Final Fantasy XII

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With a deep and fascinating story at its center, FINAL FANTASY XII takes gamers to a meticulously crafted world unlike any other. Everything has been realized with painstaking attention to detail. The revolutionary gameplay, including the seamless exploration and battle system, is sure to please fans of the series both old and new.

Format: PlayStation 2
Release 23 Feb 2007
Developer: Square-Enix
Publisher: Square-Enix
Players: 1
PEGI Rating: NUL
Editor Score: 0 User Score: 9
Final Fantasy XII boxshot on TotalVideoGames.com

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Final Fantasy XII - First Look Preview

Jon Wilcox

05/12/2006

Jon Wilcox

While the PlayStation3 gets the 'baker's dozen', European PS2 owners will finally get to play number twelve in 2007...


Scheduled for released in Europe in early 2007, around a year after it first hit stores across Japan, Final Fantasy XII is the last time that the long-running franchise will be available on PlayStation2. Having secured critical acclaim in both its home territory and North America (where it was released at the end of October), the instalment is set to continue evolving a number of ideas seen in recent chapters; TVG takes a look at what gamers look set to experience when it finally arrives...

When it does make it to European shores, Final Fantasy XII will be the first 'true' instalment (MMO Final Fantasy XI excluded) released in Europe for three years, following X-2 in February 2004. Development lasted for five years between 2001 and early 2006, and endured the loss of original Lead Producer/Director Yasumi Matsuno, who was replaced by a trio of Hiroyuki Ito and Hiroshi Minagawa (taking over directorial control), and Akitoshi Kawazu, who took the role of Executive Producer. Despite such a jarring event, the game has already gone on to achieve critical success in both Japan and North America; although in a recent interview with TVG, Kawazu-san did express disappointment at the sales performance of the game Japan: "We would have liked for it to have sold a little bit more than it did - as for the US we'll have to see very soon to see how that goes."

It's a view that opposes Square-Enix's CEO John Yamamoto when he announced the PAL release of the game earlier in the 2006, stating that, "The game has been a massive success in Japan and looks set to become one of the crowning glories of PlayStation 2." Kawazu-san may agree with the second point - but sales a little in excess of two million across Japan have meant that it wasn't quite the 'massive success' described by Yamamoto-san. So can Europe meet with expectations? Let's look at what Final Fantasy XII will be offering on its early 2007 release...

Perhaps best described as a 'not-so Cold War', Final Fantasy XII is set in the world Ivalice, where two super-powers, Archadia and Rozarria, are in the midst of a great conflict. Caught in the middle of both countries however is the land of Dalmasca, which is invaded and held by Archadia; the story of FFXII follows the leader of the Dalmasca resistance, Princess Ashelia, and a young man called Vaan as they try to fight back against Archadian forces. It's not the first time that fans of the series will have walked across the world of Ivalice, having been the location for events in both Final Fantasy Tactics (set 800 years before the events of FFXII) and another Square-Enix RPG, Vagrant Story. However even at the start of the game, it's very apparent judging by the visual style used by the development team, that Final Fantasy XII has a much darker edge than perhaps some of the previous instalments in the franchise - even a character that personifies the typical hero if a Final Fantasy title is slain during the Archadian assault.

Taking a lead from the previous title, MMORPG Final Fantasy XI, the game drops the stereotypical Japanese RPG split exploration/battle screens, which also has the knock-on effect of reducing the number of surprise attacks that litter other titles in the genre. Instead, enemies are now visible in the exploration screen in a way that's archetypically Western RPG in style, giving players the choice to prepare for battle, or even avoid confrontation in the first place (though this obviously has a knock-on effect on a party's ability to defeat tougher monsters later on). Kawazu-san explained why such a dramatic move was made: "Since the design concept of the game was to have the player very much be exploring and walking around the world itself, the decision to move to a system where monsters are already present in the world...made the switch to a real-time system a very natural one."

Dubbed the "Active Dimension Battle" system, combat drops somewhere between both real-time and time-based in structure, and uses a time delay on each move (aside from Item use, which is instantaneous) that varies depending on the action chosen by the player. This is where the new (yet optional) Gambit system comes in to play...

