Elder Scrolls III: Morrowind

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An open-ended, non-linear role-playing game that continues the outstanding tradition of the award-winning Elder Scrolls series.

Format: PC
Release 31 May 2002
Developer: Bethesda Softworks
Publisher: Ubisoft
Players: 1
PEGI Rating: NUL
Editor Score: 10 User Score: 9
No boxshot
Also available on: Xbox

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Elder Scrolls III: Morrowind Preview

Chris Leyton

00/12/0000

Chris Leyton

Elder Scrolls III: Morrowind is a hugely ambitious title, that looks to beone of the best RPGs in years...





In the truest sense of the word RPG, Elder Scrolls III: Morrowind is actually that, a true Role-Playing-Game. From the moment you seamlessly create your character via the ingenious character creation set-up to adventuring through an Ancestral Tomb on behalf of your guild supervisor, you realise that Bethesda Studios have created such a magnificent world, full of heritage and intrigue for you to freely explore at your own will.

The game begins with an FMV dream sequence; a voice breaks through interrupting your slumber. Without any knowledge of where you are, or who you are, youāre quickly escorted off what youāll eventually learn to be a prison ship with nothing but some simple clothes and a note bearing the Emperorās signature. From there⦠well itās completely up to you, Morrowind is a completely open-ended affair, you could wait around the first town of Seyda Neen getting to know the locals, and checking out the scattered houses or set off to another location, completely free to explore the world as you wish.

And what a world it is, at times youāll just wander around for hours taking in the beauty and magnificence of it all. However be warned, Morrowind is a huge place to explore, youāll have to make use of the various transport facilities available in each town; Silt Striders are huge flea looking creatures that can be used to fly in between towns, Guild Guides magically transport you from each townsā Mages Guild, at some point however youāll want to venture out and see what lies outside the town walls.

Morrowind is also the game to make you think about upgrading that GeForce 2 thatās served you so well, if you want to see this game in all itās glory youāre going to need a hefty PC (PIII 800) with a GeForce 3.

Progressing through the adventure youāll join different Guilds, each of which will give you different tasks and objectives, itās here that you begin to understand that every one of your actions has a consequence; creating one of the most enthralling and immersive videogames worlds that Iāve ever played in. Eventually youāll begin to realise the sinister underlying story that runs beneath the everyday occurrences in the world of Morrowind. The story telling is fantastically thought out, as youād expect thereās a whole saga running underneath told through important conversations and dream sequences, yes, dream sequences, occasionally after resting youāll be told about a dream youāve had, suggesting that your presence may be far more sinister then you first thought.

A game as big and open-ended as Morrowind might become a little daunting, thankfully the wonderful Journal feature keep you up to date with your tasks, important conversations and specific information can quickly be accessed to keep you up to date at all times.

Whilst Morrowind is truly pushing the RPG genre, at heart it contains staple RPF ingredients. Conversations are carried out through a Q&A system, highlighting important areas that you can talk about in further depth. Your skills increase as you progress through the adventure, although rather then just fighting to increase your experience, they are context sensitive so swimming and running will increase your athletics skills whilst battles will enhance your armour and weapons skills.

The battles are all extremely intuitive, using just one mouse button to attack and defend. Initially it appears nothing more then a hack ānā slash effort, however the skilled warrior will become adept at the precise timing needed to block attacks and deliver the killing blow. Similarly spells are easy to cast, yet difficult to master.

Perhaps the single greatest thing is the sheer scope in Morrowind, everyday items such as cups and plates all have attributes, allowing you to steal them to sell them off to the nearest trader or use for yourself. Plants can be picked to sell their ingredients to an alchemist, or used yourself in youāre sufficiently skilled in the areas of Alchemy, thereās just so much to do that at times it feels dangerously like an alternative reality, start playing this game and youāll find it very hard to turn it off, thereās always something to do.

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Elder Scrolls III: Morrowind | Elder Scrolls III | PC | Bethesda Softworks | Bethesda | Ubisoft | RPG | US | Released in 2002 |

Editor and User Scores


Editor Score: 10 User Score: 9