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EA PLAY: Command & Conquer Renegade Preview
Kris Massey
00/12/0000

GDI and NOB battle it out in a new genre adventure for the PC.
FISRT IMPRESSIONS
Well its about time the C&C series branched off into other styles other than strategy and the first attempt looks like its going to be something special. The game has been under development for a with less coverage that you would expect. The reasons for this⦠simple EA and Westwood have been keeping this one under raps and only releasing need to know information.
This game is going to have one of two effects on C&C fans the first is that they will hate it as they have moved from the strategy genre but the other and more likely is that they will have fans drooling at the moth and asking when they can expect to get hold of the game. Coming from one of the biggest C&C fans that I know (myself) I am defiantly going to be in the later category. The game has fantastic graphics and has gone back to the old GDI vr NOB battles, this makes for some classic game play and a fantastic story line as well
The game is going to host a number of multiplayer options including the mode made famous by the Quake games the Deathmatch, the basic idea⦠Blow up everything that moves.. The Deathmatch will play host to the free-for-all, Team deathmatch, and King of the Hill, which is a good idea providing that all the players are not as good as each other. The idea with King Of The Hill is that everyone starts with a set number of lives and when you kill an opponent they will lose a life and you will gain one, the game will continue until only two players are left and they will fight for the title āKing Of The Hillā, there will also be a Capture the Flag mode. The most interesting multiplier mode would have to be the CO-OP play, this is when you play the single player maps but team up with another online player to help you out.
The single player mode will work as most FPSās do where you have levels hand have to complete the objectives in order to move to the next mission. There is set to be 11 single player missions that will take you through from training to the toughest missions.
The characters, each different character is explained below, they all have their advantages and disadvantages to make the game a little more interesting.
Havoc
With a brick of C-4 and a wry joke always at the ready, GDI Captain Nick Parker is a soldier's soldier. He's a seasoned -- and salty -- veteran of the GDI cause who prefers to work alone and take orders from no one. He likes big explosions and bending the rules, and his higher-ups at GDI have learned to tolerate Havoc's "unorthodox" methods. Besides, they've tried time and again to tell him what to do. Parker, the quintessential maverick, hasn't fully followed orders yet -- which perhaps accounts for his stunning success rate.
Not to say that Havoc is reckless. The wise-cracking vet is GDI's most loyal agent, and his name is whispered in barracks with admiration and awe. It's just that Parker prefers his own way of getting things done. He's proven and re-proven to his stiff-collared GDI bosses that the Havoc way is the right way -- with a punch line and a smoking skyline.
Gunner
The sharp-tongued and tough-minded Nigel Grant was a former Special Boat Service operative for the British. Don't dare mention crumpets and tea -- this Afro-English lad's formative years were spent toughing it out on the streets and in the pubs of London's south side. After service as an elite solider in the U.K.'s SBS, Gunner joined up with the GDI and the legendary Dead-6 Commando Detachment as a rocket soldier At 6'6" and 274 lbs., Gunner doesn't complain about the heavy lifting. In fact, he doesn't complain about anything; the often caustic Brit gets the job done with a steady hand and a cool head, and saves the shop-talk for the pub.
GDI Minigunner officer
Versatile, resourceful, and tough--this GDI soldier is much more than your average grunt. Privates carry the standard AR7 Condor chain gun, but others are trained extensively in different weapon types and combat disciplines, making them the most flexible units on the battlefield. Thus the minigunner officer may be the most common GDI unit, but he's also one of the most indispensable, as crucial in highly orchestrated assaults as he is for emergency defence. Minigunner officers are mentally equipped as well: these soldiers are trained to keep their cool during tense combat situations.
Black Hand Chem-Warrior
Nod Black Hand soldiers who undergo higher-level weapons training are often promoted to Chem-Warriors, a veritable chemical war machine in infantry form. These soldiers wield V2 "Venom" model Chemical Distributors, which spray lethal streams of highly volatile Tiberium compound. The weapon is based on a non-combat model used to spray Tiberium fields with fertilizing chemicals. Deadly misuse of this model in the Tiberium fields inspired Nod scientists to modify the sprayer for combat use.
Sakura Obata
Known for her quiet, brooding demeanor, former Yakuza enforcer Sakura Obata prefers to do her talking with her body. Sakura is legendary for her stealth, earning her the high-ranking position of Nod General Gideon Raveshaw's personal bodyguard.
Even though Sakura once shared rations with Captain Nick Parker in her days as a Dead-6 commando, her loyalty to the Nod cause runs deep. Perhaps this is explained by her shady past; Sakura is rumoured to have been raised in the rigid, ultra-disciplined culture of the Yakuza, where devotion was rewarded handsomely and failure was often punished with death. Sakura supposedly became disenchanted with the organization, but she clearly carries the Yakuza code with her to this day: death before dishonour.
The game is going to bring back the good old days of good verses Evil with CGI as the good and Nod as the bad, but will it stand up with other first person shooters on the market already well for any C&C fan this will be the best of the bunch but for other players they might find that it offers nothing new in the way of innovative gameplay.






