The Witcher Review
CD Projekt's dark take on Andrzej Sapkowski's The Witcher provides a shaky but satisfying RPG experience...
By Chris LeytonPosted: 29/10/2007
Inundated with adaptations of the seasonal Hollywood blockbusters, it seems videogame publishers and developers tend to put less emphasis on the written word when it comes to the next big videogame. Aside from the works of H.P Lovecraft and the associated Call of Cthulhu videogames, we can't think of too many examples that jump straight to mind - William Shakespeare presents Macbeth 2.0, errr maybe not!
Based around the literary works of Andrzej Sapkowski, The Witcher has widely been regarded as the defining chapter of Polish fantasy fiction for the past 15 years, though thankfully the game begins in a manner that means you don't have to be particularly au-fait with The Witcher (a good thing seeing as it's only been translated into English this year). The first title to emerge from CD Projekt, better known for distributing games across Eastern Europe, it's evident that The Witcher has been a labour of love for the Polish developer, and it's a vision that the mighty Bioware seems to share.
Witchers of the Old Republic
In a land of racial tensions between humans, dwarves and elves, players assume the role of Geralt the Witcher. Mutant monster-hunters with supernatural abilities, witchers are feared by all, their gruff and selfish exterior providing the perfect demeanour for their lifestyle and image as a social misfit. Dealing with issues such as racism, genocide, drug use, and Geralt's sexual conquests, The Witcher handles topics not traditionally associated with videogames from the onset. Admittedly, the prolificacy of fantastical cussing ("Your mother blows dwarves") looses its edge after awhile and lends a comedy undertow that probably wasn't intended, but overall The Witcher feels suitably dark with a gritty, mature story to tell.
Working in conjunction with Bioware and granted the use of their Aurora engine (albeit tidied up for 2007), it's little surprise to find The Witcher looks and plays similarly to Knights of the Old Republic and Jade Empire. Much like these titles, moralistic choices running throughout The Witcher define the entire experience; however remaining true to the works of Sapkowski, grey is the colour and theme running throughout The Witcher, from the bleak skies above the lands of Temeria to the decisions you'll have to make. Undoubtedly, this grey area provides The Witcher's strongest quality. Decisions you make in the game are less black and white, less trivial, than they seemed to be in Knights of the Old Republic and Jade Empire, with the consequences of some choices left until much later in the game. As a result, this aspect of the game manages to rise above its peers, lending the game a sense of sincerity beyond picking choices you know will affect the path you want to choose.
Occasionally the game gets a little too stringent on your dialogue choices, with ramifications that you perhaps didn't want to come to. Attempting to solve a crime during Act II and identify the murderer amongst a list of suspects, your choice during certain conversations will shape the eventual outcome, even if the game comes to a different conclusion to the one you've already (correctly) made.
The Finest Swordplay In A Videogame
Taking one look at the battle-scarred Geralt it comes as no surprise to find the witcher can hold his own in a fight. Using a combination of silver and steel blades (to fight monsters and humans respectively) along with two additional slots for extra weapons, combat in The Witcher provides a deeply engaging and clever setup. Switching between one of three different styles (Speed, Strong, Group), combat requires careful timing to string together combos with the required style dependant on the opponents. Dodging is also a crucial technique to master, with a double tap on any of the direction buttons unleashing a range of rolls, jumps, and other life-saving evasive manoeuvres. Because you're controlling the point dictating Geralt's orientation instead of manual taking control, swordplay in The Witcher offers a greater fluidity than we've seen in any other such game. It's effortless to switch between targets, manoeuvring like a ballet-dancer with a big sword until you've strung enough blows together to perform a deadly yet impressive killing move.
Magic takes the form of five different Signs to master, each unleashing a wide variety of spells that compliment the blows, slashes, and pirouettes that Geralt specialises in as opposed to standing out on their own merit. Unlocked as Geralt progresses through the adventure, the manner in which they compliment the fighting ensures the action is always entertaining, visceral, and requires a thoughtful approach throughout.
If the ties to Bioware's past titles needed further reference, there's also the mini-game of Dice Poker to chase after, which surprisingly is more enjoyable than the obscure games featured in Knights of the Old Republic. With alchemic elements to harvest, books to read, and a gazillion side-quests to chase after, The Witcher features the plethora of extra bits and bobs RPG fans will appreciate whilst helping to develop the universe in which the game is set.
