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Columns Crown Review
Chris Leyton
00/12/0000

Sega`s calssic puzzler makes a worthy addition to the GBA line-up.
Realising that you canāt get away with releasing the same game over and over again, developers have had to find new ways to reinvent the puzzle genre, after all thereās only so many ways that a block can fall.
Columns Crown is Segaās classic puzzler re-released for the GameBoy Advance. Whilst the game may have stayed the same, developers, WOW Entertainment, have decided to just make everything a little more bizarre.
To accompany the game is a very strange, very Japanese, story.
A long time ago, Princess Dazzle was about to ascend the throne as Queen, however before she could do so, she needed to find the 24 gems of the crown. And thus itās up to you to complete the games various modes and collect the gems, so Princess Dazzle can become Queen.
The game offers various modes; Survival mode is the traditional columns, which sees the gems fall faster as you progress. Score well enough in this and youāll be rewarded with gems.
The games other mode, Vs, allows you to play against friends or the computer as you battle against each other to clear your screen, and use various special gems against your opponent. You can play two-player linkup without the need for two cartridges, which is always a bonus.
Ok so itās Columns, everybody knows it ā“ gems fall in groups of three and youāve got to link up similar coloured gems - and it doesnāt matter whether Princess Dazzle wants her crown or not, the simple matter is that Segaās addictive puzzler makes for a great hand-held title, with one glaring problem. The GBAās Achilles heel once again rears its ugly head, unless playing under bright light identifying the colour of the gems is a nightmare, as not only can you not determine the colour but the sprites are too small as well. Unfortunately this really affects the game, eventually bordering on frustration, not because of its nature but simply because you canāt tell what youāre doing.






