Final Fantasy Tactics

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One of the lesser known Final Fantasy games.

Format: PlayStation 1
Release 17 Jan 1998
Developer: Square-Enix
Publisher: SCEJ
Players: 1
PEGI Rating:
Editor Score: 8 User Score: 9
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Final Fantasy Tactics Review

Wayne Greeley

00/12/0000

Wayne Greeley

Final Fantasy Tactics is one of the most unique role-playing games you will ever play.


In this game, Squaresoft removed the idea of wondering around different worlds looking for the next story line, and they replaced this idea with a clear cut, linear path from beginning to end. The map of the world has a completely obvious path that will lead to the next part of the story. However, there are many secrets to unlock that must be found through wondering around where you have already been.

You start the game with about eight characters, and you can hold up to 16 throughout the game. You start of with some no name characters and some story line characters. Throughout the game you will pick up and leave some of the story line characters. Some of the great characters must be found throughout the world. If at any you run out of characters, you can go to a store in the game and buy more.

All characters have a transition progression. In other words, each character can change jobs/classes. The most basic jobs are squire and chemist. The squire is a basic swordsman and the chemist is a basic item user. The character gains job points for doing skills associated with that jobās profession. The character gains job points and job levels. The job points are needed to learn more skills for that profession. As the character gains more job classes new jobs open up. For example, once a squire has reached squire class three, they are able to move up the Knight job. The player controls when each character will move to a different job and what skills they can learn within their class. There is a specific requirement for each class to move on to the next job. Jobs range from magic user, priests, thief, ninjas, and more.

Each job class has unique skills to learn and items that can be equipped on them, such as weapons and armor. However, each character can use the skills of two different classes within a battle.

The battles are similar to a regular role-playing game. The turns are based on the speed of the characters involved. The speeds can be effected by items or spells. The differences are how the battle works. The battles are on a large square, most with varying heights and scenery. The large square is broken up into small squares, and these squares are the units of measurement in the battles. During a characters turn, he/she can move and/or perform some type of action. Each action has a certain range and effect area. The squares on the battlefield indicate how far the action can be performed and whom it will affect. It is no where like the traditional role-playing battle. There is a lot more skill involved in placing characters throughout the battlefield.

The game requires a lot of skill to win. The chances of attacking successfully from in front of an enemy are a lot less the trying to maneuver around the side of an enemy and attacking from behind. Another skill is to learn how to trap an enemy so they cannot run away.

One annoying part of the game is that as your character skills increase, so does your enemy. This game does not let you power up on random battle and take a huge advantage over the computers enemy characters. If you increase all of the skills of your characters, the computers enemy characters will also have high skill levels. If fact, the computer will always have more skills and better class characters. The only way you can win is by out smarting the enemy.

Battles in the game take a long time. Some battles can be as quick as five minutes, others can take over an hour. It just depends how skilled your players are in comparison to the enemy. Games also take a lot longer because you can maneuver your characters around the enemy and because the enemy can try to run around the battlefield. The worst thing that can happen is for your main character to be killed.

The graphics are nothing special here. Basically during a battle your 2D sprites stand on one square of the battlefield running or walking in place, depending on their speed skill. In fact, many people complain about the characters just stay there walking in place.

The sound is also less than favorable. I would recommend turning on the radio while playing this game. The sound effects are few and unnecessary, and the music is even less to be desired.

This game however, is a great game for a test of skill and thinking. It challenges the mind and appeals to those who like to play role-playing games. It is a must have for the Final Fantasy collector
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Anonymous


Date Added:Tue 15th Jul 2008 19:10
its been almost 10 years sence i played this game and i got a 360 with call of duty 4 and this game is still cool
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Hummy


Date Added:Sat 14th Jul 2007 17:17
I remember picking this game up at import and being initially disappointed because I was expecting a typical Final Fantasy title. However it wasn't long before my opinion had changed completely after investing some time into the game and understandin... [ Read full comment... ]
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Final Fantasy Tactics | PlayStation 1 | PS1 | Japan | SCEJ | Square-Enix | RPG | Released in 1998 |

Scoring Breakdown

Sound:
 75%
Graphics:
 80%
Gameplay:
 99%
Longevity:
 99%

Editor and User Scores


Editor Score: 8 User Score: 9