GTA IV

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What does the American dream mean today? For Niko Bellic fresh off the boat from Europe, it is the hope he can escape his past. For his cousin, Roman, it is the vision that together they can find fortune in Liberty City, gateway to the land of opportunity. As they slip into debt and get dragged into a criminal underworld by a series of shysters, thieves and sociopaths, they discover that reality is very different from the dream in a city that worships money and status, and is heaven for those who have them and a living nightmare for those who don't.

Format: Xbox 360
Release 29 Apr 2008
Developer: Rockstar North
Publisher: Rockstar Games
Players: Xbox Live (1-16)
PEGI Rating: 18
Editor Score: 10 User Score: 9
GTA IV boxshot on TotalVideoGames.com
Also available on: PlayStation 3

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GTA IV - First Look Preview

Jon Wilcox

25/05/2007

Jon Wilcox

TVG experiences the grotty, trash-ridden streets of Brooker in our first look at Rockstar's latest opus...


The first cuts between crowds of people bustling along busy streets, art house shots of glass-lined buildings, and Philip Glass' famous music for "Pruitt-Igoe", a section from the 1982 movie "Koyaanisqatsi"; the gaming world's first look at Grand Theft Auto IV culminated in a minute-long teaser that hinted at things to come. A new look Liberty City, a far cry from the Chicago/Boston-based setting of GTA III and Liberty City Stories, emerged to wash away rumours of a London-, Continental US-, and even a Martian-based gameworld(!)

Since then, whisperings of the game's features have flowed across the net; some confirmed, others not. But with GTA IV's release five months away, Rockstar is slowly beginning to lift the lid, turning the screw in the build up to the autumnal launch. TVG visited the Liberty City suburb of Brooker (the city's parody of Brooklyn) with Rockstar, and took a guided tour of what their North studio has in store...

Beginning the demonstration in a warehouse being used by Bellic's cousin as a taxi depot, some of the new visual additions being added to the game thanks to the next-generation consoles were evident. Waves of light poured in from the outside, almost showing the dust floating in the air throughout the dishevelled and desperate looking office. Leaving the building to see not only the outside world of this new and more realistic Liberty City, but also to demonstrate that GTA IV is free from the interior/exterior loading screens of previous titles, we first of all went for a short stroll around the block. Grotty, graffiti-lined walls, bags of rubbish and trashcans, and the sort of detritus usually found around decrepit urban areas were everywhere. In short, Brooker stinks (in the 'best' worst way), showing the squalid conditions Niko's cousin finds himself. There was a hustle and bustle about the area however; GTA has always had the walking pedestrians and the traffic, but seeing the likes of bums huddle around a lit oil can, or a hotdog vendor selling his 'food', seems to be adding a level of further depth to the city's ambience.

The depiction of crowds and the main character's reaction to them looks to be a key element in a number of the big titles coming towards the end of the year, and at the very least GTA IV will use crowds to bolster the feeling of high density environments. Even during the Work in Progress demonstration, Niko reacted to the Brooker populace, pushing them out of the way with contempt - their non-reaction however is one area that will surely be worked on by the time the game is launched.

Coming to a brown house in the heart of Broker, Niko's ability to enter a building without having to wait for a short loading screen was again demonstrated, this time with the Eastern European pulling out a handgun - just in case. This time however, there was no opponent to take down; instead quickly demonstrating a subtle shift in camera angle when aiming the weapon. Like so much of Grand Theft Auto IV, Rockstar are yet to flesh out how the targeting system has been refined this time around, instead saving that unveiling for another day. Leaving the house through the back door and into the side alley, Niko's athletic ability was then hinted at as the character climbed up a telegraph pole to get a greater view of the neighbourhood and its 'verticality'. Niko has also been given a centre of gravity for the first time so that he now leans into corners when he runs. And yes, he can swim too...

Remember how the population in the previous GTA universes always forgot to lock most of their parked vehicles, allowing the likes of CJ Johnson and Tommy Vercetti to just open the door and drive away? Well the locals in GTA IV are a little bit smarter than that, forcing Niko to crack a side window with his elbow, unlock the door from the inside, and then hot-wire the car. While it wasn't demonstrated, it doesn't take much to see that quick car thefts are going to be a thing of the past come October - perhaps players will be forced to car jack more often instead? Driving also seems to be much tighter than before; the camera angle behind cars are certainly so. Added suspension to the red Admiral saloon driven by Niko in the demo meant that the car bounced along the pot-holed neighbourhood of Broker and BOABO docks (based on New York's DUMBO area), and it'll be interesting to see how the other vehicles perform on the road.

