Call of Duty: World at War

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Format: Xbox 360
Release tbc
Developer: TreyArch
Publisher: Activision Blizzard
Players: Xbox Live
PEGI Rating: NUL
Anticipation Score: 8
Call of Duty: World at War boxshot on TotalVideoGames.com
Also available on: PC, PlayStation 3, Wii

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Call Of Duty: World At War - First Look Preview

Jon Wilcox

23/06/2008

Jon Wilcox

After a year of Modern Warfare, Treyarch takes TVG back to the Second World War...


Right class, pay attention! Believe it or not, the first person shooter games you play about World War II wildly avoid one of the most important locations of bloody battle: the Pacific Theatre. What's that, Johnson? Of course I know about Medal of Honor: Rising Sun boy, but that was such a traumatically poor interpretation most of us wiped it from our memories - so let's just say it didn't happen, shall we?

Where was I?

Ah yes, the Pacific Theatre of War. Following the release and subsequent stellar performance of Infinity Ward's Call of Duty 4: Modern Warfare in 2007, the age-long franchise from Activision is turning back the clocks and plumping gamers once more into the age of Hitler, Stalin, and (more importantly) the Imperial Expansion of Japan. Taking control of the reins is Treyarch, the Californian studio responsible for Call of Duty 2: Big Red One and Call of Duty 3 - oh, and a few Spider-Man games too. Benefiting from a two-year development cycle this time around (as opposed to the rather short eight months the outfit had for CoD3), World at War is being touted as 'World War II: Redefined'. But after its last attempt and Infinity Ward's bar-lifting performance with Modern Warfare, is Treyarch up to the task? TVG hid in a Japanese spider-hole and ambushed the senior production team to find out more...

A Tale Of Two Wars.


Focusing on two very different tales from the Second World War, the battles of the Pacific between the Japanese and the Allies, and the Russian march to Berlin at the end of the war, World at War at least moves away from the standard European theatre that's been wrung dry in recent years. Promising further details on the Russian campaign later in the year, the recent unveiling instead focused on the war in the Pacific - a first for the Call of Duty series.

Whilst some gamers will recount the horrors of war against the Japanese in the even more horrific Medal of Honor: Rising Sun, Treyarch are convinced that they'll deliver a tense and edgy campaign. Having scoured the islands where the war in the Far East was fought, tailed by long-time military advisor Hank Kiersey, the studio does at least acknowledge that new AI and tactics had to be developed for the new foe. That said, World at War producer, Noah Heller did reveal that the new AI was only developed after trying out how the standard Call of Duty code performed on the jungle islands of the east...that's not an admission Treyarch had tried to find a short cut, is it?

World at War's immediate predecessor was peppered with set piece moments that shocked gamers, most notably the nuclear fallout sequence and the death of the US protagonist, and this fifth outing is set to follow suit. The brutality of the war in the Far East is certainly something that Treyarch seem to be looking into, not least because of the throat-cutting execution that began the demo. Not only showing the violent spurting of blood, the execution was merely the aftermath of a torture session with a Japanese commander burning a US prisoner of war in the face with a lit cigarette. It's certainly a dramatic way to introduce players to a new game...

Saved from a similar fate at the last second by an American counter-attack, the player's character has the opportunity to unleash some flying lead on his former captors. A first chance to see the revamped AI in action, the moon-lit night-time sequence took the battle from the Japanese beach based outpost and into the jungles in the centre of the island. Cue plenty of very aggressive tactics from cornered Japanese soliders, their swords drawn and ready to attack banzai style, as the US unit waded through the huts and into the dark vegetation.

The Purposeful Enemy.


The Japanese tactics of World War II are something that Treyarch is taking seriously, with plenty of ambushes and spider-holes dotted throughout the more open environments. Thanks to the addition of flamethrowers and the studio's implementation of propagating fires, the paranoia-inducing fight to flush out the ambushing Japanese ambushes looks set to add a strong level of tension away from the traditional battlefields of Europe. Bush fires can for instance draw enemy soldiers out of their spider-holes or the elephant grass; the gushing ball of flames can also be used to burn away tree branches, which is perfect for shocking soldiers into losing their footing. It's all part of Treyarch's attempt to push players into thinking that the very jungle poses a threat, in a style usually seen in the survival horror genre.

