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Submitted by Jon Wilcox on May 29 2007 - 16:51

Ubi reveals more about the apocalyptic techno-thriller heading to next-generation consoles in February...

Not content with three highly successful franchises under the Tom Clancy brand, Ubisoft recently confirmed that it was also working on a fourth: EndWar. Currently in development for Xbox 360 and PlayStation 3 at the publisher's Shanghai studio (home of Splinter Cells Pandora Cell and Double Agent) and headed by Michael "Rome: Total War" De Plater, the publisher is keen to stress that whilst the game is a real strategy title, "it's not an RTS in the usual way." Despite playing a very compelling trailer of what the first quarter 2008 release is aiming to achieve, actual gameplay footage remains elusive, even at Ubisoft's recently held UbiDays event in Paris. That didn't stop De Plater and Producer Julian Gerighty from revealing more information when TVG sat in to find out more...

Going further than the usual regional conflicts of Tom Clancy titles, the world in EndWar has pretty much gone to the dogs. Following the construction of a global nuclear missile shield in 2014 that brings peace and stability for the first time in Earth's history, an announcement by Oil companies reveals lower reserves than had previously been made. The resulting grab for oil between the US, a Federated Europe, and Russia (revitalised after using its vast oil reserves to rebuild its economy) begins to destroy the world's stability, which completely breaks down when a terrorist attack triggers a series of events that lead to all out war by 2020.

EndWar will purportedly be the first 'true' RTS title built from the ground up specifically for consoles (apparently, EA's RTS titles on Xbox 360 have remained too rigidly to their PC cousins to be considered truly 'built from the ground up' for Ubi's liking). One of the key elements to accomplish this will be EndWar's functionality for players to complete the game entirely with their voice. Using a branching system that will enable gamers to select specific battle units and issue them various contextual commands, it is Ubisoft Shanghai's ambition that EndWar will deliver an incredibly immersive and intuitive gameplay experience, providing "strategy at the speed of thought". Thanks to the improved technological grunt behind both Xbox 360 and PlayStation 3, De Plater and his team have been able to take advantage of the multi-core hardware and donate more power to the recognition system.

It's not the first time that a Ubisoft development team has tried to implement a voice recognition-based command system into a game; 2004's Rainbow Six 3 also featured it, but it was largely hit and miss, and subsequently dropped from the likes of Rainbow Six: Vegas. The prospect of being able to have total control over an army a thousand units strong with just your voice is quite a compelling idea however, but its implementation will have to be much more successful than anything seen in the past - it could very well end up being the weak chain in an otherwise solid strategy game. That said, De Plater's band of programmers and testers have been hard at work for the last three years, building prototypes of the technology so there's good reason to hope that the voice recognition functionality is much more developed than it's been in the past.

Visually, players will get a multi-view interface to control their units, from the global tactical map seen in recent screenshots and represented in the teaser trailer (which will enable a wide view of the battle zone as a whole), right down to street level where they'll be able to see the effects of their command at first hand. Like the voice recognition system, this functionality is one of the key areas where EndWar aims to bring a true '3D' RTS experience tailored towards console gamers.

In recent interviews, De Plater has also outlined how some of the units in EndWar link to the other Tom Clancy franchises. For instance, the Ghosts of Ghost Recon act as a key part of the US Joint Strike Forces whilst the Rainbow Six team are now fully integrated into the European Federation. Several classes of unit have been confirmed in various reports including Riflemen, Engineers, Tanks, Transport, Helicopters, Artillery, and Command Vehicles, with veteran units becoming increasingly effective as time goes on. However, with the North American/European anti-missile shield assumed to be still active in spite of the raging war, will nukes also form a part of a player's arsenal?

Reports have also emerged that players will take command of a single battalion of 1000 units, with a limit of 12 squads on the battlefield at any one time (presumably for balancing purposes). Ubisoft are keen to promote the player's ownership over their battalion, with the ability to personalise and customise units, including its make up of units and its motto. Besides the basic raft of units, over 400 different upgrades will feature in the game, including weapons and armour, though what structure is being developed to integrate the system is unclear for now. There are also questions over how the resource system fits into the gameplay, though with an emphasis on winning the war perhaps Ubisoft will end up utilising something similar to the one created for Massive's World in Conflict?

In an example of the advanced AI sported in the units, Ubisoft Shanghai has also described a scenario where a group of shoulders approach some firebombed cars. Taking occasional pot shots at enemy soldiers in the distance through the broken windows of the vehicles, the AI will also rescue injured comrades, dragging them back to safety. To describe what Ubisoft Shanghai is trying to achieve in EndWar as 'elaborate', is certainly sounding like an underestimation of terms...

