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Bugs Bunny: Lost In Time Review
Kim Wild
00/12/0000

Bugs Bunny and his cartoon companions have been depicted in video games for years, FROM the Commodore 64 to the Super Nintendo.
His latest adventure is on the Playstation and is the first 3D game that he has appeared on any console. Despite my initial doubts for Bug's move into 3D, I was pleasantly surprised to find the game is fun to play.
The introduction sees Bugs Bunny burrowing across the countryside. Once he resurfaces, Bugs stumbles across what he thinks is a carrot dispenser although in reality it is in fact a time machine. The use of this device results in Bugs Bunny meeting Merlin the Sourceror. The animation of the characters are very bright and colourful and the voices match those of the cartoons. Bugs finds out he is lost in time and the only way to return back to the present is by travelling across the different time periods. Bugs has to collect clocks and golden carrots. When a certain amount of clocks have been discovered, new locations are opened up within the different eras. This helps to keep the gameplay fresh as the levels can be tackled in any order. It also means that if you get stuck on a particular stage, you can try the next one.
The worlds available are the Stone Age, Medievil, Pirate Years and the 1930's. Each one is detailed and full of variety, with a different puzzles to solve. Surprisingly, the puzzles are quite original and are at the right difficulty level so they don't become to easy or frustrating. Although the worlds and its characters have a cartoony image, some of the colours look washed out and could look more polished. Bugs has loads of moves to choose from such as diving into rabbit holes, jumping, climbing, rolling, sneaking and picking up objects. All these skills are explained to you during the first level which is really an opportunity to become accustomed to the controls.
Controlling Bugs Bunny is pretty straightforward although one thing that instantly annoys you is the camera system. The camera never follows Bugs properly so you can constantly walk into enemies you didn't see coming. It has to be rotated practically all the time and this gets very frustrating although after a while it becomes more natural to use. There are occasions where jumps are difficult to pull off due to the awkwardness of the camera. Controls are also not as responsive as they should be and although you can get used to these faults after a while, they should really have been taken care of in the development stages. Luckily, Bugs has infinite lives so the frustration levels are eased somewhat.
Despite all these faults which make playing the game sometimes unbearable, I couldn't help but enjoy it. The stages and animation reflect the vibrant world of the cartoons and contain a lot of originality to make it an enjoyable experience. If you are prepared to ignore the hideous camera system and the sometimes dodgy collision detection, you will find here a game with hours of fun to be had which will keep you coming back time and time again.


