Dragon Ball Z: Shin Budokai 2

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Dragon Ball Z: Shin Budokai 2 gives players the power to play heroes and villains from the DBZ, Dragon Ball GT and Dragon Ball worlds. In addition to these all-new features, players will follow a completely new story arc following the future world of Trunks on his adventures against rival Majin Buu.

Format: PSP
Release 15 Jun 2007
Developer: Dimps
Publisher: Atari
Players: Wi-Fi Ad Hoc (1-2)
PEGI Rating: 12
Editor Score: 7 User Score: 9
Dragon Ball Z: Shin Budokai 2 boxshot on TotalVideoGames.com

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Dragon Ball Z Shin Budokai 2 Review

Chris Leyton

15/06/2007

Chris Leyton

Atari, Bandai and Dimps are back with more of the same on PSP...


You'd need the eagerness and devotion of a 12-year old simply to keep up with the barrage of Dragon Ball videogames that Bandai and Atari have poured onto shop shelves in recent years. Maintaining the sheer prolificacy that has ensured the success of the Dragon Ball brand for the past 20 years, Dimps, Bandai and Atari have once again teamed up forces for the inevitable sequel to last year's PSP debut.

Providing the customary arrangement of one-on-one fights in the Arcade mode, winning under certain conditions in the Z Trial, multiplayer (ad-hoc) action with the 2-player Network Battle and Practise modes to hone your skills, Shin Budokai 2 fails to offer anything significantly different to its predecessor. Instead, the appeal stems from the premise of an original plotline in the game's "Another World" story mode. Taking control primarily of Trunks, the story follows his attempt to stop Babidi and Dabura from resurrecting the Majin Buu, travelling back in time to convince the Dragon Ball fighters from the past to unite and protect the future. Amidst a large cast of characters, time travelling paradigms and What-If scenarios, the story mode will undoubtedly sit better with fans of the manga and anime, then those who don't know their differences between 2nd and 3rd grade Super Saiyans.

Employing the same branching structure that has become a staple element of Dragon Ball videogames, the seven-chapter narrative provides plenty of opportunities to examine "What-If" scenarios based upon various conditions in the game. The sequel sets itself out slightly differently with the introduction of the Field Play stage, where players have to battle in the skies above Earth and Namek under objectives such as protecting the cities from attack or defeating opponents within a certain limit. Often fighting alongside other characters, you'll have to keep an eye on their health as well as your own, recharging by hovering over a city whilst opponents replenish theirs by destroying them. The structure captures the feeling of an interactive episode of DBZ and provides a sense of purpose to the proceedings whilst the Field Play adds a sense of variety in between the fights; however, the inclusion of extra "bits" along with the endless narrative between characters, soon adds up and creates lengthy load times to endure in between the action. Despite an increase to 24 playable characters, the handheld line-up seems limited compared to recent DBZ home console offerings and the PSP's mighty Tekken 5: Dark Resurrection. Although sufficient for those just looking for a fighter, there's undoubtedly going to be some complaints from hard to please fans demanding to know why their favourite character hasn't been included.

Beneath, the main bones of the game (this is a fighter after all) continue the button-bashing mayhem that has become a common occurrence of the franchise. Although there's a slight element of depth to the fighting system with its Aura Blast attacks and Transformations that will satisfy the slightly more fanatical DBZ fan, Shin Budokai 2 lies in the button-bashing realm of fighters, where anybody can pick it up, squash the Rush, Smash and Energy attack buttons together with all fingers and thumbs yet emerge victorious. Elegance and timing are replaced with an overblown fighting dynamic that rewards how quickly you can press the buttons and a general need to capture the exaggerated nature of Dragon Ball Z. The approach to charging KI energy, used for the game's more extreme techniques, fails to correspond to the fast pace of the fights, requiring players to retreat away and engage in a momentary bout of each character charging or squeezing in short busts when you're opponent is on the floor. Lacking the scope of Budokai Tenkachi 2 or the refinement and control of Budokai 3, the long-term appeal of Shin Budokai 2 is ultimately hindered by a shallow setup that fails to provide any genuine satisfaction for a fighter.

