamer who's not particularly bothered by single-player campaigns but spends hours online with the multiplayer modes, Kane & Lynch might be right up your alley. We've never experienced anything quite like it and it certainly ups the games originality stakes as well as its longevity. However, at a fairly short 10 hours, the single-player campaign once again lets the game down here.

Graphically, the previous-gen Glacier engine doesn't do the game any favours. While the engine has clearly been heavily modified for its use on the next-gen machines, the modifications haven't been quite enough unfortunately. There's a slither of lighting effects and clearly IO have put a lot of work into the facial details of both Kane and Lynch, but it's still significantly below par for what you'd expect this far into the next generation. As for sound, some of the musical score compliments the sinister tones of the game quite well and the gruff voice work fits the characters nicely, making the game fairly aurally seamless at least.
Final Verdict

Sound:

Graphics:

Gameplay:

Originality:

Longevity:

7

Pro Number 1Fun Cops 'n' Robbers gameplay at times.

Pro Number 2Original multiplayer mode.

Pro Number 3Buddy/buddy anti-hero premise.

Con Number 1Gameplay becomes progressively more tedious.

Con Number 2Poor visuals for a 'next-gen' title.

Con Number 3Short campaign.

Better Than

Bullet Witch boxshot on TotalVideoGames.com
Gears of War boxshot on TotalVideoGames.com

Worse Than

Comment

The single-player game starts off well enough but becomes grating and tedious as it progresses. It's a great shame because the multiplayer offerings truly are unique and, with the exception of some flagging visuals, the game could've been great with a better main campaign.

Comment
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Anonymous


Date Added:Wed 26th Mar 2008 07:21
WHAT ARE SOME TIPS TO GET YOUR TRUE SKILL RANK UP...!
IP Address: ***.***.124.160
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Anonymous


Date Added:Thu 17th Jan 2008 15:39
ah my friend talks non stop 24/7 about this game kane and lynch this kane and lynch that. im buying this game because its awesome and so ill shut him up for a little bit.
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Anonymous


Date Added:Thu 27th Dec 2007 13:29
Its the bext game out atm dont listen to people who are lieing you can play on xbox live
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Anonymous


Date Added:Tue 25th Dec 2007 17:01
no online co-op and the shooting is slightly off, some levels require precise shooting which is hard because there is no precise shooting in the game just spray and pray
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Anonymous


Date Added:Sun 23rd Dec 2007 19:07
Taking Back El Capital... How Do you get through the side door to get into the building????
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Anonymous


Date Added:Tue 4th Dec 2007 19:40
how do u play as kane and lynch in fragile alliance
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Chococat


Date Added:Fri 30th Nov 2007 12:47
Good to see it's on PC. Hopefully it's fun just playing with yourself. ;)
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flippy1008


Date Added:Wed 28th Nov 2007 19:52
good game, with just a few glitches here and there. But much more improved that Hitman, especially with multiplayer
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Rommel 45


Date Added:Fri 23rd Nov 2007 14:20
this game looks awesome but i dont think im going to buy until i learn more about it. if any body knows a lot about could you tell me.
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BIGGEST METAL GEAR SOLID FAN


Date Added:Fri 23rd Nov 2007 00:59
its going to be cool cause its like a grant theft auto but so much better i wonder if it comes out on the ps3 that be tight well thats all bye now sugar s
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Scoring Breakdown

Sound:
 85%
Graphics:
 74%
Gameplay:
 76%
Originality:
 84%
Longevity:
 66%

Editor and User Scores


Editor Score: 7 User Score: 8