As if the project wasn't ambitious enough, EndWar will also feature a persistent online conflict across a globe made up of 40 distinct territories where players will fight across various flashpoints on the frontline. Despite the 'massively multiplayer' approach to the still shadowy online Theatre of War mode, it's clear that the ability to see the war play out across the apocalyptic globe of 2020 with dynamic battle lines updated on a daily basis will be a compelling aspect of the game. It's also been suggested that once one side has been obliterated in the online mode, for instance if the continental US is wiped out, the world will be reset with a D-Day style invasion of the territory - evolving the ongoing 'storyline' in the game.

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By: SegaBoy

Added:Fri 31st Jul 2009 10:22, Post No: 42

Score: 0

Oh dear...


User avatar
By: Anonymous

Added:Thu 30th Jul 2009 20:30, Post No: 41

Score: 0

lol the UK is a worthless shell of what it once was...the US is better at you than everything


User avatar
By: Anonymous

Added:Wed 27th May 2009 05:08, Post No: 40

Score: 0

now, now, Anonymous, no need to be hostile.  I know us Yanks have been arrogent for the last... well, uh... -cough- 200 years, but there IS something to be said for innocent nationalism.  there is really no call to go an america rant on a gaming blog, of all things. 

and as far as i know, you brits cant complain.  you've had naval superiority since god knows when.  you really cant begrude us our airplanes, can you?

i dont know, i have seen pics of the spetsnaz doing some crazy stuff...  from a purely statistical examination, no passion involved, who would win, Spetsnaz, Delta force, or SAS?


By: Glyndwr

Added:Fri 12th Dec 2008 11:35, Post No: 39

Score: 0

...and back to the game...


User avatar
By: Anonymous

Added:Thu 11th Dec 2008 22:32, Post No: 38

Score: 0

oh and most contrys beat the us try car manufacture cars filled with plastic inside and out and call them luxury cars lol now try telling rolls royce to do the same, lol or tell the germans to copy there sports cars that dont corner very well in fact dont do anything very well(i know the romans built straight roads but i though that was only in europe). i know everyone picks on the french but they do have the worlds fastest trains and the japanese for there technology i guess the only thing the yanks do best is plastc surgery and copying everyone else and then say there better at it.


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By: Anonymous

Added:Thu 11th Dec 2008 22:22, Post No: 37

Score: 0

sorry to mention this but the U.K has a little bit more than the 200 year history the U.S has about fighting wars now try telling me that the yanks are the best in the world they dont have as much history as the U.K has plus if were talking numbers here the U.K is far smaller but yet we can still hold our own so go shove that in your history books.


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By: Anonymous

Added:Thu 11th Dec 2008 18:23, Post No: 36

Score: 0

It is widely regarded that the UK special forces SAS and SBS are the most effective and highly trained in the world with only Israelis coming close.  This is not a diss on the USA just the truth.  Find some footage of the London Iranian ebassy seige if you want to see them in action, simply the best.  Its okay to admit other countries are better than yours at things.


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By: Anonymous

Added:Thu 13th Nov 2008 00:58, Post No: 35

Score: 0

 OK WHO CARES ABOUT BLACKWATER I KNOW FOR A FACT THAT ANYONE CAN BEAT ANYTHING IT DEPENDS ON THE PERSON WITCH MEANS YOU CAN TAKE A BLACKWATER GUY AND TAKE A PERSON THAT NEVER FOUGHT BEFORE AND THE BLACKWATER GUY CAN LOOSE IT DEPENDS ON THE PERSON THAT IS FIGHTING FOR HIS LIFE THE BATTLE CAN GO EITHER WAY SO DONT GO AROUND THAT BLACKWATER IS THE BEST CAUSE THERES ALWAYS SOMEONE THAT CAN BEAT ANYONE AND I AGREE WITH ANONYMOUS COWARD.  


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By: Anonymous

Added:Tue 11th Nov 2008 17:18, Post No: 34

Score: 0

look all i want to know is if the game is good not some stupid kid, who technically shouldnt be old enough to buy the game sitting there with his "Burger" and "french Fries" moaning about the UK Army, The SAS taught your guys everything....


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By: Anonymous

Added:Thu 06th Nov 2008 21:11, Post No: 33

Score: 0

The British has the best infantry ever. SAS FTW!!!


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