Army of Two

You need to be logged in to track this game

Army of Two will throw gamers into hot spots ripped from current day headlines where they will utilize unique TWO man strategies and tactics while seamlessly transitioning between playing with intelligent Partner AI (PAI) and a live player. When one man is not enough, it will take an army of two to fight through war, political turmoil and a conspiracy so vast it threatens the entire world.

Format: Xbox 360
Release 07 Mar 2008
Developer: EA Montreal
Publisher: EA Games
Players: Xbox Live (1-2)
PEGI Rating: NUL
Editor Score: 0 User Score: 7
Army of Two boxshot on TotalVideoGames.com
Also available on: PlayStation 3

More Articles on Army of Two

IconEA/Epic Expand Unreal Engine 3 Agreement
IconThe Army Of Two Call For Backup
IconArmy Of Two To Deploy In '08
IconEA Revenues Drop As Potter Goes Double Platinum
IconArmy Of Two Q&A

Latest Previews

IconGC08 - Resident Evil 5 Hands On
IconGC08 - Heavy Rain
IconGC08 - FIFA 09 Hands On
IconGC08 - Prince Of Persia
IconThe Godfather II - First Look

User Reviews

There are currently 0 User Reviews for Army of Two

Write your own review for this game today and you will receive 100 Gamer Points.

IconClick here to register

Army Of Two - E3'06 First Look Preview

Jon Wilcox

17/05/2006

Jon Wilcox

Shown only behind closed doors, could this co-op action title prove to be an ace in EA's hands...


Announced just days before E3 2006, EA's Army of Two was one of several titles presented behind closed doors at the event, and certainly became one of the more exciting games. Currently in development for Xbox 360 and PlayStation3, Army of Two is a co-operative tactical shooter set in a future when Private Military Corporations (PMCs) do the dirty work that governments can't handle.

But how can you play on your own if it's a co-operative title? Electronic Arts are in the process of developing 'Partner AI' for Army of Two, which sees advanced AI take control of the second soldier. Commands are issued between the two characters via a headset, with certain commands reserved for specific circumstances. Examples shown during the course of the demonstration include "Go Right/Left" and "Stabilise" commands, which were issued during a tandem parachute sequence into the mountains of Afghanistan. Other commands relate to the number of co-operative tactics in the game, including 'Back to Back" where the two characters do just that in order to fight against a surrounding force, a 'Snipe' command, an "On my mark" order, and an 'Abort' command that does exactly what it says it is. As expected the voice commands worked first time in the presentation, and hopefully it will just as responsive in the final build.

What seems to evolve the premise of Partner AI as a viable alternative to a second player is that there can be confrontation between the player and the AI, which can be triggered due to the AI's 'memory'. For instance, just because in a double-sniper situation (where one character targets one enemy and the other targets a second) the player tells the AI to wait for their mark doesn't mean that it will obey orders. In the presentation itself, the AI initially refused instead ordering the player to follow its mark because in a previous situation the gamer had actually missed the target.

What was most impressive, and something that leaves a major question over how much of the voice commands will translate in the finished product, was the complexity of the interaction. With the player insisting that they take the mark by saying, "Cut the crap dude, we're doing it on my mark," the fact that the Partner AI then replied with, "You cut the crap soldier" certainly suggested that the AI listens to the player's words and selects appropriate responses. If it really is as thorough as the demo made out, then the level of realism in the Partner AI is about as exceptional as it's ever been. We'll have to wait and see whether that's the case when Army of Two is released during 2007.

Another instance of the Partner AI taking an active part in the game occurred when the EA representative pointed their gun at a civilian. At first, the Partner AI merely warned that they weren't there to shoot innocents. Persisting with the aggressive position, the AI then repeated his claim before raising his own weapon and aiming it at the player's character. His opinions continue after the player submits, stating that such situations were why "People hate Americans." Needless to say that remark caused a ripple of sniggering in the demo room. Such an action helps to create a sense of belief in the advancement of the AI, along with the other instances, and will hopefully continue developing during the rest of the production.

Further demonstration of the levels of co-operation to feature in Army of Two came when the Partner AI was shot in the leg, leaving the player to support as they continued across the environment. Both players were still able shoot at the onslaught of enemies during this period, but it also helped reinforce the co-operative mentality woven throughout the game. Other examples of co-operation included suppressive/covering fire and flanking movements with two EA representatives working together through a situation, and like so much else in the demo showed the reliance of strong communication and team work.

Even stopping the death of the other character is a co-operative act. In the presentation one of the soldiers was shot and severely wounded. Splitting the screen, the remaining player had to begin chest compressions with button tapping whilst the dying player had to tap a button to escape from the metaphorical light at the end of the tunnel. Besides the shooting aspects of the game of co-operation, the characters can also execute similar manoeuvres to the co-op missions in Splinter Cell: Chaos Theory, such as the leg-up, though for the moment further actions haven't been revealed.

