Warhammer 40,000: Dawn of War - Winter Assault

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Lost amongst the ruins of a leveled city lies an Emperor Class Titan, a war vessel of untold power forged in the planet-wide furnaces of Mars, and revered by billions as the epitome of Imperial dominance. The expansion pack to the award winning Warhammer 40,000: Dawn of War will build upon the most exciting, visceral, front-line battlefield ever seen in an RTS game. Promising one of the biggest expansion packs ever.

Format: PC
Release 23 Sep 2005
Developer: Relic Entertainment
Publisher: THQ
Players: Online
PEGI Rating: NUL
Editor Score: 8 User Score: 8
Warhammer 40,000: Dawn of War - Winter Assault boxshot on TotalVideoGames.com

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Dawn of War: Winter Assault – Developer Diary#2 Feature

Chris Leyton

13/08/2005

Chris Leyton

Andrew Chambers discusses the "Singular Experience" players can expect as TVG continues its UK Exclusive...


Dawn of War: Winter Assault Single Player Campaign


Andrew Chambers - Lead Designer

I love stories. I love games with stories. Even more, I love games that have stories, and amazing gameplay that ties in with that story. I donât call these kinds of artfully crafted games âSingle Player Campaignsâ I call them âSingular Experiencesâ. These are the kinds of games that make you stare at the loading screen with bated breath, listening to the music, reading the text, waiting impatiently to see, hear, experience the next step in the experience. This is what single player campaigns should be, in all games. I remember many nights spent playing games when I was younger where this was fulfilled. The task now falls to us to give you that same experience, when you sit down with Dawn of War: Winter Assault and load up that first mission. We hope you do so with anticipation. In fact we hope you load the second mission with even more.

Many months ago when we began to develop the key features for Dawn of War: Winter Assault, we took stock of how the original had been received. One of the commonly repeated comments we saw related to the single player campaign. People thought it was too short, too repetitive, that it lacked choice. People certainly were enjoying themselves, but we took these comments to heart, and decided that one of the key focuses for Winter Assault would be to address these comments. We wanted the player to have more choice when playing the single player campaign, every mission should be unique, and we needed to find a way to make it longer, even though we were just an expansion. As you can see, we donât like to make it easy for ourselves!

Load, Render, Pathfinding!

So how are we delivering these things in Winter Assault? How are we ensuring that you, the player, find the campaign in Winter Assault to be a âSingular Experienceâ?

To begin with we are giving you more choice. No longer is your experience limited to a sole campaign. You get to choose between the forces of Order and Disorder right from the start. Choose Order, and you will play through a campaign told from the perspective of the Imperial Guard and the Eldar. Choose Disorder, and you see how the story is told from the Chaos and Ork perspective. Not only do you choose at this level, but you also get to choose how the campaign ends. In the second to last mission, you will choose, through your actions and successes during the mission, which race will go on to the final mission and win the campaign. You get to choose.

Also, every mission is a unique gameplay experience, with different objectives, new styles of gameplay, some of which have never been seen in an RTS before. One of the criticisms of the single player game in Dawn of War was the repetitive nature of the missions. No more. Just one example of how we are achieving this comes from the very first mission of the Disorder campaign. Playing as the Orks, your goal will be to âGather the Clansâ. Littered across the map are hundreds of Orks all warring under their own banners. If you can destroy those banners, they will have no choice but to follow you! In this way, we actually redesigned the way that a player can gain access to higher levels of the tech tree. The more Orks you have, the higher level technology you can gain access to. Plus, more Orks equals more fun!

Another feature we are focused on is providing the player with a more cinematic experience. Dawn of War is graphically the best RTS game available right now, and we wanted to leverage that strength. All of the in-mission cinematics have been storyboarded this time around, to ensure we have a higher quality across the board. Also, we are taking advantage of a bit of a lost opportunity by including the incredible animations front and center in many of our cinematics.

Story

One of the largest components of a single player campaign is the story. The story sets the scene; it gives you motivation for moving forward. It provides context for why you are doing what you are doing. Oh, and its probably one of the hardest things to get right in a single player campaign. Stories for games are best served when they have a clear motivation. One of Relicâs earlier titles, Homeworld is a fantastic example of this rule. In Homeworld, the goal was always clear âGet home!â. By establishing such a clear goal, the player never had any question about where they were going next, why they needed to destroy that enemy ship, why they needed those extra resources.

