Halo 3

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Halo 3 will pick up where Halo 2 left off. The Master Chief is returning to Earth to finish the fight. The Covenant occupation of Earth has uncovered a massive and ancient object beneath the African sands - an object who's secrets have yet to be revealed. Earth's forces are battered and beaten. The Master Chief's AI companion Cortana is still trapped in the clutches of the Gravemind - a horrifying Flood intelligence, and a civil war is raging in the heart of the Covenant.

Format: Xbox 360
Release 26 Sep 2007
Developer: Bungie Studios
Publisher: Microsoft Game Studios
Players: Xbox Live (1-16)
PEGI Rating: 16
Editor Score: 8 User Score: 9
Halo 3  boxshot on TotalVideoGames.com

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Halo 3 Review

Jon Wilcox

27/09/2007

Jon Wilcox

TVG finally finishes the fight - a zero-hype, no nonsense take on what Microsoft no doubt believes is the biggest game of 2007...


Three years ago, Bungie Studios caused uproar with one of the most anti-climactic endings to game. Ever. But once the dust settled, Halo 2 dominated the Xbox Live multiplayer top spot for two years until Epic Games, Marcus Fenix, and those Gears of War toppled the Chief and Microsoft Game Studios' talisman last November. Now the Master Chief has returned to 'Finish the Fight' against the Covenant one last time, but with the Prophet of Truth, the Flood, and the impending destruction of the galaxy thanks to the firing of the remaining Halo installations, will Spartan-117 turn the tide and deliver the most compelling Xbox 360 killer app to date..?

Quite honestly, it's quite literally a game of two halves...

As a story, the Halo franchise has always managed to inject a surprising level of depth, with nods and subtle nuances to everything from Norse mythology to the Bible (the Ark and the Flood), T.S. Eliot, William Blake, and Larry Neven's 1970s novel Ringworld. It's been one of the more intriguing aspects of the series to date, and marks another notch in Bungie's perceived pretentiousness, crafting a storyline beyond the usual simplistic battle between 'Good' and 'Evil'.

But whilst everything is tied together rather neatly (stay until the credits have rolled), the Campaign's narrative contrasts to Halo 2's, feeling whimsical at times - there aren't key revelations and plot turns, though the torture of Cortana and the taunting of Gravemind through camera changes and flashes of the female AI on screen are a neat enough touch. We (gamers) finally get a substantial 'Halo on Earth' experience, something that had been heavily hinted at in the hype leading to the release of Halo 2, though an expedition to outer space is obvious needed and is delivered. As a single-player experience, it feels like the only reason to drive forward through the Campaign is just to complete it...which is easily achievable in a little over seven hours.

That said, Halo 3's big advantage is its four-player co-op support, confirmed just a matter of weeks back following suggestions that Bungie hadn't managed to get the technology working in time for release. A breeze on the standard levels of difficulty, online co-op really comes alive on 'Legendary', with Covenant snipers and more AI-advanced Brutes banding together to stop the Chief, the Arbiter, and the new Elite cohorts on their mission to save the galaxy. Online co-op is certainly the way forward, paved by the likes of Gears of War, and soon to be continued with HAZE in a few short weeks, creating a solid 'us against them' atmosphere rarely seen in previous titles.

Despite early leaked test footage and an announcement trailer built with the game engine, the flagship title certainly disappoints with one of the more superficial aspects of gaming - its graphics. Bungie can dress it up with HDR and bloom lighting as much as they like, but there's no getting away from the fact that Halo 3 is built with a six-year old heavily modified engine - and it shows. Largely disappointing on the visual front, and yes we are taking into account the graphical style Bungie has designed for the Halo universe, the game's legacy permeates through most aspects of the gameworld. From stretched textures, Xbox 1 character models, and sometimes clunky animations, Halo 3 just doesn't have the 'wow' factor seen with other Xbox 360 titles including GRAW and Gears of War, making what should be (and is in terms of branding) the leading franchise on Microsoft's books rather flat. Even the additional details such as fauna in the environment don't hold up - the rats are cringingly angular and move like they're being pulled along on string...if you couldn't get it right, just leave them out.

But regardless of what you may think of Halo 3's Campaign for good or bad, the title firmly and wholeheartedly delivers with Multiplayer. It's straightforward enough really; as a multiplayer game Halo 3 (continuing on from its two predecessors) offers one of the most compelling experiences on console. Bungie have always been the masters of delivering out-and-out fast-paced 'water cooler chat' gameplay (extraordinarily like id's Quake III), and Halo 3 is no exception. Besides crafting a mix of new maps with re-imaginings of Halo and Halo 2 classics, Bungie has added several components that take plinth even higher with editions like Forge and Save Game Videos, not to mention the most extensive Map Editor options seen on a console shooter ever. Similarly to Halo 2, the studio has also laid out strong web support for this concluding part of the trilogy, with all manner of stats laid on for the some of the diehard elements of the Halo community.

The Forge element is one area that has certainly been highlighted by Bungie in recent weeks, with demonstrations at Leipzig Game Convention and a multi-part series of articles on the studio's website detailing this ever-changing gametype. Throwing in a dash of chaos with wishful thinking, Forge sees teams take to maps with the usual gusto of multiplayer Halo. The crux of the Forge experience rests on the premise that the teams can add, remove, and rearrange all elements and objects in the map, with barriers, weapons, equipment, vehicles, and even spawn points all open to real-time, mid-battle changes. Given a budget to avoid breaking the game with a veritable car park of Scorpion tanks, the full effect of Forge will no doubt be felt in the coming weeks and months as gamers get to grips with this variation of Map Editors seen in PC shooters since time immemorial. Further customisation including the ability to change the gravity on a map is also available, so the possibilities and longevity of Halo 3 on Xbox Live is likely to surpass any previous title.