Following their escape from the Afghan mountains, the second part of the demo focused on the two soldiers as they tried to board and sink an aircraft carrier. Demonstrating that water in the game is more than just a visual element, the Army of Two soldiers ride along the sea trying to avoid detection from enemies by cutting through waves and timing their moves precisely with the wave crests. The mission itself was cut from the presentation, however the aftermath of the event as the ship began to sink was shown. One of the soldiers rushes to get a helicopter and fly to the other end of the ship where the second is left trying to avoid on-deck deck objects as they slide past him towards the sea.

Besides Partner AI and local play, Army of Two will also have functionality allowing for online co-operation between two players, with EA confirming that if one player left the Partner AI would take over seamlessly, allowing the action to continue uninterrupted. Such a strategy will have obvious advantages for gamers playing over Xbox Live or Sony's online platform, negating the frustration of one player leaving in the midst of the action and ending a session.

With the requirement for gamers to make deliberate movements through the game, Army of Two certainly doesn't seem to be in development to appease trigger-happy FPS fans, instead offering a dramatically intense yet logical experience. Working together, either with the Partner AI or a second player is essential to the game, with a demonstration of what happens if you decide to shoot at the Partner AI leaving the room filled with a couple of four-letter words as he vented his disgust.

So what's the point of the game from the characters' stand-point? Well as PMCs it shouldn't come as a surprise to hear that it's about money. At the end of missions players will win their reward, which they can use to buy, upgrade, and even pimp weapons with larger monetary rewards given for the completion of larger targets, such as the aircraft carrier mentioned earlier. From the basic versions of gun models, players can add a plethora of attachments and gadgets from laser sights right through to extended ammo clips and shoulder rests, and furthermore, each gun can be 'pimped' for an extra sliver of uniqueness.
Final Verdict
Comment

From the demonstration given it has to be said that Army of Two looks to be shaping up to be one of the potential highlights of 2007 for EA. First of all it's an original IP with plenty of scope to develop into a full franchise, but it also hooks onto the co-operative play with both hands. The development of the Partner AI between now and the game's final release will of course remain crucial, and it'll also be very interesting to see exactly how complex and reactive the voice command structure between the player and the AI will turn out to be. All together, a very exciting prospect, and one that we can't wait to see develop further in coming months.

Comment
[ Newest Post ]   Page: 1   [ Oldest Post ]
User Avatar
Gamer Points
2820

gfh-77


Date Added:Tue 8th Apr 2008 19:09
this might be a great game shame about the EA servers though
IP Address: ***.***.31.132
User Avatar
Gamer Points
-

Anonymous


Date Added:Mon 7th Apr 2008 11:02
tvg rules! aLL OFF YOU MONTHER tvg rules! ERS NEVER MIND tvg rules! ER
IP Address: ***.***.28.184
User Avatar
Gamer Points
-

Anonymous


Date Added:Tue 1st Apr 2008 14:50
The game is really good but very easy and quick to compleate and multi player game online dose not work well waitig for a game for ages and then getting told there are no available games to join time after time
IP Address: ***.***.143.64
User Avatar
Gamer Points
-

Anonymous


Date Added:Mon 17th Mar 2008 23:16
why cant i play someone in america with there verison beacuse they have army of two tm and i have army of two eu verison? can someone tell why i cant or how i can?
IP Address: ***.***.47.7
User Avatar
Gamer Points
-

Anonymous


Date Added:Sat 8th Mar 2008 00:54
Like most new games it's to dam expensive come on you guys stop being so greedy!
IP Address: ***.***.20.79
User Avatar
Gamer Points
-

Anonymous


Date Added:Sat 5th Jan 2008 01:50
This game looks so awesome. Cant wait to play with my mate.
IP Address: ***.***.149.229
User Avatar
Gamer Points
-

Anonymous


Date Added:Mon 8th Jan 2007 22:30
it thosen't matter on what machine it come out on, they created a great game
IP Address: ***.***.248.128
User Avatar
Gamer Points
-

Anonymous


Date Added:Sat 9th Dec 2006 06:25
Same here man... looks great, and it'd even look better on a PC!
IP Address: ***.***.31.220
User Avatar
Gamer Points
-

Anonymous


Date Added:Thu 16th Nov 2006 07:03
Hope this goes out for PC aswell.
IP Address: ***.***.198.103
User Avatar
Gamer Points
0

Anonymous, post a comment on Army of Two

Post a comment anonymously, or Login and get 5 Gamer Points
Not a member? Click here to register
* All IP addresses are logged. Min in 50 chars, currently: 0 chars
Comments deemed offensive will be deleted and points deducted.
All post subject to our Terms & Conditions

Quick Tags

Click on the links below to see related articles.


Army of Two | PlayStation 3 | Xbox 360 | Sony | PS3 | Microsoft | Xbox360 | EA Montreal | EA Games | Action | Released in 2007 |

Editor and User Scores


Editor Score: 0 User Score: 7