In Winter Assault, we wanted to mimic this style of storytelling. Our goals for the campaign structure were going to be more complicated than the standard linear template, so simplicity was important. Hence we decided to crash a Titan. We decided that the goal for the races in Winter Assault would be to capture a Titan, an immense war machine, standing some 10 stories tall and with the firepower to level entire cities. With this clear goal established, the rest of the story pretty much wrote itself.

Audio

Another huge component of any successful single player campaign is the audio. The acting, the music, the ambient sound effects. Itâs astounding to experience a single player mission as it progresses from just an audio perspective. Initially it is just silence, and pretty bland. Then, the dialog goes in, and suddenly all of the objectives you were accomplishing before are given new meaning as compelling characters instill you with direction. Finally, music is integrated.

Something we learnt on Winter Assault is just how important music is to the player experience. Most of the time, a player wont even notice good music. They wonât care about average music, but they will definitely care about bad music. We learnt this from our music composer, Inon Zur, who has from the start pushed a fairly unique method of music composition and delivery, and worked very closely with us to integrate it into our game. Gone are the days of listening to a repetitive, looped music list as you play through a mission. If you pay attention when playing Winter Assault, you will discover that music accompanies your events, providing you with rewards, encouragement, and a companion as you progress. Itâs really something to hear.

Tying It All Together

Of course, right now we are wrapping up the final details. Getting the last few cinematics in, integrating the final music deliveries, tweaking, polishing, bug fixing. Iâve personally played through both campaigns numerous times, but I still enjoy coming in to work in the morning and starting a campaign fresh. It seems that whenever I play, I find something new about the game, a new way to beat that objective, or a better way to destroy that tank ambush. Iâve had many a Singular Experience whilst playing these missions, and Iâm sure you will too.

Relic Entertainment will be back with the latest Winter Assault information next week as TVGâs UK Exclusive continues to discover more on the hugely anticipated first expansion pack to THQâs smash-hit RTS Warhammer 40,000: Dawn of Warâ¦
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Anonymous


Date Added:Sun 17th Aug 2008 15:14
Leave it up to THQ to screw up a great game by making it impossible to play it.
IP Address: ***.***.165.4
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Anonymous


Date Added:Tue 5th Aug 2008 09:52
w/e your key code is simply put '0000' in between the second and third sets of digits
IP Address: ***.***.19.138
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Anonymous


Date Added:Mon 30th Jun 2008 21:00
Does anyone have the key code for the Dawn of War Gold Edition
IP Address: ***.***.98.133
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Anonymous


Date Added:Sat 26th Apr 2008 08:00
umm your trying to use cd key for winter assault that came with the gold edition which only has 4 keycode boxes look for adifferent keycode ans atop trying to play games for free andyour issue will be resolved
IP Address: ***.***.133.14
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Anonymous


Date Added:Tue 15th Apr 2008 10:52
yeah i just bought this game and i cant play causs of the stupid install code for winter assult.... please help i emailed thq and they never got back to me...
IP Address: ***.***.171.225
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Anonymous


Date Added:Thu 20th Mar 2008 06:01
sugar retarded, I can't install winter assault because of the stupid CD-Key problem.
IP Address: ***.***.163.124
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Anonymous


Date Added:Tue 12th Feb 2008 15:37
i can't Move Troops Forward
from building to building...help
IP Address: ***.***.210.10
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Anonymous


Date Added:Sun 13th Jan 2008 17:23
The only thing to do is email THQ and request a new code key.
And yes, this is pissing everyone off.
Lingo
IP Address: ***.***.99.175
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Anonymous


Date Added:Wed 26th Dec 2007 03:23
I have the same problem as a lot of you, my Dawn of War Winter Assault installer asks for 5 CD Key codes, but only four are included. If you find a solution to the problem (other than returning the game) please post it.
IP Address: ***.***.248.31
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Warhammer40000 Dawn of War & Winter Assault


Date Added:Mon 24th Dec 2007 04:44
My lastWinter assault key code is missing,there are 5 boxes yet only 4 key codes on the back of the book.Can you help pleasee!
IP Address: ***.***.75.232
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PC | Warhammer 40,000 | Warhammer 40,000: Dawn of War - Winter Assault | Relic Entertainment | Relic | Strategy | THQ | US | Released in 2005 |

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Editor Score: 8 User Score: 8