Naturally for such an RPG, character development is a significant aspect of the game, and it's an area CD Projekt haven't skimped upon. With 250 different skills and abilities to unlock across a range of levels, Geralt continues to get meaner and deadlier as the game progresses. Alongside the standard list of abilities (Strength, Stamina, Dexterity, Intelligence), which unlock a variety of further techniques and abilities with Bronze, Silver, and Gold talent points, Geralt can also upgrade his proficiency with Steel and Silver blades, alongside the five different magic signs he unlocks. The tree system enables a greater degree of choice when it comes to shaping Geralt's development, naturally expanding upon his repertoire in an organic manner.
Split across six different chapters, The Witcher is an overwhelmingly large adventure to play through. Embracing the moralistic dilemmas Geralt faces, many of the missions require a careful degree of thought, such as tracking down the guilty murderer through investigation and an autopsy. So large is the scope and substance of The Witcher that it can begin to get a little daunting, even for hardened RPG veterans. Admittedly the Track Quest option helps significantly, but it does reduce the game to little more than fed-ex'ing between checkpoints in a run-of-the-mill manner.
Like many ambitious RPGs before it, The Witcher can occasionally be a tricky game to persevere past the frequent little shortcomings. Often you'll have to kill time, however the necessity of discovering a campfire to rest and meditate often makes it easier for Geralt to drink himself into an oblivion and waste a few hours. Given the effort poured into The Witcher since its announcement back in 2004, it's also a little disappointing to see the same old character models repeatedly used. You'll often find yourself walking amongst the same downtrodden paupers, twins of the clergy, and women of the night. Using AI to provide daily routines and make important NPC decisions such as where to shelter from the rain, trying to track down specific individuals can be a frustrating affair. The appearance of a 'Day 1' patch suggests the developers are well aware of such issues, so there's some hope CD Projekt can continue refining the game until it fully realises its wider potential.
Scoring
-
Graphics:
86%
-
Sound:
85%
-
Gameplay:
86%
-
Originality:
79%
-
Longevity:
82%
The Witcher's quality emanates from the understanding CD Projekt have held on Sapkowski's work. Engaging and thought provoking throughout with a rich gameworld that is effortlessly layered, The Witcher matches the style and substance typically associated with a Bioware RPG - perhaps the finest recommendation we can make.
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Added:Fri 23rd May 2008 12:22, Post No: 8
I really enjoyed this game, rely worth the money I paid for it.
Added:Fri 16th May 2008 01:02, Post No: 7
I am still very new to the game...but I have to say as far as RPG's go, this is by far the best I've played. I have taken to writing down some of the decisions you make so I can go back through a second time down a different path.
Added:Thu 27th Dec 2007 20:08, Post No: 6
Very awesome rpg. Probably best I've played, and possibly more fun than some of my favourite Zelda games. I'm still working through it. If you have the hardware for it, and run it full settings at 1080p with 4xAA its a very pretty game as well. Decisions actually matter in this game, and theres always something to do; all the quests are related to the overall story. Character development is near perfect, with unique skills, instead of more strength, speed, health, etc. Oblivion crap. Potions are not like the Oblivion crap either (heal, restore magic). Instead the are all unique effects, with interesting descriptions (Wolverine - increases damage when the moon is high, or Black Blood - turns your blood to a poison so monsters that bite you become poisoned badly, etc).
Added:Mon 19th Nov 2007 05:46, Post No: 5
Amazingly real cause vs effect. You cannot walk the straight and narrow in this game with out seeing that it becomes the fanatical and short sighted. I loved agonizing over every decision simply because I knew deep down people would die as a result of it. My best moment was at that the Knighting by the Lady of the Lake sorry if thats a small spoiler.
Added:Thu 15th Nov 2007 19:43, Post No: 4
Good game..i played it full detail in an core2duo 6600 with ATX1900XTX 256MB and 4MB RAM
Added:Fri 09th Nov 2007 11:09, Post No: 3
Great game despite some negative critics. No matter what this game has truly set a new standard in realistic storyline, mature decisions ect. Really cool
Added:Sat 03rd Nov 2007 04:24, Post No: 2
"Admittedly, the prolificacy of fantastical cussing ("Your mother blows dwarves") looses its edge after awhile and lends a comedy undertow that probably wasn't intended, but overall The Witcher feels suitably dark with a gritty, mature story to tell." But of course it was intended. You should really read the books, they're worth it and you'd have a better feel for the game as well. This world is not just gritty. It can be really funny sometimes...
Added:Thu 01st Nov 2007 16:49, Post No: 1
Thanks to the devolpers that made a game that will run on my older computer. My processor is under the minimum requirement, but the graphics card is decent. The game runs low framerate, but still looks amazing even with 1024x786 no AA. Textures vary and keep it interesting. Combat is reminiscent of Jade empire and nothing new. Character development is pretty good. I enjoy the openness of it, it reminds me of a structured Oblivion (in a good way) 88% from me.