Not only a way to prove some of the exceptional events that can occur in multiplayer, the ability to save and share data-based videos of battles across Live and view them from any angle, is a very impressive technological achievement on the part of Bungie. Whilst not as advanced as the editing options on EA's skate, it nonetheless is a 'nice' option for regular gamers, and will no doubt be used for post-battle analysis by the hardcore contingent.

The solid foundations laid down by Bungie in the past two instalments have left Halo 3 the most balanced instalment in terms of weapons. Taking into account the over-powered Energy Sword or the SMG/Plasma Pistol combo in Halo 2, the studio has once again listened to its own mantra of 'balance equals guns, grenades, and melee', lightly making adjustments to create a very rounded experience. In addition, Halo 3 sees the inclusion of new weapons and weapon types, such as the four new 'Support Weapons' (Machine Gun, Plasma Cannon, Missile Pod, and even the long-promised Flamethrower), which can be used on tripods or torn away, switching the view to third-person and slowing down the movement speed of the carrier. New UNSC weaponry such as the Spartan Laser and the re-emergence of the Halo: CE Assault Rifle, expand players options, and that's before you consider the ability to carry the thumping Gravity Hammer used by the Brutes.

Introduced in the Campaign, Halo 3's multiplayer is also expanded upon with the inclusion of 'Equipment', including the Bubble Shield, Power Drain, portable Anti-Grav, and deployable cover. Rather than a padded novelty however, something that the single-use items could have easily become, Equipment changes the strategies and tactics used in Matchmaking. Quick thinking (and even quicker reflexes) to unleash a Bubble Shield for instance can provide gamers with the extra couple of seconds needed to fully recharge the Mjolnir VI armour's shield if faced against several enemies. A carefully measured throw with a Power Drain bomb can reduce a whole pack of opponents to one-shot kills - and these two examples are just the tip of the Equipment usage iceberg.
Final Verdict

Sound:

Graphics:

Gameplay:

Originality:

Longevity:

8

Pro Number 1A wholly compelling multiplayer experience.

Pro Number 2Four-player co-op Campaign.

Pro Number 3Finally - Halo on Earth (largely).

Con Number 1A disappointing Campaign.

Con Number 2Visuals that let down the flagship Xbox franchise.

Con Number 3Unfounded reason for Bungie's pretentiousness.

Better Than

Shadowrun boxshot on TotalVideoGames.com
BioShock boxshot on TotalVideoGames.com

Worse Than

Comment

The fight might well be finished but like the end to any war, Halo 3 isn't pretty. One of the top multiplayer experiences available on any console (as expected) redeems a largely disappointing Campaign, but even that doesn't change the fact that the 'Xbox mascot' baton has passed to Fenix and his crew of COGs.

Comment
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Anonymous


Date Added:Tue 30th Sep 2008 18:21
is that wat u sed 2 your parents cra8zyhorse. go buy sum batteries for ur mom so she can charge up her love because your dad aint satifyin her.
IP Address: ***.***.177.120
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Anonymous


Date Added:Sat 27th Sep 2008 13:33
yo half-life man u know dat i aint sayin nutin against u yea. U kool. its dat motherf**ker man who sed 'i think i do'.
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Biggest Half-Life fan!


Date Added:Fri 26th Sep 2008 10:33
yea, well no one cares about youre opinion so just go fid someone else to talk with...cause we sure as h!ll dont wanna ave anything at all to do with a poor @ss like you
IP Address: ***.***.189.149
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cr8zyhorse


Date Added:Thu 25th Sep 2008 18:00
Why dont you two b@tches just cut the crap and just sh@g each other.
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Anonymous


Date Added:Fri 19th Sep 2008 00:13
i think i do -,- lol
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Anonymous


Date Added:Sat 30th Aug 2008 15:54
he can f**k off half-life he don't know wat he talkin bout.
IP Address: ***.***.123.35
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Biggest Half-Life fan!


Date Added:Fri 29th Aug 2008 11:24
yea well I dont give a sh!t, so theres no reason to discuss...
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Anonymous


Date Added:Mon 25th Aug 2008 14:38
i was talking about the opther person read wat i sed before u comment against me -_-
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Anonymous


Date Added:Sat 23rd Aug 2008 13:22
kool i've heard cryprus is a good place 2 go in the summer but i've around and about diz year man. i've been miami, brazil and north canada with a few m8's. It cost a bucket load but it wuz worth it plus i hooked up wit a few girlz.
IP Address: ***.***.69.235
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Anonymous


Date Added:Sat 23rd Aug 2008 13:12
wtf u talkin bout biggesst half life fan's ip adress is de same each time.
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Halo 3 | Xbox 360 | Microsoft | Xbox360 | Bungie Software | Bungie | Microsoft Game Studios | FPS | US | Released in 2007 | Master Chief |

Scoring Breakdown

Sound:
 89%
Graphics:
 81%
Gameplay:
 91%
Originality:
 84%
Longevity:
 96%

Editor and User Scores


Editor Score: 8 User Score: 9