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Submitted by Gwynne Dixon on November 15 2007 - 18:49

Epic are to use IDV's SpeedTree technology in UT3 and the technology will be included in the game editor...

Epic has revealed that they are using IDV's SpeedTree technology in their upcoming shooter Unreal Tournament III for PlayStation 3 and PC (as well as Xbox 360 next year). The technology is used industry wide to generate realistic trees in gaming environments and Epic is using it in conjunction with their Unreal Engine 3. But wait! There's more:

Obsessive Unreal Tournament gamers will be able to get their mitts on the SpeedTree technology within the Unreal editor. Epic's Vice-President Mark Rein expanded on this point: "For the first time in any game featuring SpeedTree, Unreal Tournament 3 is going to let players use the professional tree-editing features of the SpeedTree system to create and edit foliage in the worlds they develop. Content creators will enjoy an unprecedented degree of freedom as they build fantastic new worlds."

Given the complex nature of the Unreal editor, however, mere gaming mortals will have to be content with simply playing the game and lapping up the goodies that modders produce. Works for me!

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By: Anonymous

Added:Fri 16th Nov 2007 23:31, Post No: 1

Score: 0

its really not that difficult to get good on the editor, easily understood faq's abound on the net about every facet of it. its being creative thats unteachable