Forza Motorsport

You need to be logged in to track this game

Forza Motorsport gives Xbox gamers who are passionate about cars and racing the opportunity to own, customize, and race their favorite cars in a realistic driving simulation. From sport compacts to LeMans prototypes, players use earnings from hundreds of races to buy upgrades and aftermarket parts so they can transform real production cars into high-performance race cars.

Format: Xbox
Release 13 May 2005
Developer: Microsoft Game Studios
Publisher: Microsoft Game Studios
Players: Online
PEGI Rating: 3
Editor Score: 9 User Score: 8
Forza Motorsport boxshot on TotalVideoGames.com

More Articles on Forza Motorsport

IconXbox 360 Backwards Update
IconXbox UK `Forza Challenge` Tournament Launched
IconForza Leaderboards Now Live
IconNew Game With Fame Date Revealed
IconForza Motorsport

Latest Reviews

IconSpore
IconFacebreaker
IconToo Human
IconHellboy: The Science of Evil
IconSoulcalibur IV

User Reviews

There are currently 1 User Reviews for Forza Motorsport

Write your own review for this game today and you will receive 100 Gamer Points.

IconClick here to register

Forza Motorsport Review

Jon Wilcox

03/05/2005

Jon Wilcox

TVG finally gets its hands on the Xbox driving simulator and finds that it bridges several gaps...


It can be said that since its release in November 2003 Project Gotham Racing 2 has become the racing title for Xbox, winning a host of awards including the BAFTA Interactive Award in the Best Racing category in 2004 as well as being nominated for a lot more. It was the game that helped to launch Xbox Live, and is still regarded as one of the best examples of the online service to date; itâs still listed on the Top Ten most played Live games in Europe and it still resides in the US Top Twenty. In fact PGR2 is the only game in the European Top Ten to have been released over eight months ago â“ no other game in the Top Ten comes close. One last thing, how many people have played âCat and Mouseâ on PGR2 Live?

This month sees the release of the first game that is probably best described as PGR2âs cousin â“ Forza Motorsport. Itâs a game that has been pitched by some as âGran Turismo for Xboxâ, indeed that was one of the impressions here at TVG Towers before last months Hands-On preview, where the game ended up being described as straddling somewhere between PGR2 and the eminent Gran Turismo 4 on PlayStation2. In the preview it was stated that the game needed some tweaks and a bit of polish before it was released, but did Team Forza manage to finish the development with a flourish?

Simply putâ¦yes.

Aside from the crashes, bugs, and long loading times there was very little wrong with the game, although the visuals did seem to require a little more work. The delay in the gameâs release was definitely time well spent with the extra refinement evident throughout every aspect of Forza.

Essentially you can sum up Forza Motorsport in a nutshell just by watching the introductory sequence with itâs rock instrumental, shots of cars, and its sheer brashness. This is not your operatic slow-motion Jeremy âLook at my Ferrari F40 on the narrow lanes above Monacoâ Clarkson of GT4, instead Forza is Jeremy âPedal to the metal round the fastest track in a Ford Mustangâ Clarkson. The interface is quite easy to navigate providing players with a good sense of structure despite the sheer amount of content held, while the integration of the offline and online side of the game (which weâll talk about a little later) is probably the best seen in an Xbox title to date.

Measuring and comparing the cars is achieved in various ways but aside from the usual rigid methods such as âCountry of Originâ and âForward Wheel Driveâ, which of course make appearances, Forza includes a dynamic class system that helps to determine a number of things. Ranging from the lowly D4 series, which are very much run-of-the-mill cars, right through to the S1 (Ultra-High Production cars) series that counts the Enzo Ferrari amongst its ranks, and the GT series of cars that are pretty much one of a kind, gamers can measure exactly where their motor stands up against any other car in the game. The performance class system in Forza also means that you can easily see how the various upgrades affect the carâs performance; when you see that by adding a top-spec turbocharger it shifts your vehicle from a C4 to C1 you can understand immediately that by buying the component you might be able to shake off your opponents.

