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Capcom Vs SNK 2: EO Review
Chris Leyton
04/03/2003

Forget the fact that it's got EO; CvS2 is a billiant online fighter, which fans shouldn't miss out on.
When Capcom made the disastrous move of introducing the EO system in the otherwise excellent GameCube conversion of Capcom Vs SNK 2, oh how we moaned and groaned; sure trying to gain new fans and open up the market is a good idea, but whoever came up with the idea of being able to perform Akumaâs Shun Gokusatsu by just pressing forward on the second analogue stick should be locked up, itâs as simple as that!
Our biggest complaint is that Capcom Vs SNK 2 was a damn fine game and a worthy addition to the 2D fighting catalogue, without all of this ânewbie-friendlyâ control system that completely removed the whole essence behind 2D fighters - skill; fortunately the introduction of online gaming has all but made us forget the unforgivable and must be classed as one of the greatest moments in Streetfighter history.
OK so Japanese Dreamcast players may have been able to play Capcom Vs SNK 2 online over two years ago, but unfortunately that feature never made it to the West. With the introduction of low-lag fighting, Xbox Live! could provide the future for games such as this and rescue the tired genre when the arcade market is in danger of extinction!
Asides from the ridiculous EO system, the game remains exactly the same as its two year old Dreamcast adaptation; we suggest taking a look at our PS2 Review for the exact details of the actual game, however you probably all know your Kenâs from your Geese, so onto the experiences weâve had taking this gem online.
In a touch of wonderful irony, the online aspects of Capcom Vs SNK 2 are kept functional at best; you can have your fancy lobbyâs and downloadable content, CvS2 features classic SF2 bare-bones menu selection screens and thatâs about it â“ what more could you ask for?
Thankfully the game makes use of all of the Xbox Live! features; players are given a rating depending on their performances, so you can easily fight against someone on the same level or challenge your âbuddiesâ to a game. Even better is the ability to challenge players from all across the globe (well those that have Xbox Live!) and being able to taunt and trash-talk through the communicator; both of these features help to create a wide-world arcade atmosphere, something that SF2 fans have been screaming about for ages. However the saving grace is the ability to filter out those who play with EO controls, giving SF vets the chance to forget about that whole chapter in SF history completely!
Unfortunately the last fortnight that weâve spent putting the game through its paces, weâve noticed a severe lack of competition; naturally the limited market and time zones plays a part, but it can be very frustrating to sit there waiting for a game.
When a game suffers from no network connection issues the game plays fine, even better then that, it plays wonderful; everything weâve come to grow and love about Streetfighter is accurately brought to the online world. However we have had numerous bouts which have suffered from lag when the network conditions are bad; the morale of the tale â“ stay away from bad connections and your game will be perfect.
Perhaps the largest problem facing CVS2 is the Xbox pad, simply put the original bulky pad was designed not to play 2D fighters. If youâre considering buying CvS2, do yourself a favour and pick up a Controller-S, the added space between the face buttons will improve your skills immeasurably. Weâd also suggest moving to the four-button layout featured in the original CvS, you donât want to use the shoulder buttons or the minuscule white/black buttons.
Being over two years old, the games presentation has naturally been succeeded and looks primitive at best; weâve certainly seen better character animations, whilst those amazing 3D backgrounds donât grab your attention like they used to. CvS2 certainly wonât win any awards in the sonic department either; the original tunes were never of the highest standard, but for some reason they now sound a lot tinnier and scratchy then we remember.






