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Mythic confirms that a new attempt at bringing Games Workshop's iconic table-top franchise to the MMO market is in development...
Following the cancellation of the original Warhammer Online title from Climax and SEGA back in 2004, a new MMO based on Game Workshop's classic table-top series is in the works at Dark Age of Camelot developers Mythic Entertainment.
A next-gen MMO title, Warhammer Online: Age of Reckoning (or WAR for short) is set to feature Realm versus Realm (RvR) combat, which according to Mythic, will bring Player versus Player (PvP) and Player versus Environment (PvE) together for a seamless experience. WAR has also been confirmed as being subscription based though and exact figure is yet to be decided upon.
"WAR is coming!" proclaimed Mark Jacobs, President and CEO at Mythic Entertainment. "We're well into our first year of intensive design and development on the game that we believe will usher in the next generation of truly great MMO's. With our expertise in RvR and a rich fantasy setting that is in a perpetual state of conflict, WAR promises to be a game unlike any other."
"The core concept behind WAR is simple - war is everywhere," explains Lance Robertson, Producer of Warhammer Online: Age of Reckoning. "This world, dominated by force of arms and magic, provides a wonderfully rich setting for an MMO. Our game will give player entrance into this world to experience the epic nature of war and the glory of battle. Every aspect of the game, including PvE content, is geared towards the greater war in some important way."
Set for release during 2007, we'll have more on Warhammer Online: Age of Reckoning shortly...
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Added:Wed 17th Dec 2008 09:48, Post No: 44
What are you on about?
Added:Wed 17th Dec 2008 00:49, Post No: 43
Anyone know what the source of this "blog" is. I know Mythic doesn't send personal letters to TVG so they had to get it from somewhere.
Added:Mon 29th Sep 2008 02:12, Post No: 42
The Origin on most games came from old text based games called MUDs (Multi User Dungeon), MUSHs, etc. The MUDs I played back in the late 80's were pretty much what MMORPG's are today, but all text. I think the first MMORPG would be Ultima Online then Everquest. Pretty sure Everquest brought the biggest attention to the whole MMORPG gaming industry. So basically WoW got its ideas from other games too. Just as Ultima Online and Everquest got there ideas from MUDs. MUDs got there ideas from pen and paper D&D probably. As for games not like WoW style... That would be EVE-Online that is the most unique in my mind. So saying every game after WoW is just like wow is very incorrect.
Added:Sun 21st Sep 2008 08:30, Post No: 41
learn your tvg rules! , the warhammer story was around long before wow, if anything blizzard ripped off warhammer.
Added:Sat 20th Sep 2008 09:30, Post No: 40
total rubbish since launch it seems to do is allow you to activate account taking time out of your already paid for 30 days. Clearly same person employed to organise launch as managed openning of terminal five at heathrow.
Added:Fri 19th Sep 2008 11:49, Post No: 39
Try googleing Gameworkshop and have a look at Space Marines and try and say that they don't look remarkably similair to the Starcraft units, or Greenskins don't bear a striking resembalance to Orcs and Goblins in Warcraft and then have a look at their respective release dates, Warcraft 1995 Warhammer 1983. Now I love Warcraft (the RTSs more than the MMO but the MMO is still pretty decent) and I actually think that Warhammer online looks pretty bad, (that engine look about 5 years old) but trying to claim that Warcraft and Starcraft didn't take most of their character design ideas from the Warhammer universe is naive in the extreme. To the guy who said "jesus the fanboys you get" if you can't see the similarities, then seriously, you must have cataracts or something.
Added:Fri 19th Sep 2008 11:37, Post No: 38
Yeah except your forgetting about the passage of time. Blizzard wasn't allways the monolith of the gaming industry it is now. The offer was made to GW before the launch of Warcraft 1, before anyone had heard of Warcraft, before Starcraft, before Diablo, they were a tiny indipendant developer with titles like "BattleChess" and "Dvorak on Typeing" (a classroom teaching aid) under their belt. Gameworkshop on the other hand was allready an established multinational chain having been selling world famous franchises like Dungeons & Dragons and Warhammer for 20 years before Warcraft 1.
Added:Fri 19th Sep 2008 00:02, Post No: 37
and if games workshop cudnt buy WoW they wud have to buy blizzard which i doubt they could
Added:Fri 19th Sep 2008 00:02, Post No: 36
and y are ppl sayin wow is crap...everyother online game from the year 2000 has copied off it, lord of the rings, age of connan and...well this, the fact is WoW cant be crap because big companys are copieing off them, Until a new oneline game comes out that dosnt copy of Wow there will be no better online game, plus wow has the biggest num,ber of players, so i am told (if im wrong dont belly ache me)
Added:Thu 18th Sep 2008 23:58, Post No: 35
WoW isnt a rip off of warhammer, if ur on about the online game, wow has been out way longer while warhammer online only came out today n if ur on about the models, there are no WoW modles like warhammer, jesus the fanboys ya get, its quite sad really