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Join for freeLog inSpring Showcase '08: Shane Kim Interview Feature
By Jon Wilcox on 14/05/2008 At Xbox 360 Spring Showcase, the head of Microsoft Game Studios reveals his thoughts on the console's standing, the biggest title this Autumn, and more...
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More on this gameAmongst the hubbub of demo pods, lounges, and giant projected logos, Microsoft's Xbox 360 Spring Showcase was also the place for Shane Kim, the Vice President of Microsoft Game Studios, to reveal his (partisan) thoughts on where the console was heading - amongst other things.
Recent months have seen a rumbling of activity from within MGS and the rest of the Xbox 360 juggernaut, as Sony's PlayStation 3 gathers momentum across both North America and Europe, and both sides faced off in the run up to the launch of Rockstar's Grand Theft Auto IV. Claims that the Xbox 360 was losing steam, and that it was practically stagnant alongside the relentless pace of Wii and the blu-Ray championing PS3 were also backed up by a price drop in the designated 'key battleground' of Europe.
Shame Kim tries to tell a different picture however; one which paints the Xbox 360 price drop as part of a long-term strategy timed with the launch of GTA IV; one where the long-rumoured motion controller remains speculative; one where the race between PS3 and Xbox 360 is tight in North America, but all to play for in Europe. Sitting relaxed and confident at the San Francisco event, Kim admits that the price drop has stimulated sales of the Xbox 360 across Europe - although it also helped that GTA IV launched just weeks after. Spinning the stimulation as a 'reinvigoration', Kim states that:
"Since we reduced the price of Xbox 360 in Europe, we've seen a lot of reinvigoration - let's call it that - we've seen sales pick up, and the market share of games. Our challenge is to sustain that; the launch of Grand Theft Auto IV has certainly helped us in Europe as well as the US."
It's also clear that the price point has helped get more Xbox 360 units off the shelves at retail and into the lounges and bedrooms from Aberdeen to Athens, at a time when PlayStation 3 sales are becoming ever stronger across the continent. Admitting that Sony had increased the pace, the VP comments that, "The race is pretty tight [in Europe]...I think you can look at the data and say that Sony had some momentum there. The price reduction was important for us...it was a clear opportunity for us to get to a price point where more consumers would buy the Xbox 360."
So the price drop was a reaction to Sony's momentum? Not so, says Kim, adding that, "It wasn't a knee-jerk reaction. In general, and we're not alone in this, everybody is trying to get to the mass-market price point. For us, we had the ability to make that move in the Spring rather than wait for the Holiday, which was nice, particularly in advance of the Grand Theft Auto launch." Kim is also prepared to paint a picture where, "Everybody likes to quote their own numbers, and I have to admit that they've [Sony] made certain claims before."
Away from the issue of the March price drop, Kim is obviously looking forward to the future, reassuring that the Xbox 360 won't follow the fate of its predecessor, and suffer from a death faster than a speeding bullet: "We've said for a long time that we expect the Xbox 360 to have a long tail. Clearly we didn't do that with the original Xbox; that was a strategic decision to launch the Xbox 360 in 2005. We feel very good about the trajectory of the Xbox 360, and we expect it to have a very long tail. We don't have any experience with that, but that is out hope for this generation."
That long tail will no doubt be helped by comments from both Kim and Silicon Knights' Denis Dyack that the three parts of the Too Human trilogy are expected to make their appearance on the Xbox 360. The fact that Remedy Entertainment has hidden away Alan Wake more successfully than a secret in the Vatican also shows that there's still more to come from Microsoft Game Studios in the middle-term. So what's the latest on Mr Wake's 'psychological thriller'??? "We're managing that project with Remedy very carefully...Alan Wake is pretty ambitious. It's taking a very different approach to both story-telling and gameplay." The game isn't the only title that MGS is keeping close to its chest; Peter Jackson's collaboration with the publisher is also in full swing, and it seems like both parties are already looking beyond the so-called 'Halo Chronicles':
"The first collaboration we have is with Halo, which is a pretty safe thing. The second ting we're going to be doing with Peter [Jackson] is going to be targeted at a much broader audience...Hopefully we'll get other people to tell stories...How do you do things [like Lost or 24] in an interactive way. The core audience may not call them games, but it's interactive entertainment to a broad audience."
The death of HD and the creeping incursion of blu-Ray (thanks mainly to PS3) has for a long time brought questions about Microsoft's decision not to include a next-gen DVD system in the Xbox 360. Some have argued that this will stifle the prospects for the console, all the more if it's to enjoy the long tail that Kim is promising...not that Kim would agree: "We've shipped titles that require multiple discs...but I don't think the volume is so drastic that everybody should be going 'Microsoft has made a huge mistake by not putting in a blu-Ray drive'...I do think you'll see more titles that require multiple discs, and the challenge for developers is to create a good experience that doesn't require constant disc-swapping."
