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E3'2003: Conker: Live and Uncut Preview
TVG Staff
30/05/2003

TVG takes on the bad-mouthed squirrel; can Conker live up to the $375million cheque???
Providing the first real glimpse of the initial Xbox titles in development at Rare after the costly acquisition, itās fair to say that Microsoft certainly had a lot resting on the quality of āKameoā, āConker: Live and Uncutā and āGrabbed by the Ghouliesā.
Being huge fans of his hilarious antics in āConkerās Bad Fur Dayā, we decided to check out the Xbox Live! equipped offering from Rare to begin with.
Thankfully the good news first, the single player mode will be an enhanced version of the N64 original, featuring never-before-seen, uncensored content and radically improved visuals and sound. Unfortunately the single-player mode wasnāt on display at E3, however itās enlightening to know that more people will get the chance to try out a true gaming classic after the distribution problems that plagued the original.
Instead Microsoft and Rare chose to display the tactical-squad multiplayer mode, in which up to 16 players choose to be on one of two teams ā“ the squirrels or the violent tediz. The final game will feature a number of different scenarios that range from āThe Heist,ā which pits teams against each other in a race to rob a bank, to eliminating the never-ending onslaught of aliens attacking a lonely space outpost in āAlien Baseā.
Though are brief play test only displayed a routine team deathmatch affair, weāre hoping that the final game will offer a greater degree of variety and presumably offer more characters then just the squirrels and tediz currently on offer.
The game is definitely geared towards action and enjoyment, featuring a wide selection of weapons at your dispersal ranging from Assault Rifles and Dual Uziās to Katanaās. Weapons are mapped to face buttons, which are displayed on the screen in classic Rare design, whilst youāre free to carry more then one weapon at a time.
The game makes uses of the traditional third-person action control system, utilising the R-Shoulder trigger to fire weapons, the L-Shoulder trigger to throw grenades, whilst the face buttons allow you to rotate through your choice of weapons and jump.
Various other items scatter the environment, however the most important are the Power-Upās which upgrade the currently selected weapon. For example, collecting a power-up whilst wielding a katana grants you a second one that gives you a greater chance of deflecting bullets and chopping peopleās heads off; whilst collecting a power-up when youāve got a Sniper Rifle selected grants you a mini-radar to pick out the opponents more easily.
Other items that we noticed during our playtest included a parachute, which allowed you to drop from high areas safely, and the ability to jump in a helicopter and assume the gunner position whilst the chopper flew on-rails around the location.
Visually itās fair to say that all of the Rare developed games fell short of the mark; something we didnāt think weād be saying prior to E3. The environment was extremely simplistic and surprisingly confined, whilst areas such as character models and textures lacked the detail that we expect from Xbox titles.







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Date Added:Sun 2nd Sep 2007 08:45