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Finally Cross Realm Battlegrounds and the introduction of World PvP in the latest upgrade...
WoW fans hopefully won't have to discover new things to do whilst waiting around for Battlegrounds to start in the latest patch, as finally the long-overdue Cross Realm Battlegrounds becomes a reality.
Opening up Battlegrounds to multiple servers and the opportunity for players to make their accomplishments known beyond just their own realm, the update limits the selection to certain realms that are able to battle each other in designated "battlegroups" - a list of which will be released by Blizzard soon.
The patch also introduces "World PvP", a set of objectives within Silithus and the Eastern Plaguelands, which any player can undertake on a voluntary basis to earn individual bonuses, honour points and zone-wide faction benefits.
In Silithus players will encounter geysers of a strange red crystalline dust that have appeared in the desert. The dust, entitled Spice, has valuable properties which players must harvest and take back to their faction's base in the area. On normal realms, players will become PvP enabled as soon as Spice is collected; when a certain amount has been harvested, the faction will gain a powerful buff that benefits all members in the area or in the Ahn'Oiraj dungeon.
Across Azeroth, the Alliance are seeking to expand their influence in the Eastern Kingdoms, with their sight set firmly on the Eastern Plaguelands. By retaking the towers in the area and and re-establishing their bases, the Alliance hopes to pin the Forsaken in a stranglehold between themselves and the naval forces. World PvP in this area is based on a "Capture-and-Hold" mechanic, focussing on the four towers located in the Eastern Plaguelands. PvP flagged players can attempt to capture a tower by keeping the area around it free of enemy players, with the capture time speeding up based upon the number of allies around the tower. The faction that controls a tower will gain a benefit, such as a fast flight path across the area; any faction that controls all four towers will earn a zone-wide buff that increases attack power or spell power against the Undead for all faction members in the area or in Stratholme.
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Added:Sat 24th Oct 2009 01:53, Post No: 88
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Added:Wed 23rd Sep 2009 00:09, Post No: 87
Anyone using the word "Scrubs" is a total tool. It does not make you sound tough or cool. If you think your entitled to some elite aspect of video games and start referring to people as scrubs like you were some hardass CO then you are mentally disabled in so many ways that I would actually feel bad if I called you retarded.
Added:Sun 29th Mar 2009 20:33, Post No: 86
rofl
Added:Mon 01st Dec 2008 16:07, Post No: 85
he you could actualy spam this site, do you know how retarded that is? some onme could crash it... easily
Added:Mon 01st Dec 2008 16:07, Post No: 84
this site sucks balls, infact you all suck balls
Added:Wed 23rd Jan 2008 23:36, Post No: 83
to the person that sed the dreani arnt a good race, they are the same as any other race apart from there features there missions are the same as anyother race, in this game u cant compare races no matter what apart from the blood elves who dont have warriors
Added:Thu 02nd Aug 2007 14:01, Post No: 82
you all sound like complete scrubs/noobs please dis the game if u must but dont tell us u quit because u had to spend so much time on it, probley because u sucked at it and couldnt be bothered well then thats why you suck at it scrubs LLOLOLLOL
Added:Wed 01st Aug 2007 14:24, Post No: 81
Either way, it won't be long before we find out if our Mages, Warriors, and Draenei will have to pack for arctic conditions... that sounds so stupid... draenies suck n they r a race not a class
Added:Thu 26th Jul 2007 10:22, Post No: 80
world of warcraft is a good game to play for and hour or 2 i dont play for 2 long becosue i dont want to get addicted to it like the people how play WOW 24/7
Added:Wed 25th Jul 2007 17:46, Post No: 79
i quit in february this year but i ordered it again on monday you can never escape its addictiveness