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Dino Crisis Review
Billy Matjiunis
00/12/0000

RESIDENT EVIL, RESIDENT EVIL, RESIDENT EVIL, RESIDENT EVIL, RESIDENT EVIL, RESIDENT EVIL, RESIDENT EVIL, RESIDENT EVIL,
You done making comparisons and ready to play this game for what it is yet? Hope so, because if youâre not, then this is an awesome game youâre missing!
Dino Crisis may come off as a Resident Evil knock-off at first, but when you get into the game, you notice that this game focuses more on puzzle solving and smarts then the over dose of action that the âotherâ series bases itâs primary focus on. All of the puzzles in Dino Crisis actually make sense too! Itâs not like those âtake diamond key here, and open doors hereâ variety that youâre used too, this game actually makes playing through it a real joy!(Not that Resident Evil doesnât.) Donât get me wrong, I love an awesome action game! I love running into a room, guns-a-blazinâ, spraying bullets from corner to corner, but a game needs to have some sort of direction, the action has to be able to âshiftâ from actoin to exploration and puzzle solving flawlessly, and I am happy to report that Dino Crisis is a game that wonât let you down!
The visuals in this game are truly impressive! There are the AWE inspiring pre-rendered backgrounds, and then there are the very snazzy fully 3-D backgrounds that allow the game to take a turn for the best and makes for a âedge of you seatâ adventure. You really do feel as if though anything could happen at any time! Although there are those annoying load times when you move from door through door, there are not many bad aspects that you can hold against the graphics. The sound is also finely tuned in this game. All the gun shots, shreeks, screams, and all the other trimmings come through crystal clear and can help to draw you in to this great game.
The zombies(ooooops, I mean Dinosaurs. HEHE) are actually smart and cunning in this game. They will try to attack you from all angles and are especially hard to kill. You will often find yourself using that convenient 180 dgree trun when facing the enemies. Although differences in enemies are scarse, that is only a tiny thing to nit-pick at and Iâm sure only the pickiest of gamers will actually complain to the point of non-playability.
In my opinion, this is a horror tile that should be in every fanâs(and non-fanâs,) library and you wonât go a step wrong purchasing this title. CAPCOM, will you ever do something wrong? Hehe, guess not! KUDOS! =D


