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Submitted by Chris Leyton on October 22 2005 - 13:51

TVG comes out to play with those Coney Island boppers in Rockstar Toronto's adaptation of the 1979 cult movie...

'Warriors! Come out and play!' shouts the leader of New York gang The Rogues during the conclusion of the 1979 movie The Warriors, and twenty-six years after those words were first spoken, Rockstar Toronto's debut title under the Rockstar name is finally released this week on Xbox and PlayStation2. Amazingly the licence to develop a game based on the cult film was first acquired by Rockstar in 1998, only a year after the establishment of the company and it's taken seven years for a final game to be released. The brawling genre has been a comatose duck since the jump from 2D to 3D gaming ten years ago; gone are the classic titles such as Double Dragon and Streets of Rage, confined now to chapters in history. Titles such as Capcom's Beatdown: Fists of Vengeance have largely tried and failed to progress the genre from days of old, so can Rockstar buck the trend?

Following an intro that closely mimics the movie, players are introduced to the overview of The Warriors: a truce is called amongst the gangs of New York by Cyrus, the leader of the cityâ??s biggest gang who calls a meeting of all the gangs to discuss the idea of uniting and taking over the Big Apple in it's entirety. Sadly Cyrus never gets to see this happen as he's shot and killed during his speech to a crowd of thousands. With the Coney Island gang, The Warriors blamed for Cyrus' death, the group of nine has to make it back to their turf all the way from the Bronx with all of New York's gangs hunting them down.

The Warriors videogame follows the events leading up to that fateful meet, with the initiation of 'Writer' (read graffiti artist), Rembrandt, and beyond that death of Cyrus. These early stages of the game, which can be played with either one or two players, act as tutorials with the introduction of the combat systems and other gameplay elements including smash 'n' grab raid, stealing car stereos, tagging The Warriors name on the walls of Coney, mugging pedestrians, and if theyâ??re really unlucky resisting arrest from the NYPD. The Story Mode is made up of twenty-three chapters, some of which are broken down into sub-chapters, and see various members of The Warriors build up the reputation of the gang by first off gaining supremacy over all of Coney before getting their name around the city as a whole. Being a gang they have their own base of operations in the west side of Coney Island, and itâ??s from there that player can access the trademark Rockstar wealth of options from story progressive missions, Flashback Missions that chart the origins of the â??Boppers from the C.I.â??, access the Rumble Missions (which weâ??ll go through later), and further pump the gang up with San Andreas style exercises.

With digital reproductions of two Coney landmarks, the Cyclone roller coaster and the Wonder Wheel, and a cast of character models that closely resembles (in some cases eerily so) the original group of actors, The Warriors videogame is a visual treat for fans of the 1979 film. Teaser trailers for the game have already done much to show off Rockstar Torontoâ??s hard work in digitally reproducing key sections of the film into the videogame, including Cyrusâ?? famous â?“ and last â?“ â??Can you dig it!â? speech. A dark and impoverished atmosphere is created throughout the game, something which isnâ??t helped by some of the deeds committed by the player as they make progress back to Coney Island. Smashed glass, battered cars, and the sight of graffiti-laden walls all help to create an almost tangible world for the player, especially when they are the perpetrators!

At its core, The Warriors is of course a brawler and as such a strong and fluid combat system is of the utmost importance; as well as the standard fare of kicks, punches, and combos, members of the gang can throw their opponents around be that through the air, trash or head first into a solid wall. Ouch. All of these moves can be accomplished fairly easily thanks to the control system, which for the most part is solid and responsive though there was the odd occasion when the characters would lock onto a target and hesitate to drop their attention from that particular enemy. Teaming up with the other members of the gang are also possible by grabbing an enemy and hold them in place so a fellow â??soldierâ?? could head butt, elbow punch or just generally beat the victim to the ground. Just to emphasize the brutality of certain moves there are occasions where the camera changes to a more suitable angle and slows the action down; did we happen to mention that The Warriors (like the movie) is only suitable for those 18 years and above and certified by the British Board of Film Classification?

Having such an appetite for destruction builds up a Rage Meter that when filled can allow that Warrior to unleash a tirade of blows against an unfortunate victim with more power than before, temporarily at least. If however hand-to-hand combat isnâ??t quite a playerâ??s style then there are plenty of glass bottles, bricks, Molotov cocktails and other melee weapons to make use of around the streets.