Completing a mission rewards the player with a choice of Booster Cards, which are used to augment a selection of attributes governing the fighter's abilities. Using a 3x3 grid to allocate the cards, the Booster Card system provides plenty of chances to customise each character you'll come across whilst requiring a governed approach to ensure cards are allocated fairly.

Final Verdict

Sound:

Graphics:

Gameplay:

Originality:

Longevity:

7

Pro Number 1Captures the extreme Dragon Ball spirit.

Pro Number 2Surprising variety for a fighter.

Pro Number 3Branching structure adds replay value.

Con Number 1Nothing but a button-basher.

Con Number 2Hardcore DBZ fans will find inconsistencies.

Con Number 3No infrastructure support.

Better Than

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No boxshot

Worse Than

Comment

Although Dragon Ball Z: Shin Budokai 2 provides an entertaining experience on the PSP, it's ultimately a game suited to fans of the manga/anime who'll find it easier to overlook its misgivings.

Comment
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Anonymous


Date Added:Sat 26th Apr 2008 22:20
to get goku ss4 on another road at the final chapter at the end complet the top and bottom parts with a z rank
IP Address: ***.***.51.187
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Anonymous


Date Added:Sun 30th Mar 2008 19:19
to get goku ssj4 you need to complete sucessfully a mission in the last match, against kid buu.you also receive majin vegeta
IP Address: ***.***.146.165
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Anonymous


Date Added:Wed 19th Mar 2008 11:43
hey plz tel me how can i get goky ss4???? plz tell me.i finish DBZ 2 another road but i didn't get goku ss4
IP Address: ***.***.59.126
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Anonymous


Date Added:Wed 13th Feb 2008 17:38
ah man der's is no way i can find a way 2 get vegeta magin form in da u.k version!!!!!
IP Address: ***.***.81.203
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Anonymous


Date Added:Tue 25th Dec 2007 19:16
theres gotta b Vegeta ss4,or this game sucks!Finished Another Road,but this(DBZ:shin budokai 2) looks as if its the same,why is that? :/
IP Address: ***.***.153.141
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Anonymous


Date Added:Fri 24th Aug 2007 15:19
All right! You can play as Future Gohan & Bardock! And Goku SSJ4! Dunno why they called SSJ4 Goku's special move Dragon Fist Explosion instead of Super Dragon Fist like in DBZ Budokai 3? Heh. Anyway, I am so gonna buy this game!
IP Address: ***.***.21.68
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Anonymous


Date Added:Tue 17th Jul 2007 18:28
i bought it yesterday n i think its a tang game lol
IP Address: ***.***.28.128
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Dataslayer


Date Added:Sat 7th Jul 2007 23:09
btw, the game is really badass. lol, i recommend it to ANYONE who loves DBZ. i rate it a 9 out of 10.
IP Address: ***.***.32.250
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70

Dataslayer


Date Added:Sat 7th Jul 2007 23:08
Im an extremely hardcore DBZ fan and i did notice a buncha INCONCISTENCIES!!! =D Im happy this game proved me 2 b a hardcore DBZ fan.
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HostKevin


Date Added:Sat 30th Jun 2007 17:16
i knew how to get vegeta ss4 but i forgot mate hmmmm...... ill check for you because i completed the game :)...
IP Address: ***.***.238.10
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Dragon Ball Z | Dragon Ball Z: Shin Budokai 2 | PSP | Sony | Atari | Dimps | Fighting | Released in 2007 |

Scoring Breakdown

Sound:
 76%
Graphics:
 79%
Gameplay:
 74%
Originality:
 72%
Longevity:
 48%

Editor and User Scores


Editor Score: 7 User Score: 9