Forza also allows you to see a complete breakdown of your car so that you can see how different setups change the performance, and it also allows for some minute changes to be accomplished a la Gran Turismo 4. As players upgrade various car components such as the transmission the level of tuning is increased so that everything can be tested for the ultimate in car setups, the repercussions of which will be discussed shortly. These setups can also be saved for various tracks, so that your Enzo be quickly configured as players change from a street track to a specialist race track. Another key component in Forza that seriously affects the gameplay is the concept of the Drivatar, which allows players to âtrainâ the AI to drive how you drive. This is achieved by initially driving around a few courses allowing the game to calculate your style. This then unlocks other components such as the ability to race against your AI and a few other vehicles (which can be made up of other Drivatars gamers may have.) Itâs somewhat unusual to find yourself being second-guessed, and is all the more worrying when you try to race against your AI self â“ and you lose. Drivatars can be trained continually and can also be trained on specific tracks, which means that the more you use the facility the more it should drive like you. The Drivatar system is basically there to give players the option to complete races, such as the lengthy Endurance events, without the need to physically drive the car â“ just load a Drivatar and let him race.

Complementing the Drivatar system is the level of opponent AI in the game, which comes across as deliberate and assertive. These cars will fight you for position as they try to over-take, and theyâll do their very best to dodge your car if its parked in the track. Not only that, but theyâll also fight with each other for position, and coupled with the fact that a driver is actually visible results in a natural almost organic experience. Unlike in the Gran Turismo series, Forza does try its best to make players feel like theyâre racing against actual drivers and not racing as a procession of vehicles just hugging the perfect race line. Aside from the gameâs AI, there has also been a refinement of the driving experience between the Preview and Review builds of the game, especially in the actual car handling. Whereby the cars felt a bit sluggish before, they now handle a lot better â“ in fact at times the cars do feel a little too light to drive, although the distinct lack of subtleties of GT4 in the way that the cars rock with changing factors such as the change in weight distribution, is a little disappointing. Having said that the races are enjoyable to play and even though itâs quite easy to win enough credits to build up a race winning car, the challenges do being to build up as you progress through the levels and enter the more âProfessionalâ races.

Back to the race selection, and Forza allows the layer to choose whether to participate in an Arcade mode, Free Run, Time Trial or the main Career mode, and whilst there will be times where gamers will have a go at the first two options, itâs the Career mode that will attract the most game time. The Arcade mode does allow players to unlock more cars and tracks to play in the Time Trial and Multiplayer modes, but they cannot be used during the Career mode. There are lots of races to complete in Forza, with the developers integrating a PGR2 style ranking that unlocks more tracks and races as players progress. Within those race types (which include Amateur, Professional, and Endurance races), there are events that once again are locked depending on the playerâs level and car type. What is perhaps quite neat is the efficiency by which the game allows you to go back and choose a suitable car for that event; for instance if gamers try to race a Forward Wheel Drive event in a Rear Wheel car, the game advises players of their eligible vehicles suitable for that event and allows them to jump straight into the garage with one button â“ itâs certainly a lot more efficient than the long-winded method built into every iteration of Gran Turismo.

Visually the car models are very nice, surpassing the models in PGR2, although the debate as to whether they reach the standards of GT4 is sure to last over many a forum thread. The cars do have damage modelling (see Polyphony, it can be done) although the fact that cars canât be completely totalled is a bit of a letdown. On the whole though the damage does severely affect the performance and handling of the cars, and itâs almost a wincing experience when a million dollar car like the Enzo scrapes along a barrier at 200mph leaving its scarlet paintwork run behind it.

Like the cars, the actual environments in Forza are beautiful, and the developers can take a very large pat on the back for providing the some of the most realistic locations in a game on the Xbox. From the real world tracks of Laguna Seca and Nurburgring Nordschleife to the city races of New York and fictitious tracks made especially for Forza, the gameworld is stunning. The level of detail in the environments is reflected (quite literally) in the quality of reflections that the cars give off that gives an amazingly realistic visual condition.