Finishing off with a very pensive Niko looking at the vista of Algonquin (the game's interpretation of Manhattan) across the river, which with the glorious soft lighting and HDR pouring behind the skyscrapers like a religious vision of paradise. Putting one foot onto the broken wall above the river below, which only added to the evocation of Niko pondering his future in Liberty City, the man from the anonymous Eastern Europe country dug out his mobile phone, and selected his contact in the city - which is where the sun set on our first experience of GTA IV.

Even from this fairly short introduction to GTA IV it's clear that Rockstar's aim is to provide the most densely populated and realistic depiction of modern urban life in a videogame. As a continued Work in Progress a lot of what was demonstrated is up for change, alteration, and polish, so the occasional popping of buildings in the background during our tour should be overcome by October. But Rockstar are also brainstorming other issues left in the gameworld. For instance, will the subway system instantly 'teleport' Niko to the relevant areas of town or will players have to sit Nellic in a sardine tin as it makes its stops along the train line? Will players have to wait while an elevator takes Niko up to the top of Liberty City's towering skyscrapers?
Final Verdict
Comment

So the ice has been broken; Niko Bellic and GTA IV is coming in just under five months time, and we've just had our first taster. From the trailer released a few weeks ago it was clear that the fourth distinct instalment in the ten-year franchise would throw in a lot more visual detail for players to experience. That said, there'll continue to be concerns over whether Rockstar will deliver not only a visually next-gen GTA, but one that pushes the 'sandbox' genre they created, until people outside of the publisher get their hands on a controller at least. For now, Rockstar aren't prepared to part with much of the nitty-gritty of GTA IV's gameplay, but expect a whole lot more information to come in future weeks.

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gfh-77


Date Added:Mon 7th Jul 2008 16:14
well done microsoft for lowering the bar (confused, try using te points code if you havnt yet)
yep the promotional codes for points and gamer pics no longer works, the codes have now expired even though there's no expiration date. nice one microsoft... [ Read full comment... ]
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Anonymous


Date Added:Fri 20th Jun 2008 15:55
Well done Rockstar for once again raising the bar! A technical marvel.
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randomuser


Date Added:Wed 18th Jun 2008 00:05
This is by far my favorite video game franchises. Already beat GTAIV and at 70% going for 100% (I work 40+ hours a week so give me a break :P some of us still love video games but gotta pay the bills)
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Anonymous


Date Added:Tue 17th Jun 2008 01:47
the trouble with GTA games, is they're not as fun as the real thing, stealing cars, voilence etc!
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gfh-77


Date Added:Sat 7th Jun 2008 08:10
and befor anyone jumps the gun the comment about the 360's hdmi wasnt about the game just the overall image quality gained using hdmi (1 up for sony for using the best possible connection for hd output)
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gfh-77


Date Added:Sat 7th Jun 2008 08:06
Anonymous
Date Added:Tue 20th May 2008 11:56
where the love is the xbox 360 patch aint no update for us just love in Sony n its love in ps3 love dat n sort out 360 as well wiv it goin down in price it will b like all past consoles a flopp its getti... [ Read full comment... ]
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Anonymous


Date Added:Fri 6th Jun 2008 20:16
gta is one of the best games i have ever played . the disk though has stopped working so have to get it exchanged at store because faulty ....looking forward to play it tommorow night
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Anonymous


Date Added:Fri 6th Jun 2008 10:27
GTA IV rocks... on ANY platform... forget those minimal differences and just play the F***-inG game now and forever...
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Anonymous


Date Added:Fri 6th Jun 2008 09:09
"Both consoles rock the sh*t but ps3 has the upper hand with blueray technology (movies). I still play GTA, the original just because the carnage is still fun. It's just a game losers, get over yourselves and your fanboy complexes! Get out and f... [ Read full comment... ]
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Anonymous


Date Added:Fri 6th Jun 2008 08:42
you can do ANYTHING in GTA IV? Are you kidding me? You have played the game right? IT may well be a 8.5/9 game (no way it's a 10) and yes - R* did pretty much invent the snadbox genre but what fun is a sandbox when you have no toys to play with in... [ Read full comment... ]
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GTA IV | PlayStation 3 | Xbox 360 | Sony | PS3 | Microsoft | Xbox360 | Rockstar Games | Rockstar | Rockstar North | Action | Released in 2007 |

Editor and User Scores


Editor Score: 10 User Score: 9