Gambits are can essentially be compared to "If...Else" logic statements in computer programming - not that we want people to panic at this point by thinking that the system is tremendously over-complicated. Each character in the party begins with two Gambit slots, building up to a maximum of twelve, which the player can then fill with various commands which are then automatically carried out when certain conditions arise during the battle. There seems to be quite a significant amount in diversity in the type of commands that can be used, from using Health Potions if a character in the party reaches a certain percentage of their full Health Points, to targeting and attacking the nearest Foe. Throughout the course of the game, additional commands can be set as the number of Gambit slots increase, with priority given from the top of the list.

Developing the Sphere Grid from Final Fantasy X, the twelfth instalment of the series utilises a checker-board system called the Licence Board, which quite honestly looks incredibly complicated if you view one at an advanced stage (as we found during our first experiences with the game, a demonstration given by Square-Enix). Like the Gambit system however, this evolved system for character development is actually straightforward enough in reality, and is actually far easier to interpret how each character progresses through the course of the game. As Kawazu-san explained to TVG, "If you look at the Sphere Board, the roles that the characters are going to play are already very much pre-determined by their starting positions on the board...[Final Fantasy XII Battle Director Ito-san's] design philosophy is very much more to give players the freedom to make the characters the way that hey want to, which is very different to the design philosophy for FFX."

Finishing up with his opinion on what makes a Final Fantasy title, Kawazu-san revealed that, "It's a difficult one to answer...[originally] our goal was to make a role-playing game more interesting than any that had come before it...Other than that, it's difficult to say 'If I put this in then it's a Final Fantasy game', it's not something that you can really safely say."

It may be difficult for Kawazu-san to say, but there is at least one feature however: it wouldn't be a Final Fantasy title if it didn't feature airships...which of course, Final Fantasy XII does.
Final Verdict
Comment

After an extended delay due to localisation, the last Final Fantasy of the current-generation is now just a matter of months away from getting the long awaited Europe release. Taking several nods from previous instalments looks set to ensure that Final Fantasy XII will be an apt finale for the series' involvement on PlayStation2, as well as put the franchise in good stead for the thirteenth instalment on PS3.

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Anonymous


Date Added:Wed 11th Jul 2007 20:49
I was truly dissapointed with the game, when some of the hunts are harded then the end boss makes the game more of a joke.

Plus the lack of attempts at various creatures instead giving a variation of wolf, bunny or snake made me even more peeved a... [ Read full comment... ]
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Drago


Date Added:Mon 9th Jul 2007 21:02
final fantasy 12 good game but can be really irratatin due to the fightin style
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Anonymous


Date Added:Tue 29th May 2007 13:02
very interesting
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STS_Syflarce


Date Added:Mon 16th Apr 2007 04:37
It's alright...
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ffjoker


Date Added:Wed 28th Feb 2007 20:09
iv finally got f12 its not as good as everyone made out iv done quite abit of it already the only thing that lets it down is the fighting stle
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owls1993swfc


Date Added:Sun 25th Feb 2007 20:52
i finally gt ff xII 2 days ago its poppa gd cant wait till i completted it den im gonna get ff III
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ffjoker


Date Added:Sat 24th Feb 2007 01:09
ive completed 7,8,9,10,10-2,11 now ive got 12 i dont tthink its that hot its ok but 11 is much better
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owls1993swfc


Date Added:Sat 3rd Feb 2007 22:08
its so NOT FAIR cus ive gt 2 wait til "23 feb" 2 get ffxii n i want it now



ive completed ff 7/9/10/10-2

i fought no.8 was crap!!!!
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Anonymous


Date Added:Sat 3rd Feb 2007 13:03
I love Final Fantasy XII!

Especially Larsa.
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Anonymous


Date Added:Thu 1st Feb 2007 17:04
Final fantasy is the bench mark for the greatest rpg's on the market FF rules!!!
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Final Fantasy XII | PlayStation 2 | PS2 | Sony | Japan | Square-Enix | RPG | Released in 2007 |

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Editor Score: 0 User Score: 9