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Warhammer: Age of Reckoning is pushed back to the first quarter of 2008...
EA Mythic has today confirmed that their upcoming MMO Warhammer: Age of Reckoning has been pushed back from a fourth quarter 2007 release, to the first few months of 2008.
In an announcement made in the community newsletter, EA Mythic's General Manager Mark Jacobs said:
"Since our acquisition by EA, we have been afforded many wonderful development opportunities and we plan to take full advantage of everything that is available. This includes taking several additional months to make the best MMORPG possible."
He continued: "By extending our development time, we'll be able to do these in-depth reviews several times prior to launch to ensure all areas of WAR benefit from the experience of ongoing development. EA is totally supportive of our decision and are behind us 100%. We all believe WAR will be the next great MMORPG and being part of EA affords us the time we need to make it so. It is EA's ongoing commitment to quality that will allow us, and other EA studios, to deliver great games, now and in the future."
Set in the Warhammer Fantasy universe, EA Mythic's WAR was first announced in May 2005 and follows the spread of Chaos throughout the land, and the subsequent opposition - the Alliance of Order - made up from the races of Dwarves, High Elves, and the Empire.
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Added:Wed 17th Dec 2008 09:48, Post No: 44
What are you on about?
Added:Wed 17th Dec 2008 00:49, Post No: 43
Anyone know what the source of this "blog" is. I know Mythic doesn't send personal letters to TVG so they had to get it from somewhere.
Added:Mon 29th Sep 2008 02:12, Post No: 42
The Origin on most games came from old text based games called MUDs (Multi User Dungeon), MUSHs, etc. The MUDs I played back in the late 80's were pretty much what MMORPG's are today, but all text. I think the first MMORPG would be Ultima Online then Everquest. Pretty sure Everquest brought the biggest attention to the whole MMORPG gaming industry. So basically WoW got its ideas from other games too. Just as Ultima Online and Everquest got there ideas from MUDs. MUDs got there ideas from pen and paper D&D probably. As for games not like WoW style... That would be EVE-Online that is the most unique in my mind. So saying every game after WoW is just like wow is very incorrect.
Added:Sun 21st Sep 2008 08:30, Post No: 41
learn your tvg rules! , the warhammer story was around long before wow, if anything blizzard ripped off warhammer.
Added:Sat 20th Sep 2008 09:30, Post No: 40
total rubbish since launch it seems to do is allow you to activate account taking time out of your already paid for 30 days. Clearly same person employed to organise launch as managed openning of terminal five at heathrow.
Added:Fri 19th Sep 2008 11:49, Post No: 39
Try googleing Gameworkshop and have a look at Space Marines and try and say that they don't look remarkably similair to the Starcraft units, or Greenskins don't bear a striking resembalance to Orcs and Goblins in Warcraft and then have a look at their respective release dates, Warcraft 1995 Warhammer 1983. Now I love Warcraft (the RTSs more than the MMO but the MMO is still pretty decent) and I actually think that Warhammer online looks pretty bad, (that engine look about 5 years old) but trying to claim that Warcraft and Starcraft didn't take most of their character design ideas from the Warhammer universe is naive in the extreme. To the guy who said "jesus the fanboys you get" if you can't see the similarities, then seriously, you must have cataracts or something.
Added:Fri 19th Sep 2008 11:37, Post No: 38
Yeah except your forgetting about the passage of time. Blizzard wasn't allways the monolith of the gaming industry it is now. The offer was made to GW before the launch of Warcraft 1, before anyone had heard of Warcraft, before Starcraft, before Diablo, they were a tiny indipendant developer with titles like "BattleChess" and "Dvorak on Typeing" (a classroom teaching aid) under their belt. Gameworkshop on the other hand was allready an established multinational chain having been selling world famous franchises like Dungeons & Dragons and Warhammer for 20 years before Warcraft 1.
Added:Fri 19th Sep 2008 00:02, Post No: 37
and if games workshop cudnt buy WoW they wud have to buy blizzard which i doubt they could
Added:Fri 19th Sep 2008 00:02, Post No: 36
and y are ppl sayin wow is crap...everyother online game from the year 2000 has copied off it, lord of the rings, age of connan and...well this, the fact is WoW cant be crap because big companys are copieing off them, Until a new oneline game comes out that dosnt copy of Wow there will be no better online game, plus wow has the biggest num,ber of players, so i am told (if im wrong dont belly ache me)
Added:Thu 18th Sep 2008 23:58, Post No: 35
WoW isnt a rip off of warhammer, if ur on about the online game, wow has been out way longer while warhammer online only came out today n if ur on about the models, there are no WoW modles like warhammer, jesus the fanboys ya get, its quite sad really