Elder Scrolls III: Morrowind

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An open-ended, non-linear role-playing game that continues the outstanding tradition of the award-winning Elder Scrolls series.

Format: PC
Release 31 May 2002
Developer: Bethesda Softworks
Publisher: Ubisoft
Players: 1
PEGI Rating: NUL
Editor Score: 10 User Score: 9
No boxshot
Also available on: Xbox

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Chris Leyton

00/12/0000

Chris Leyton

Morrowind merges elements FROM newer RPG`s to those FROM classic older titles, will these equal a whole or two halves???


Bethesda Studios are currently hard at work on the third title in their award winning Elder Scrolls series. The title is set to make an appearance on the PC and Xbox, and will continue in the series non-linear story telling approach. Eschewing the recent popularity of recent massively-multiplayer-RPG, Bethesda are placing their bets on it's immersive single player only RPG showing Final Fantasy fans what a true RPG is.

From the start players will be able to create whatever character they want, beit a noble hero or an aspiring thief aiming to be the leader of his guild, the scope is there to create whatever experience you feel like playing. Your character will develop as you progress through the game, depending on your actions and interactions with other people, confront the assassins' guild, and they'll take out a contract on you. Impress them, and they'll try to recruit you instead. The vast environment is populated with over 10 different types of races, ensuring a varied experience throughtout your adventure.

The non-linear approach allows players to forge their own way through the game, to the extent that not only will the storyline and actions of other people change, but a significant change in the gameplay will also be felt. You'll be able to progress through the main story, or set off to explore the huge province of Morrowind and the many interesting people and exotic locations it contains. The vast landscape is littered with quests and adventures that open depending on who you are, the possibilities are endless however the ability to carry on with the main storyline is always there.

This open-ended approach allows the quest to continue ever onwards, to the extent that players can add their own areas to the game world storing these as plug-ins, which can easily be shared with other players. Players are given an extensive tool, which is being used to create the game. Giving the player the ability to create the terrain, place buildings, items, etc... right up to placing the textures and controlling the vertex coloring. It's certainly a powerful tool and should ensure the game continues way past the sell-date of most RPG's.

Matching the gameplay scope are the fantastic visuals, an RPG has never looked so good. The vast diversity between areas is prefectly recreated, whilst towns are sprawling with NPC's, lovingly created with rich detail and great diversity. With the insanely detailed textures, high polygon counts, real-time shadows, vast landscapes, skeletal based animation, and a complete weather system, Bethesda Studios have done a marvelous job in creating a living, breathing fantasy world that drags you in and refuses to let go.

Behind all the gloss and novel ideas is at heart a true RPG, players can mould their character from the staple ingredients such as 25 different skills, including traits such as personality, luck, and thievery, equip their characters with armour, weapons and items. You'll have to interact with thousands of NPC's, which unlike most RPG's will actually influence your game. At heart lies the traditional RPG storyline -

"You are the chosen one, foretold by the prophets as a stranger who would come to save the land. Your main quest is to rid the land of a plague, called the Blight, which afflicts the province of Morrowind"

The combat method is inspired, based upon a set of statistics that influence how your adversory will react. Thankfully these stats doesn't mean a clunky interface, combat is akin to a console adventure title. Your character has at least three different types of attacks, that are mapped to buttons on the pad or controller, opening up the possibility for easier controls during heated confrontations.
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Elder Scrolls III: Morrowind | Elder Scrolls III | PC | Bethesda Softworks | Bethesda | Ubisoft | RPG | US | Released in 2002 |

Editor and User Scores


Editor Score: 10 User Score: 9