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XNA Studio and Framework take centre stage at GDC as Microsoft opens up its online service to attract MMOs...
Taking the form of an announcement at the 2004 Game Developers Conference (GDC), Microsoft today lifted the wraps from a pre-release version of the first XNA Studio toolset along with the XNA Framework at this week's GDC.
"Developers need a better way to make games and manage the production process," said Chris Satchell, general manager of the Game Developer Group at Microsoft. "XNA Studio enables all developers - from major development studios to the two guys moonlighting on a dream project in their garage or dorm room - to create games in new, more efficient ways."
Designed to reduce escalating development costs and time, XNA Studio comprises a set of tools and technology which will be made available via the community technology preview (CTP), providing the first opportunity for game developers to get their hands on key components.
Within the CTP is a pre-release version of the XNA Build, which provides a structure for orchestrating, debugging and optimising the code pipeline. XNA Build also provides an opportunity to easily identify game asset relationships and dependency information, opening up benefits to the developer such as incremental content builds to identifying unused content.
"Creativity is the core of Ubisoft's success. Since the very early days of Windows(r) and Xbox(r), and now with Xbox 360(tm), XNA and soon Windows Vista (tm), Microsoft has provided us with excellent developer tools, support and online services in addition to great hardware," said Martin Sevigny, director of production technology at Ubisoft Entertainment SA. "With this collaboration, our developers can focus on their creation instead of being constrained by the platform."
Featuring a custom implementation of Microsoft .NET framework along with new libraries to help developers create cross-platform games on Windows Vista and Xbox 360, the XNA Framework provides developers the opportunity to re-use code and assets in multiplatform development, without sacrificing performance or flexibility.
"We've been writing games for the last 15 years as monolithic, single code bases that are growing unwieldy and complex," said Chris Butcher, lead developer at Bungie Studios. "C# on Xbox 360 lets us think about new modes of programming. It lets us get back to creating a game rather than wresting with code, while maintaining the real-time performance that we need."
"We were proud to be a launch partner with Microsoft for Xbox 360 Live Arcade, and we've been pleased with its success so far," said James Gwertzman, director of Business Development at PopCap Games Inc. "Anything that simplifies the process of creating great casual games and lowers the development complexity for Windows and Xbox 360 is something we're happy to support."
Microsoft has also confirmed that it plans to open the Xbox Live platform to external developers and publishers, which should lead to a greater use of the online service amongst third-party titles. Using this platform, developers will be able to create and run their own back-end servers to run alongside Xbox Live, which should go a long way to appeasing some of the criticisms surrounding MMOs via Xbox Live.
This update is expected to appear in the next version of the Xbox Development Kit, which is expected to ship to developers across the world in May. A couple of examples have already been witnessed of the benefits this will have on games, in the shape of the "Spectator" mode in Project Gotham Racing 3 providing the scope for up to 30,000 gamers to watch races in real-time, and the "Live Revenge" and "Save and Share" features in Burnout Revenge.
Microsoft is hoping this decision will provide greater freedom to developers and publishers to create all-new online game experiences, providing an open platform to boost innovation along with the solid foundation of Xbox Live. As noted above it should certainly provide a platform for the Blizzard's and NCsoft's to bring popular MMO titles to the Xbox 360.
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Added:Fri 13th Nov 2009 11:42, Post No: 437
lol way to go tvg nice layout shame you over did it
Added:Thu 29th Oct 2009 00:13, Post No: 436
lol if this dumb a.ss move by microsoft actually happens (live annual subscription up to £80 a year) then considder the 360 100% dead, they should lower the cost not up it like they did with the arcade in september (was £130 now £160) and its all to do with the euro exchange only the in the UK we use pounds not sh.it.ty euros.
Added:Mon 12th Oct 2009 01:09, Post No: 435
yooooooo man dis is wack ;)
Added:Mon 28th Sep 2009 17:55, Post No: 434
same here, not botherd what system its on just sop long as the system acctualy works, and i ahte for you for winding me up lol -_-'
and yeh im english =) and proud (H)
Added:Mon 28th Sep 2009 16:34, Post No: 433
lol arc1991 at least were both english judging by your slang words oh and i was just winding you up and it worked a treat.
and fanboys only go on about one system like there life depends on it you dont.
end of the day i dont realy care about any particular system just as long as ive got games to play on them.
Added:Thu 24th Sep 2009 18:27, Post No: 432
no they aint, ur just to ignorant to read back in the comments, now anyway where were we before the anmos started turning to retards
Added:Thu 24th Sep 2009 17:04, Post No: 431
lol post 430 your a fanboy just shut up your starting to get on everyones nerves all your comments are fanboy comments
Added:Wed 23rd Sep 2009 20:53, Post No: 430
my god -_- do u even read the comments u half wit, read back about 5 pages, n catch up, acctualy dont, read post 422 ffs tht is not a fanboy comment
Added:Wed 23rd Sep 2009 16:43, Post No: 429
lol arc1991 you go on about ps3 out selling the 360 in the ps3 comments yet you say your not a fanboy with that typical fanboy comment.
all round gamer more like all round moaner
Added:Sun 20th Sep 2009 19:44, Post No: 428
last comment by me btw