For now however, there seems to be a more noticeable question: that of Microsoft's attempts to widen its share of the casual audience, an audience that has taken Wii to its hearts. New brands with a broader appeal, such as Rare's Viva Pinata and Scene It: Lights Camera Action, a casual line up on Xbox Live Arcade, and a price drop that sees the Xbox 360 Arcade SKU on offer for less than a Wii, form a triple-headed assault - but one aspect remains hidden in secrecy and hearsay: is Microsoft working on its own equivalent of the Wii-remote? Over to you Shane:
"I'm not going to comment on rumours and speculation, but I will say this. We have a lot of research and development going all over the place, not just in software, but in hardware. We've had a ton of success with accessories...it's a story that doesn't get told enough...there are opportunities for us. We're an R&D company too."
Kim at least acknowledges that copying Nintendo's championed Wii-remote isn't on the cards for Microsoft, at least not exactly...and here's why:
"If we do 'me too', people would see it for what it was."
It doesn't mean that there isn't something on the cards however, especially if a leaked list of supposed additions to the console this Spring is anything to go by.
Trying to wrest a grip of the casual market from Nintendo is an obvious stone wall for Microsoft, but they're determined to continue. Let's face it, the executives at Redmond have even said that Wii is the foundation system before new gamers make their way onto Xbox 360...sounds similar to research that says there's a link between recreational drugs and a progression onto the more hardcore substances to us. Kim acknowledges that the strategy to win a greater share is complicated, stating that, "It's a multi-dimensional challenge for us...there isn't a silver bullet; I wish we had the Halo for that audience."
However Microsoft tries to expand its casual gaming horizons, there's little doubt that the core audience of Xbox 360 owners are the gaming hardcore, with action games aplenty. So it comes as no surprise when the MGS boss reveals what he feels will be the first-party game for the format in 2008: "I do think that Gears 2 is our biggest title for this Fall, just based on the success of the original...it's one of the most anticipated titles...I certainly have high hopes for what Peter [Molyneux] has done with Fable 2 [too]."
So do we Shane, so do we.
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Post CommentAdded:Wed 03rd Dec 2008 10:35, Post No: 294
lol its an ok deal but still lol!!
Added:Sat 29th Nov 2008 14:24, Post No: 293
also the graphics chip in the 360/ps3 was built around the same time as the x1950xtx/geforce6800ultra cards please take note that the x1950xtx was the flagship card of that generation of card infact it can still make some of the latest cards look lame. so with a similar chip in the 360 its no wonder the 360 can do 1080p on every game, if microsoft decided there next console had to be 20 times more powerfull than this gen it would be a very foolish move and they know it as games producers would find coding on that would be compareable to the ps3 that why the 360 is more popular with developers than the ps3 thats why the 360s got loads more quality games than the ps3 and as it dont have sony slaped on it make it better than the ps3, face it you know the ps3 isnt as good as the 360 but as your a sony fanboy you will never admit your wrong about the ps3 being more powerfull or better cause it just aint
Added:Sat 29th Nov 2008 14:14, Post No: 292
actually it not the other way around post 290 i think your the other way around (why dont you forget what the specs of the ps3 are hel if it cant run 50% of games on it in 1080p then what does that say about how powerfull a system it realy is burnout paradise on 360 it runs in 1080p on ps3 untill a recent update to the game it can run in 1080i basicly 720p as are most game on the ps3 mainly run in 720p other than this really technical sounding memory and graphics RSX lol its just ddr renamed its nothing special and the graphics is limited to 256mb where as the 360 can use at least 512mb as it has 522mb available) on paper the ps3 looks more powerfull but in reality its not, dont bother bringing blu-ray into it either as the 360 can install games onto the hdd maybe new releases that need a lot of space may need to be installed to play them as there compressed on the game disc, at the moment installing games speeds up loading times plus it make the console a lot quieter
Added:Thu 27th Nov 2008 17:43, Post No: 291
How is the xbox 360 more powerful than the playstation 3? It's more the other way round. Microsoft are very cold towards sony's system.
Added:Tue 25th Nov 2008 22:17, Post No: 290
its true you dont need to swap disks anymore thanks to the update so now there realy is nothing to seperate the 360 and the ps3 (we might get multi disks but you can install the games on the hdd making disk swapping a thing of the past)
Added:Tue 25th Nov 2008 14:46, Post No: 289
Yeah it is true 360 is more powerfull thats why i buyed it.
Added:Mon 24th Nov 2008 23:56, Post No: 288
and why would you want to remove updates unless your 1,cheating or 2,downloaded content has bodged up a game save, to be honest id give microsoft a call and just ask them, let them know your problem and im sure they can guide you in the right direction.
Added:Fri 21st Nov 2008 16:39, Post No: 287
does anyone know how to remove game updates on the NXE? The code no longer works and I can't find anything in the memory
Added:Thu 20th Nov 2008 16:56, Post No: 286
Well Gamers... The 3 year extened Warranty ( from Date of Purchase ) for the Microsoft xbox 360 started Nov 22, 2005. As of Saturday they will be going out of warranty.
For any Console repairs, PSR1 is the web site to google. They are the way to go. 877-PSR-FIX1
Added:Thu 20th Nov 2008 15:31, Post No: 285
by using a standard 64mb memory card show just what a cheap skate you are. go get a 60 or a 120gb hdd instead of your standard card, lol i bet you dont even have a hidef connection either.
oh and yes there is info on memory size to use xbl there has always been a restriction on size due to needing the hdd to play xbox classic games plus downloadable content, go on make a fool of your self and make a claim only itll just get throwen out like you will. go back to playing on your playstations