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Dawn of War: Winter Assault - Developer Diary #1 Feature
Chris Leyton
17/07/2005

TVG teams up exclusively with Relic Entertainment to bring you the latest on the eagerly awaited expansion pack...
Dawn of War: Winter Assault Intro
Andrew Chambers - Lead Designer
Explosions, immense daemons, explosions, big guns, explosions, fast action strategy. Did I mention explosions? Iām talking about Dawn of War, the real time strategy game that we released almost a year ago. Most of you likely already know all about Dawn of War, so I wonāt bother going into too many details about it. What I am talking about today though is the expansion that we are currently applying the final spit and polish to; Dawn of War: Winter Assault.
Once Dawn of War was on the shelf, the launch party was over, and we had all caught up on some sleep, we sat down and talked about what our goals were going to be with the expansion. We knew that we had a strong multiplayer base to work off. The Dawn of War experience is still going strong today with many people continuing to play it online and debate new strategies. We knew the additions we had made to the RTS genre as a whole were quickly being touted as some of the freshest and most invigorating gameplay additions seen in a long time. In short, we knew we had a good game there, and we knew we wanted to build on it, not break it.
With that constructive mentality set, we started to critically and creatively look at some of the shortcomings of Dawn of War. We asked ourselves what areas we most wanted to focus on in the time we had to ensure that both old and new players would be excited to pick up this new addition to the franchise.
"Straight away we knew we were going to add a new race. In fact Iād already begun planning the new race while we were wrapping up Dawn of War."
Straight away we knew we were going to add a new race. In fact Iād already begun planning the new race while we were wrapping up Dawn of War. They had to bring something unique to the table while fitting seamlessly into the existing experience. It was also an opportunity to experiment with some new ideas and some unique gameplay elements that havenāt been done before. All of this factored into why I chose the Imperial Guard as the new, fifth race for Dawn of War. Being, as they are, such a defensive and ranged force in the Warhammer 40,000 universe, I knew that by adding this style into the game we could fill a hole in the high level gameplay of the dynamics between the original four races. We could also create some fun new gameplay with their ābunkered inā approach to war, and the huge array of tanks they have at their disposal.
The other big focus for me was the single player game. Since the original Homeworld, Relic has been well known for delivering high quality and immersive single player experiences. Though the single player game on Dawn of War was a lot of fun, it didnāt live up to our internal, very high standards. We are aiming to rectify this on the expansion. When you play Winter Assault, you will experience a more involved, challenging, and entertaining single player experience than in Dawn of War, with every mission providing you with a unique experience unlike any found in the other elements of the game. I wonāt ruin the surprise by going into details!
I know you are all dying to hear more details about these additions to Dawn of War, and we will be talking more about it in the upcoming months. For now though, Iāve got a LAN game of Winter Assault to play. Itās time to break out the Imperial Guard, pump out some tanks, and blow the heck out of my enemies. Hey, Iām back to the explosions!
Relic Entertainment will be back with the latest Winter Assault information next week as TVGās UK Exclusive continues to discover more on the hugely anticipated first expansion pack to THQās smash-hit RTS Warhammer 40,000: Dawn of Warā¦












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from building to building...help
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Date Added:Sun 13th Jan 2008 17:23
And yes, this is pissing everyone off.
Lingo
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Date Added:Wed 26th Dec 2007 03:23
Warhammer40000 Dawn of War & Winter Assault
Date Added:Mon 24th Dec 2007 04:44