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Alternate-history strategy title set for release in Spring 2007; Soviets invade US as Berlin Wall remains standing...
Sierra Entertainment has today announced development on the strategy title, World in Conflict, which is currently in production at Massive Entertainment. Set for release in Spring 2007 on PC, World in Conflict follows a fictional timeline in 1989 where the Cold War never ended. Instead, the Soviets invade Europe in a last ditch effort to keep the Union together; as NATO responds, the USSR proceeds to invade the USA, leaving players attempt to reclaim the metropolises across America.
With a single-player campaign narrative designed by author Larry Bond, World in Conflict features real world units together from both sides of the conflict including tanks, planes, and troops, together with a completely destructible environment. Away from the campaign, gamers will also be able to engage in up to sixteen-player combat, both head-to-head an team-based missions, thanks to Massive's Massgate multiplayer server system.
Announcing the game, Cindy Cook, Chief Strategy and Marketing Officer for VU Games said "World in Conflict will take strategy games in a new, exciting direction, narrowing the gameplay focus on the best part - the intense action of modern warfare - and challenges gamers to work together to defeat the most powerful armies the world has ever seen...Massive Entertainment's critically acclaimed Ground Control series represented landmark advances in 3D technology. World in Conflict will continue that legacy and bring the strategy genre to the next generation."
"With World in Conflict, our focus has been to create the maximum number of tactical choices, climactic battles and other game-shifting events that occur during each scenario or multiplayer match," said Martin Walfisz, Founder and CEO of Massive Entertainment. "We've done this through a focus on the one thing people love most about strategy gaming - the combat."
We'll have more from World in Conflict shortly...
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Added:Sat 09th May 2009 18:07, Post No: 11
the campian is too short
Added:Tue 04th Nov 2008 10:19, Post No: 10
Ummm did you not get the whole satire of the storyline? Take one look at the A-Team trailer to realise Massive were taking the piss with the whole America thing.
Added:Thu 11th Sep 2008 13:31, Post No: 9
"OK its a fine game. But i wouldn't play it more than 5 minutes since its a love y propaganda for love y americans! This game was developed to excite fanatics. Once again the "BAD" Russians try to destroy "GOOD" America. Wake up people! Or die! If you want a fine game then pay attention to your scenario and ideology! I wonder when we'll see ONE and ONLY ONE game with America as the BAD GUY! Even in Crysis bad Koreans try to control the island and the good Americans stop them! AAAAAA!" You haven't even played the game right? The single player is actually very balanced and does NOT show the russians as evil...
Added:Fri 09th Nov 2007 19:56, Post No: 8
Why do the repair vehicles need to be told to repair your units or any allied units. That should be automatic
Added:Fri 26th Oct 2007 01:20, Post No: 7
hOW DO i TALK TO OTHER PLAYERS ON LINE? PLEASE HELP
Added:Thu 11th Oct 2007 14:20, Post No: 6
OK its a fine game. But i wouldn't play it more than 5 minutes since its a love y propaganda for love y americans! This game was developed to excite fanatics. Once again the "BAD" Russians try to destroy "GOOD" America. Wake up people! Or die! If you want a fine game then pay attention to your scenario and ideology! I wonder when we'll see ONE and ONLY ONE game with America as the BAD GUY! Even in Crysis bad Koreans try to control the island and the good Americans stop them! AAAAAA!
Added:Fri 05th Oct 2007 23:40, Post No: 5
It works fine (1680 x 1050, everything @ high) with a GeForce 7900 GTO (not overclocked).
Added:Tue 19th Jun 2007 00:15, Post No: 4
This game is the bomb
Added:Sat 09th Jun 2007 09:27, Post No: 3
WiC, f*ck yea!
Added:Mon 16th Apr 2007 13:59, Post No: 2
This is gonna bust open the RTS genre - forget fiddly, it's all about the action... Surely a 360 version can't be too far behind???