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EA Sports announces that this year's Tiger Woods will be compatibility with Sony's Motion Controller but not Microsoft's Project Natal...
EA Sports has announced a July 2nd European release date (June 8th in the US) for Tiger Woods PGA Tour 11, which will launch on the Wii, Xbox 360, and PS3. As with last year's game, the Wii version will be MotionPlus compatible and, in something of a shock announcement, EA has promised to support Sony's Motion Controller in this year's PS3 version as well.
Xbox 360 owners will have to wait until next year's game for Natal integration though, with EA citing the game's release date as a mitigating factor. It seems the June/July release is a little too early for the EA Tiburon team to get Natal programming into this year's instalment (thanks, VG247).
In a first for the series, the Ryder Cup will be amongst the game's roster of tournaments this year, which will allow players to choose between the European and US teams and take part in the tournament's various competition formats (foursomes, fourballs, singles, and head-to-head). Players will also be able to take this team play online, allowing up to 24 players to compete in one game via PSN or Xbox Live.
A second first for the series comes from this year's box art, which will feature a second golfer alongside Tiger Woods. Northern Ireland's Rory McIlroy will join Woods on the cover in what EA is promoting as a decision that reflects the Ryder Cup tournament, although we suspect that the issue of a philandering Tiger might have played a part as well.
"This is a huge honour for me to be the on the cover with Tiger Woods as I grew up idolising Tiger," said McIlroy. "The Ryder Cup has always been my favourite sporting event and the tournament is being played at The Celtic Manor Resort in Wales in 2010. Also, I'm hopeful to have an opportunity to represent the European team later in the year - it's all very special."
Watch your back, Tiger - there's a young upstart in town.
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Added:Mon 10th Jan 2011 10:25, Post No: 22
You can't - you need the manual as there's no other way of getting the code. It looks like you'll just have to fork out for an Online Pass.
Added:Mon 10th Jan 2011 02:18, Post No: 21
how do i find my code to activate my online pass if i lost my book
Added:Wed 15th Sep 2010 03:10, Post No: 20
which is why any EA game on the ps3 online play is as good as xbox live, i know burnout paradise is almost completly lag free and im sure it must be the same for many other EA games (just a shame other game Devs dont follow suit), i still stand by the fact that microsoft charges way too much to play online just to play on a less laggy server (try playing gears 2 over XBL you still get lag). And no i dont want to hear the stupid fanboy comments stating that psn doesnt have party chat as XBL has only had that since 2007 and XBL started in 2003 so psn has still got at least another year before sony feels the need to implement cross game chat (to be honest i prefer it if they dont do party chat as that just ruins game chat (i know that much as when party chat started the TDU servers were silent as everyone you came across was in a party, before party chat you could actually talk to people like it was a party and cruse round at the same time, party chat just killed in game chat).
Added:Mon 13th Sep 2010 12:52, Post No: 19
EA is one of the only publishers that uses its own servers on Xbox Live (rather than Microsoft servers) which allows it to levy these charges for online play.
It becomes much more difficult for publishers using Microsoft servers on Xbox Live to charge gamers in the way EA's Project 10 Dollar does.
Technically, a publisher using Microsoft servers on Xbox Live but levying additional charges for online access would be infringing on existing Xbox Live subscription charges. This is the problem that MMOs have faced on the Xbox Live service.
Added:Fri 10th Sep 2010 20:35, Post No: 18
lol defending somthing there missing out on (sure when i sell my games im suppoed to give EA ect some of the money i make, i dont think so) and dont worry about preowned games either as all this online vouvher will do is lower the trade value of games resulting in less games being sold/traded towards new games, yeah sure EA realy lose out (bad spelling i know) dont you think they would have implemented this online charge back when online gaming first started.
EA sports ect may spend loads of money making these games but dont you think Atari, Capcom, Konami, Sega, Sony, Microsoft, Nintendo, Bizzare, Poly Phony ect do the same without resorting to charges (maybe there felling pressure from the current economic climate) but if EA and Activision follow there stupid plan to charge extra charges on there games then no one will buy the preowned games.
Your welcome to disagree but i seriously doubt the gaming public will agree with paying extra charges on preowned games, talk about milking a game dry.
Added:Fri 10th Sep 2010 13:58, Post No: 17
I've got to disagree a bit there. The Online Pass is an example of a publisher that's fairly defending itself from piracy and trade-in game sales (for which they don't receive a penny).
EA Sports does spend a lot of money making these games after all and so should be fairly paid for the content that it offers. The company isn't a charity and online gaming isn't an inalienable human right.
In particular, EA Sports' products offer some of the most competitive online content available, run through their own servers (even on Xbox Live), and with strong post-release support. This all costs the company a lot of money long after they've completed development on a title.
I'm fully in favour of the Online Pass, particularly where a game like Tiger Woods 11 is concerned. When you add up all the regularly updated online content in the game, from its Gamernet service to tournaments that are updated daily, Tiger Woods 11's online offerings really are pervassive throughout the whoe experience.
Even if you do buy a trade-in copy, it's only six or seven quid to get the Online Pass and that's well worth what you get in return as far as I'm concerned.
Added:Fri 10th Sep 2010 12:59, Post No: 16
It’s all a big con!?! EA should be ashamed of them selves. Tiger Woods was the first game to introduce the play online code! Now all other developers are following suit. Gone are the days of buying a game that wasn’t great in reviews so you wait to get it cheaper pre-owned. DON’T get me started on the downloadable content (DLC) the game wasn’t even out a week and courses started popping up even course from TW10!?! Forgive me but they already had the code for the courses…….. Final word won’t be getting it! EA are releasing half made games to bump up profits with DLC, surly some independent investigations should be done to stop this bum deal to the consumers!!
Added:Fri 10th Sep 2010 12:44, Post No: 15
This comment has been removed by a moderator.
Added:Fri 10th Sep 2010 10:48, Post No: 14
What Tiger does is none of your business, I for one would bone as many girls as i could if i were him.
I agree EA is screwing PC gamers, I put it down to PC games being so easily pirated.
There is a simple solution to this, get a console and pirate the games on it, once enough people do it you will see these games on PC again.
Greedy game developers charge discusting amounts of money for thier games and deserve to have them stolen.
Added:Fri 06th Aug 2010 04:23, Post No: 13
what if my playstation 3 crashed and i had to restore my system. now when i try do use my game my online access code is invalid. Ican no longer use my game options?