FlatOut 2

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Featuring an enhanced version of the original's lauded physics engine and even faster driving track designs, FlatOut 2 also boasts a plethora of improvements, enhancements and additions to make this the definitive FlatOut experience. Twice as many vehicles, a more sophisticated career mode, additional race environments, double the number of tracks; twice as many mini-games along with brand new and much requested online multiplayer modes.

Format: PlayStation 2
Release 30 Jun 2006
Developer: Bugbear Entertainment
Publisher: Empire Interactive
Players: Network Play (1-6)
PEGI Rating: 12
Editor Score: 8 User Score: 9
FlatOut 2 boxshot on TotalVideoGames.com
Also available on: Xbox, PC

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FlatOut 2 Developer Diary #1 Feature

Chris Leyton

10/04/2006

Chris Leyton

Bugbear continues the carnage as TVG teams up with the Finnish developer to take a close look at the development of FlatOut 2...


Empire Interactive and Bugbear Entertainment return later this year with a sequel to the popular racing/crash-em-up, FlatOut. Promising an enhanced physics engine, more content and a greater sense of variety, TVG has teamed up with both parties to bring you a three-part series chronicling the development of the game.

Bugbear's Business Development Director, Jussi Laakkonen, takes a look at the original in the first part, discussing the areas to improve and an overview of what fans can expect from the sequel.

Building Upon A Hit



April 2006



FlatOut was a surprise hit with over 850 000 units sold worldwide. How did we get there?

When we started developing the concept and technology for FlatOut in the year 2002, we wanted to bring something fresh to the racing genre. Bugbear Entertainment has always focused on making great driving games and some say this is because we come from Finland, a country obsessed by motorsports and home to several Rally and Formula 1 world champions. Finland is also home to various, more or less, serious racing leagues. There's one league which anybody can join, and all that is required is a banged up Volkswagen Beetle or a Ford Escort. This is the "Joe Average's" league: eight cars battling side by side on a makeshift track in the middle of nowhere. That inspiration is very much seen throughout FlatOut and it was great to find out that the raw appeal of motorsports is universal, that is, it's not just a Finnish thing to drive fast and recklessly!

With the core game concept in our minds we set out to build the technology and start working on the console versions of the game. Our background was in PC games development, so it was a challenge to master PlayStation 2 and Xbox architecture, but thanks to the technical genius of the programming team, not only did we master them but we also delivered in FlatOut the most cutting edge environmental physics system in any racing game.

Physics? E=MC2. Boring? Not at all! Physics make it possible to have thousands and thousands of objects on the race track for you to smash through, break and tear apart! Couple that with outstanding vehicle damage modelling and aggressive AI drivers and you get the pure adrenaline rush that FlatOut is.

FlatOut has enjoyed tremendous support from the game's fans and many of them spoke out on all the cool enhancements and improvements they'd like to see in the sequel. We spent a lot of time going through the fan sites, forums and press previews to get to a 'Top 20' most wanted list for FlatOut 2, which has since been one of the most important sources for the game design for FlatOut 2.

To scratch the surface of the improvements here's a Top 10 list:
- varied environments including urban locales
- varied vehicles including four wheel, rear wheel and front wheel drive and real performance differences
- in-depth career mode with three branching leagues and finals
- lots more of the ragdoll stunts plus in-depth game mechanics for each stunt
- lots more destruction derby events and special tracks
- full online support on all platforms including races, derbies and ragdoll events
- many small things to make races faster and less frustrating including rolling start resets
- improved response in the way the vehicles handle as well as the ability to control the car much better in powerslides
- truly cutting-edge visuals
- 66% performance increase in our industry-leading physics engine (over 5000 destructible objects per track for unparalleled mayhem)
- And lots, lots MORE! =)

Our ambition with FlatOut 2 is really to make a Top 3 action racing game for PS2, Xbox and PC. To get to the top in the hugely competitive racing genre you need great technology, superb game design, a fresh game concept and outstanding execution. We believe that FlatOut 2 has got all of those ingredients; its technology is among the very best, it has an addictive game design to it, the innovative use of physics makes the game really new and fresh and it looks and plays extremely well.

Big words... At the end of the day we hope that you'll have at least as much fun playing the game as we did making it!

TVG would like to thank Jussi Laakkonen for providing this insight and kicking off TVG's FlatOut 2 Developer Diaries; look out for more from the team next month when we'll be taking a look at the technology that drives the game and the all-important physics engine...
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Anonymous


Date Added:Sun 4th May 2008 18:02
hay flat out should be a real life demo derby game where you can buy cars from junk yards and tke them home and teal them a part and takle windows out and paint them any color the pits should have rules and you have alot of pits ... [ Read full comment... ]
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Anonymous


Date Added:Sun 16th Mar 2008 17:45
What can I say, simply awesome. Yeah, destruction everywhere it's so cool
IP Address: ***.***.12.100
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Anonymous


Date Added:Mon 3rd Mar 2008 17:03
THIS GAME REALLY CRASH CARS...IS A sugar taught game and is the best game with cars and crashes...the second place is taken by crashday :D
IP Address: ***.***.49.89
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Anonymous


Date Added:Wed 23rd Jan 2008 00:03
this games kicks so much ass, i've taken up learning symph of destruction, both audioslave and both wolfmother songs, all on guitar. this games seriously rules!
IP Address: ***.***.122.59
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Anonymous


Date Added:Mon 7th Jan 2008 20:12
.152.115 omg love noob , you play anime games and watch naruto gay. Flatout 2 rlz. Sountracks are good :P
IP Address: ***.***.143.239
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Anonymous


Date Added:Sun 30th Dec 2007 21:07
how many need for speed games had to be made so that the game got some reputation. there are 2 FlatOut s and they have a reputation
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Stuck with PS2


Date Added:Thu 13th Dec 2007 19:35
I've been using is it with a Motion Sensing Controller that I bought on Ebay, and the feel is great on the turms, look on Ebay for NEW SIXAXIS Wireless Controller for the PLAYSTATION 2
IP Address: ***.***.254.80
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Anonymous


Date Added:Sat 10th Nov 2007 22:15
this game rocks mann!!!I like were u can smash your car up so much,the bad whipe outs!!!
IP Address: ***.***.64.155
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Anonymous


Date Added:Tue 23rd Oct 2007 04:06
game is sweet bought it when it came out still playing online i have all the musi from the game sweet tunes :P
IP Address: ***.***.245.235
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Anonymous


Date Added:Mon 22nd Oct 2007 20:57
love F2 , it's entertaining to crash cars or whatever u r able to do,, love to play derby LAN , and the music is deliciuos:D
IP Address: ***.***.177.6
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FlatOut | FlatOut 2 | PC | PlayStation 2 | PS2 | Sony | Xbox | Microsoft | Bugbear Entertainment | Bugbear | Empire Interactive | Racing | Released in 2006 |

Editor and User Scores


Editor Score: 8 User Score: 9