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Submitted by Jon Wilcox on August 4 2006 - 14:11

Weeks after their acquisition by Electronic Arts, the MMO developer reveals the first classes for Warhammer Online...

EA Mythic has today unveiled the first two character classes set to make an appearance in their forthcoming MMO, Warhammer Online: Age of Reckoning, based on Games Workshop's fantasy table-top brand.

The Black Orc - Greenskin Tank Class.

The Black Orc is a huge, hulking brawler who fights dirty and operates on the philosophy that the best defence is a good offence! Heavily armed with choppa and shield, he can face any foe unshaken.

    The Black Orc Specialty:
  • Brawler
  • Attacks with any and all tools available: fists, feet, elbows, weapons, and any other spiky bits at his disposal
  • Attacks are designed to jar, disorient, or otherwise disable the enemy; these conditions leave the enemy vulnerable to even more damage
  • Playing as a Black Orc:
  • Combat revolves upon engaging one enemy at a time
  • As a front line fighter, he is well-equipped to withstand enemy attacks
  • His greatest strength is the ability to disable his primary opponent
  • Jarring blows and unexpected attacks exploit openings and reduce enemies' ability to fight back
  • Fighting Black Orcs:
  • Know your enemy and his abilities; selective engagement is key
  • Counter his attacks to keep him from reaching the potential of his deadly power
  • Don't even try to get around him; manoeuvre to break his chain of attacks and decrease his performance
  • The Black Orc Look:
  • Fully armoured in heavy armour (with lots of spikes)
  • Large very heavy shields (also with lots of spikes)
  • Choppas and great choppas (with spiky bits stuck on)
Ironbreaker - Dwarf Tank Class

The quintessential Dwarf, the Ironbreaker is gruff, quarrelsome and taciturn. He's also your best friend on the battlefield; he's as tough as they come, and considers any blow struck against his allies a Grudge that is guaranteed to be repaid in kind. The Ironbreaker is a steadfast defender and is equipped with famed Gromril armour and elite weapon skills.

    The Ironbreaker Specialty:
  • Nobody holds a grudge like a Dwarf, and every blow struck against him or his enemies fuels his ardour
  • The greater the grudge born against a particular foe, the greater the effect of the Ironbreaker's attacks
  • The only escape from his vengeance is death
  • Playing as an Ironbreaker:
  • Get between your friends and your foes and use your defensive abilities to absorb and deflect attacks
  • The longer you battle a foe, the more your grudge bonuses grow, and in turn your strength as a defender grows
  • Ironbreakers shine in a group, but are capable solo players at short range with the axe and hammer
  • Fighting an Ironbreaker:
  • Remove the Ironbreaker through magic and ranged attacks, aiming to eliminate him before he can bring his power to bear
  • A concentrated melee attack may be the only hope of avoiding the creation of a grudge-fuelled melee monster!
  • The Ironbreaker Look:
  • Fully armoured in heavy Gromril armour (shiny and ornate)
  • Uses large heavy duty shields (elaborate and well crafted)
  • Wields an axe or a hammer (also in the fancy dwarfen style)
Warhammer: Age of Reckoning has been pencilled in for an Autumn 2007 release on PC; we'll have more on the game in the future...

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By: SegaBoy

Added:Wed 17th Dec 2008 09:48, Post No: 44

Score: 0

What are you on about?


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By: Anonymous

Added:Wed 17th Dec 2008 00:49, Post No: 43

Score: 0

Anyone know what the source of this "blog" is.  I know Mythic doesn't send personal letters to TVG so they had to get it from somewhere.


User avatar
By: Anonymous

Added:Mon 29th Sep 2008 02:12, Post No: 42

Score: 0

The Origin on most games came from old text based games called MUDs (Multi User Dungeon), MUSHs, etc. The MUDs I played back in the late 80's were pretty much what MMORPG's are today, but all text. I think the first MMORPG would be Ultima Online then Everquest. Pretty sure Everquest brought the biggest attention to the whole MMORPG gaming industry. So basically WoW got its ideas from other games too. Just as Ultima Online and Everquest got there ideas from MUDs. MUDs got there ideas from pen and paper D&D probably. As for games not like WoW style... That would be EVE-Online that is the most unique in my mind. So saying every game after WoW is just like wow is very incorrect.


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By: Anonymous

Added:Sun 21st Sep 2008 08:30, Post No: 41

Score: 0

learn your tvg rules! , the warhammer story was around long before wow, if anything blizzard ripped off warhammer.


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By: Anonymous

Added:Sat 20th Sep 2008 09:30, Post No: 40

Score: 0

total rubbish since launch it seems to do is allow you to activate account taking time out of your already paid for 30 days. Clearly same person employed to organise launch as managed openning of terminal five at heathrow.


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By: Anonymous

Added:Fri 19th Sep 2008 11:49, Post No: 39

Score: 0

Try googleing Gameworkshop and have a look at Space Marines and try and say that they don't look remarkably similair to the Starcraft units, or Greenskins don't bear a striking resembalance to Orcs and Goblins in Warcraft and then have a look at their respective release dates, Warcraft 1995 Warhammer 1983. Now I love Warcraft (the RTSs more than the MMO but the MMO is still pretty decent) and I actually think that Warhammer online looks pretty bad, (that engine look about 5 years old) but trying to claim that Warcraft and Starcraft didn't take most of their character design ideas from the Warhammer universe is naive in the extreme. To the guy who said "jesus the fanboys you get" if you can't see the similarities, then seriously, you must have cataracts or something.


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By: Anonymous

Added:Fri 19th Sep 2008 11:37, Post No: 38

Score: 0

Yeah except your forgetting about the passage of time. Blizzard wasn't allways the monolith of the gaming industry it is now. The offer was made to GW before the launch of Warcraft 1, before anyone had heard of Warcraft, before Starcraft, before Diablo, they were a tiny indipendant developer with titles like "BattleChess" and "Dvorak on Typeing" (a classroom teaching aid) under their belt. Gameworkshop on the other hand was allready an established multinational chain having been selling world famous franchises like Dungeons & Dragons and Warhammer for 20 years before Warcraft 1.


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By: Anonymous

Added:Fri 19th Sep 2008 00:02, Post No: 37

Score: 0

and if games workshop cudnt buy WoW they wud have to buy blizzard which i doubt they could


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By: Anonymous

Added:Fri 19th Sep 2008 00:02, Post No: 36

Score: 0

and y are ppl sayin wow is crap...everyother online game from the year 2000 has copied off it, lord of the rings, age of connan and...well this, the fact is WoW cant be crap because big companys are copieing off them, Until a new oneline game comes out that dosnt copy of Wow there will be no better online game, plus wow has the biggest num,ber of players, so i am told (if im wrong dont belly ache me)


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By: Anonymous

Added:Thu 18th Sep 2008 23:58, Post No: 35

Score: 0

WoW isnt a rip off of warhammer, if ur on about the online game, wow has been out way longer while warhammer online only came out today n if ur on about the models, there are no WoW modles like warhammer, jesus the fanboys ya get, its quite sad really


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