The Pacific Theatre is also going to provide a clear contrast between the other campaign of World at War, which focuses on the rush for Berlin by the Red Army. Whilst players won't have to cut down the desperate attempts of German citizens to slow down their advance into the city, the Russian campaign will surely give a very different experience of the European war than past instalments of Call of Duty and its rival franchises. Telling the tale of the final days of the war isn't something that's usually done, Medal of Honor had to invent its own end to the war in Airborne after all, let alone from the Russian point of view. Treyarch isn't spilling all its beans yet though, so expect further information on this other campaign in the coming months.

Naturally, World at War is being built with the renowned Call of Duty 4: Modern Warfare game engine (including, rather impressively, the Wii version), giving Treyarch the tools to create the gritty atmosphere of war for themselves. But a solid game engine doesn't mean that the final product will meet the benchmark set by its predecessor. That said, what's been shown so far is impressive, already more so than Treyarch's last dabble in the franchise.

Acknowledging that the multiplayer of Modern Warfare was one of the game's strong points, Treyarch confirmed that World at War aims to follow suit, with promises of new perks, abilities, and the introduction of vehicles all being prepped. To encourage better team-play, World at War will also include squad perks, based on the proximity of ally soldiers, along with stat tracking throughout every game. In an aim to bridge the gap between single and multiplayer experiences, World at War will be featuring co-op challenges too, although like much of the game's nitty-gritty detail, Treyarch isn't ready to reveal many details yet. What we do know is that World at War will include four-player co-operative gameplay, along with additional competitive game modes, ensuring that the series takes its place alongside some of its peers. The Wii edition will also include what Activision is describing as a 'unique' co-op mode, perhaps that's what makes use of the confirmed Wii-Zapper functionality?
Final Verdict
Comment

Sure, there are some that'll question yet another return to the battlefields of World War II - this is now a franchise that's lasted almost longer than the actual war itself - but the two year development cycle is sure of massive benefit to Treyarch. Following up Modern Warfare was never going to be an easy task for the team, but by focusing on two theatres rarely seen in WW2 first-person shooters, Treyarch is really being given an opportunity to show exactly what they can do...but whether it'll really be 'World War II: Redefined' remains unanswered.

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Anonymous


Date Added:Sun 3rd Aug 2008 03:28
well its not gonna have anything like a tvg rules! m82 or a scar so shut the tvg rules! up noobs.
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Anonymous


Date Added:Wed 23rd Jul 2008 13:19
If this is as addictive online as COD4 with perks modifable settings, classes guns etc.. rankings/prestige then it'l be another sure hit worldwide.
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315

coruscant


Date Added:Fri 18th Jul 2008 12:25
this looks like another classic WW2 shooter, so i'm not sure if it'll be that great
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gfh-77


Date Added:Fri 11th Jul 2008 08:40
Anonymous
Date Added:Thu 10th Jul 2008 09:56
lol. for the third comment. Says the guy who cant even spell ignorant right. lol.
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and your just too thick to know how to register to this site. second what the hell is wrong w... [ Read full comment... ]
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Anonymous


Date Added:Mon 30th Jun 2008 15:25
Doesn't matter where its set dweebs!! As long as its as good as COD 4. Keep up the fight
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Anonymous


Date Added:Tue 24th Jun 2008 23:18
COD6 WILL BE A MW GAME JEEZ ITS ALREADY IN THE MAKING BY INFINITY WARD
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Anonymous


Date Added:Tue 24th Jun 2008 05:41
maybe you bunch of kids are just too ignorent to realise the hundreds of thousands of men and women that died during ww2, thats what drives these games forget modern wepons if you cant survive with old wepons then your realy cr*p modern wars are bori... [ Read full comment... ]
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60

cr8zyhorse


Date Added:Mon 23rd Jun 2008 19:20
Cod5.People seem to forget that the call of duty franchise is ww2.Its the bread and butter of the whole series.You would be surprised at how many people still play cod3 today.
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Anonymous


Date Added:Wed 4th Jun 2008 17:48
infinity ward did the best job ever at cod! the ww2 games are crap like moh cos ww2 games are unrealistic and boring like the guns! m1 garand was the best english gun the game!
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Anonymous


Date Added:Wed 4th Jun 2008 17:46
halo3 is so unrealistic that it even looks like the bullets are bouncing of the armour in cod4 it was bloody and more realistic plus i like that bit that comes up at the crosshair when you shoot someone.
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Anticipation Score: 8