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Welcome

500,000 Go To WAR News

Warhammer Online: Age of Reckoning signs half a million; Mythic lauds players for bring WAR to life...

By Jon Wilcox
Posted: 26/09/2008
Warhammer Online: Age of Reckoning

Mythic Entertainment and Electronic Arts has today revealed that Warhammer: Age of Reckoning has signed over 500,000 user accounts in the first week since it launch across North America, Europe, and Oceania.

Based on the iconic table-top game from Games Workshop, Age of Reckoning has already been described as EA's most pre-ordered PC game, with the half million user based apparently making it 'the fastest selling new MMO of all time'.

The latest MMO to try and make a stand against Blizzard Entertainment's all-conquering World of Warcraft, WAR features a host of features including Realm vs Realm gameplay, as the Armies of Chaos take the Armies of Order.

"In just one week we have a half a million people playing WAR online, and the ranks of Order and Destruction are growing at a record-breaking pace for a new MMORPG," said Mark Jacobs, co-founder and general manager of Mythic Entertainment. "We spent years working to provide players with the most stable, epic, and polished online world we could, but it is the players that have truly brought the Age of Reckoning to life."

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By: SegaBoy

Added:Wed 17th Dec 2008 09:48, Post No: 44

What are you on about?

User avatar By: Anonymous

Added:Wed 17th Dec 2008 00:49, Post No: 43

Anyone know what the source of this "blog" is.  I know Mythic doesn't send personal letters to TVG so they had to get it from somewhere.

User avatar By: Anonymous

Added:Mon 29th Sep 2008 02:12, Post No: 42

The Origin on most games came from old text based games called MUDs (Multi User Dungeon), MUSHs, etc. The MUDs I played back in the late 80's were pretty much what MMORPG's are today, but all text. I think the first MMORPG would be Ultima Online then Everquest. Pretty sure Everquest brought the biggest attention to the whole MMORPG gaming industry. So basically WoW got its ideas from other games too. Just as Ultima Online and Everquest got there ideas from MUDs. MUDs got there ideas from pen and paper D&D probably. As for games not like WoW style... That would be EVE-Online that is the most unique in my mind. So saying every game after WoW is just like wow is very incorrect.

User avatar By: Anonymous

Added:Sun 21st Sep 2008 08:30, Post No: 41

learn your tvg rules! , the warhammer story was around long before wow, if anything blizzard ripped off warhammer.

User avatar By: Anonymous

Added:Sat 20th Sep 2008 09:30, Post No: 40

total rubbish since launch it seems to do is allow you to activate account taking time out of your already paid for 30 days. Clearly same person employed to organise launch as managed openning of terminal five at heathrow.

User avatar By: Anonymous

Added:Fri 19th Sep 2008 11:49, Post No: 39

Try googleing Gameworkshop and have a look at Space Marines and try and say that they don't look remarkably similair to the Starcraft units, or Greenskins don't bear a striking resembalance to Orcs and Goblins in Warcraft and then have a look at their respective release dates, Warcraft 1995 Warhammer 1983. Now I love Warcraft (the RTSs more than the MMO but the MMO is still pretty decent) and I actually think that Warhammer online looks pretty bad, (that engine look about 5 years old) but trying to claim that Warcraft and Starcraft didn't take most of their character design ideas from the Warhammer universe is naive in the extreme. To the guy who said "jesus the fanboys you get" if you can't see the similarities, then seriously, you must have cataracts or something.

User avatar By: Anonymous

Added:Fri 19th Sep 2008 11:37, Post No: 38

Yeah except your forgetting about the passage of time. Blizzard wasn't allways the monolith of the gaming industry it is now. The offer was made to GW before the launch of Warcraft 1, before anyone had heard of Warcraft, before Starcraft, before Diablo, they were a tiny indipendant developer with titles like "BattleChess" and "Dvorak on Typeing" (a classroom teaching aid) under their belt. Gameworkshop on the other hand was allready an established multinational chain having been selling world famous franchises like Dungeons & Dragons and Warhammer for 20 years before Warcraft 1.

User avatar By: Anonymous

Added:Fri 19th Sep 2008 00:02, Post No: 37

and if games workshop cudnt buy WoW they wud have to buy blizzard which i doubt they could

User avatar By: Anonymous

Added:Fri 19th Sep 2008 00:02, Post No: 36

and y are ppl sayin wow is crap...everyother online game from the year 2000 has copied off it, lord of the rings, age of connan and...well this, the fact is WoW cant be crap because big companys are copieing off them, Until a new oneline game comes out that dosnt copy of Wow there will be no better online game, plus wow has the biggest num,ber of players, so i am told (if im wrong dont belly ache me)

User avatar By: Anonymous

Added:Thu 18th Sep 2008 23:58, Post No: 35

WoW isnt a rip off of warhammer, if ur on about the online game, wow has been out way longer while warhammer online only came out today n if ur on about the models, there are no WoW modles like warhammer, jesus the fanboys ya get, its quite sad really

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