As weâ??ve already mentioned, The Warriors is also a little more than just a straightforward brawler; Rockstar Toronto have added more than a few mini-games that offer greater variety in gameplay from the â??unscrewingâ?? of car-radios by madly revolving analogue sticks, getting to the finer points of mugging people by trying to get the controller to vibrate, or even trying to escape from certain gangs during the latter sections of the game by timing the characterâ??s jumps and charges as they run. In short, the action never really stops, not even when a little stealth creeps into the gameplay. Thatâ??s right, The Warriors also has stealth tactics built into the gameplay, but before you roll your eyes and tut on how only Sam Fisher can get away such strategies, letâ??s explain one or two things: stealth in The Warriors really works, itâ??s integral to the gameplay, and furthers the sense of immersion for the player. A command system is also integrated into the game, which enables gamers to issue their fellow gang members with a series of orders from â??Wreck-em-Allâ? (attack everyone) to â??Letâ??s Go!â? (follow.) Such decisions are followed closely by the others, and by issuing them by clicking the analogue sticks, they can even be ordered when the playerâ??s character is on the run.

In the alleyways and side-streets of underworld NYC, or any other city for that matter, shadows are prevalent, and The Warriors must use them to their advantage throughout the game but even more so after Cyrusâ?? death. Learning how to effectively escape from the police or other gangs is vital to progress successfully through the game, and itâ??s always worth paying attention for some dark corners to hide in until the heat goes away. Such sections are often quite tense, and feel like a game of cat and mouse, which is only further enhanced when played co-operatively with another player. In cases where players find themselves running from their enemies theyâ??ll often be up against several opponents, which can get too much for a lone Warrior. Badly beaten, players can replenish lost health with the help of â??Flashâ??, the native drug in the game that they can find during smash â??nâ?? grabs at Pharmacies, in hidden areas of the gameworld, or from dealers that sell it for twenty bucks a pop â?“ expensive if there are no radios to steal or stores to raid.

Like every brawler title in the history of videogame, The Warriors is much more fun to play with a second player, and like several elements in the game there are definite links to the golden age of the genre. Staying in close proximity with each other the screen remains whole, but when the two players move farther apart a vertical line breaks the screen enabling gamers control over their own cameras, removing the distance limits integrated into other brawlers. The level of tension in the game is also increased when played with a second player, especially when one has been arrested and the pressure is on the other to escape the police and then free their companion.

Extending the longevity of the title beyond that of the Story and Flashback Modes, The Warriors also has a collection of mini-games as a Rumble Mode that offer single-player, versus and co-operative options. Whilst a majority of them deal with brawling right from 1-on-1 through to 9-on-9 gang wars, a certain few of them enjoy a level of dark humour such as the Wheelchair Races or The Warriors take on popular Multiplayer gametype, King of the Hill. Such a varied list of gametypes look set to prove a popular pick-up-and-play feature of the game, especially since the Rumble Mode is integrated into the Single-Player game (available from the Hangout) as well as from the main menu.

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  • Graphics: 86%
     
  • Sound: 88%
     
  • Gameplay: 89%
     
  • Originality: 84%
     
  • Longevity: 83%
     
Overall Score: 8/10
Considering this is the first time that Rockstar have developed a movie adaptation, The Warriors is an achievement to say the least, and Rockstar Toronto have managed to create a game that will stir interest from gamers and fans of the movie itself – and is guaranteed to stir up the more conservative types. Rather than produce a generic action title and slap on the name of the movie (with soundtrack), Rockstar have done exactly what you’d expect them do: break down the movie into it’s core elements, expand upon the origin story, add a range of side-missions that add an extra incentive to progress through the narrative, get the visual and audio ambience of the film, and throw in that special Rockstar polish.

In short The Warriors is a brutal game that takes what is now perceived to be a camp cult movie and places the story back where it should be – on the edge. The question is this; does The Warriors mark the re-birth of the brawler or a satisfying movie adaptation?

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By: jhonny586

Added:Wed 06th Jun 2007 00:16, Post No: 13

this game is cool


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By: Anonymous

Added:Wed 06th Jun 2007 00:11, Post No: 12

anymos dont u have a millsberry


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By: Anonymous

Added:Sat 26th May 2007 21:39, Post No: 11

this game was so cool i hope they make a sequal to it


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By: Anonymous

Added:Mon 21st May 2007 09:37, Post No: 10

i have the ps2 versioin but i like the xbox versioin better


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By: Anonymous

Added:Mon 30th Apr 2007 20:34, Post No: 9

this game is pure magic, its sooooooooo fun.


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By: Anonymous

Added:Thu 15th Mar 2007 19:30, Post No: 8

THE GAME WARRIORES IS OFF THE HOOK


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By: Anonymous

Added:Tue 13th Mar 2007 23:00, Post No: 7

The PS2 warriors is awesom but i'm trying to get the PSP versioin


By: Lil Scar

Added:Sun 04th Mar 2007 01:21, Post No: 6

dis game iz of da chain


By: Stigmatic

Added:Tue 27th Feb 2007 20:21, Post No: 5

i hope they didnt make this one gay...the one on PS2 was really cool, i liked jacking car stereos.


By: SegaBoy

Added:Mon 26th Feb 2007 00:26, Post No: 4

You need two PSPs


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