If the in-race detail isnât enough to impressive, then itâs worth taking note of the obscene amount of data and telemetry available to a player whilst watching a replay. The data includes everything from g-force to a complete and detailed breakdown of the pressures and temperatures exerted on the tires through the race. Whilst itâs almost incomprehensible to really understand what all of the telemetry data means, itâs a fantastic way for Team Forza to show that they really meant the game to be a driving simulator.

Despite all of the fuss about the cars and the Drivatar, perhaps the key feature of interest in Forza Motorsport is its level of integration between online and Live play. As well as reaching the same level of integration that PGR2 set over a year ago, in many ways it also surpasses it in a range of different ways. Worries about racing against cars vastly superior to anything in the playerâs garage are reduced by the option to limit the choice of cars by their performance class, and thereâs also the option of racing with the âELOâ system that is based on the world ranking method used in Chess to consider too.

These it has to be said are all things to be considered as the peak of current Live experiences, but Forza outdoes them by allowing gamers to exchange car âskinsâ, to selling cars over Live itself â“ if you have the requested number of credits. Whilst this certainly seems to be the start of the marketplace that J. Allard recently spoke about, one last little details about this exciting idea is that gamers can watch the replays from other gamers on the scoreboards, and not only that but players can also download and save that carâs setup to their Xbox so that they can have an identical car. This is free downloadable content on a grand scale indeed! The Live play also includes the option to turn off collisions between cars, so moaners who have long complained about being pushed off the track can stop whining like small children and just get on with the race at hand.

Perhaps the most important feature of the Live play in Forza is that itâs synergy with the âofflineâ game. Unlike Project Gotham Racing 2, the Career mode can be developed during competitive online play, and the game shows itâs intent by making the online section the very first option after entering the mode. Forza is certainly a game that seems to be building bridges between this generation and the next-generation of online play, and shows exactly how the integration of online and offline gameplay should be approached.

It has to be said that one of the neat features of the Gran Turismo series was its range of music which included everything from Saes-Saint to Franz Ferdinand, and perhaps what is interesting is that Forza has precisely zero licensed songs. This is a game that aside from one âplaylistâ of Forza atmospheric instrumentals has no music as it relies and almost expects players to utilise the playlists that theyâve already saved onto their Xboxs instead, which means that no only can gamers listen to exactly the right music to suit them, but Team Forza saved a huge amount of money just by avoiding to pay the artist feesâ¦

So far as the actual sound of the game, it certainly seems impressive with all of the cars sounding about right, and although the sounds change as the car is modified with different clutches (cue lots of hissing during gear changes), itâs really hard to tell some of the cars apart if theyâre in the same class. The cars donât quite sound as delightful as they did in GT4 although to be honest a vast majority of people probably couldnât tell the difference between the sound of an Enzo going at 200mph and a similar spec car going at the same speed.
Final Verdict

Sound:

Graphics:

Gameplay:

Originality:

Longevity:

9

Pro Number 1

Con Number 1

Comment

Forza Motorsport is a great start to what is set to become a major franchise for Microsoft Games Studios in the future, and although it's not quite perfect, it is still an amazing racing title for Xbox.

Comment
[ Newest Post ]   Page:    [ Oldest Post ]
User Avatar
Gamer Points
0

Anonymous, post a comment on Forza Motorsport

Post a comment anonymously, or Login and get 5 Gamer Points
Not a member? Click here to register
* All IP addresses are logged. Min in 50 chars, currently: 0 chars
Comments deemed offensive will be deleted and points deducted.
All post subject to our Terms & Conditions

Quick Tags

Click on the links below to see related articles.


Forza Motorsport | Xbox | Microsoft | Microsoft Game Studios | Racing | US | Released in 2005 |

Scoring Breakdown

Sound:
 83%
Graphics:
 96%
Gameplay:
 92%
Originality:
 90%
Longevity:
 95%

Editor and User Scores


Editor Score: 9 User Score: 8