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Submitted by Chris Leyton on April 7 2009 - 14:47

EA offers a more tactical approach in its attempt to adapt a cinema classic...

Forget the fact that the original was nothing more than a poor man's GTA; ignore The Godfather tag and the fact it's loosely based around one of the most iconic films in movie history; look beyond the woeful presentation, shoddy driving and gunplay.  Provided you can manage this, then you may just find that The Godfather II offers a surprisingly enjoyable insight into the tactical demands of being a Don and mafia life.

The ties to Francis Ford Coppola's essential sequel are tenuous at best.  Following an arrival in Cuba between the various families, the fictional protagonist from the first game, Aldo Trapani, is killed and it's up to you to take control of the Corleone's operations and expand them across New York, Miami, and Havana.

From the first mission any optimism for a semi-decent open world action title is quickly thrown out of the window.  Despite the fact that The Godfather II has been developed specifically for the Xbox 360, PS3 and PC, the game looks as though it's still based on the original game engine which was compromised by last-gen formats.  As a result, The Godfather II looks terrible and is far from the usual gloss we've come to expect from an EA title.

The experience isn't helped by the thoroughly unremarkable shooting action and unrefined driving gameplay, which is bland beyond belief and shows very little signs of advancing the format from the open world genre's early days.  The Blackhand combat system makes a return allowing you to punch, headbutt, and stick a few well placed knees to the nether regions to force people to submit with flicks of the right thumbstick and pulls on the shoulder triggers.  Although we're loathe to praise the game's presentation or direction, the ability to throw punches and force a surrender while cutting to cinematic camera views is a neat touch.  We're also quite fond of the cop system, which places the emphasis on the location in which the incident took place and eye-witnesses instead of instantly narrowing in on you .

Fortunately, EA's decision to ditch many of the original's blueprints and concentrate on a concept that stands on its own merit is commendable.  This is all tied to the implementation of the 'Don's View', which although not exactly profound, does at least steer The Godfather II away from being just another GTA wannabe.  The concept takes the idea of taking over businesses, crime rings, and rackets of the original, but does it in a much more effective manner.  Simply hitting the start button swoops the camera to a birds-eye perspective of the various cities featured in the game, providing the perfect vantage for carrying out a mobster's dirty work.

Amassing your family of made men and gradually taking over crime rings and rackets is the formula for success.  Made men specialise in a variety of different skills, such as safe cracking or demolitions, which in turn provide the means to taking over rival businesses.  Gaining control of each of the businesses in a certain crime ring not only provides a daily income but also endows you with various bonuses, such as bulletproof vests and brass knuckles.  By taking over all of a rival family's businesses you can begin to track down the members of the family, marking them for assassination before ultimately taking down their compound and wiping them off the map for good.

Once control over a business has been established you'll need to shore up its defences, either by keeping a made man present or allocating a number of guards - although obviously this incurs a cost against your daily income.  This constant flow of attack and defence is at the heart of The Godfather II, and the very reason why it's vastly superior to its predecessor and worthy of standing on its own in the open world action genre.  There's an element of the best gangster films in its portrayal, with strategies such as sending a group of made men to bomb an opponents business to serve as a decoy to a genuine takeover attempt of another premise.

Of course, anybody who's watched a mafia film or seen an episode of The Sopranos will know the importance of favours.  Carrying out tasks for various individuals, from random people on the streets to the upper echelons of the CIA, will in turn provide numerous benefits, from locations and details on rival family's made men to other benefits such as calling off the cops, putting a rival made man behind bars, or rebuilding a bombed business.  The way in which the various rewards are tied to progress in the game serves as a satisfying gameplay dynamic.

Despite its qualities, there are problems.  Certainly when trying to take over the larger premises, hunting down the owner is exacerbated by the main character's inability to interact with the environment.  It can all bit a bit long-winded and you're constantly bemoaning aspects such as why the character can vault over certain obstacles, but is unable to save himself five minutes and nip over a ledge.  This stilted main gameplay does a lot to detract from the qualities EA has managed to introduce.  If EA could have offered a higher level of primary gameplay with the visual quality of Dead Space, then The Godfather II could have been an unstoppable proposition.

We'd also suggest that the game's pace tends to lag towards the middle sections as you become embroiled in the game of cat and mouse.  The lack of any standout scripted gameplay events hinders the overall flow, and we feel that the odd occasional sequence could have dramatised the standard gameplay a little.

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  • Graphics: 52%
     
  • Sound: 80%
     
  • Gameplay: 75%
     
  • Originality: 75%
     
  • Longevity: 64%
     
Overall Score: 7/10
Although it's difficult to look beyond The Godfather II tag, we found ourselves pleasurably surprised by the direction that EA has taken.  Far more enjoyable than its predecessor, The Godfather II presents a sufficiently different take on the open world formula to make it worthwhile - just forget the fact its based around Coppola's classic.

 

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User avatar
By: Anonymous

Added:Thu 23rd Apr 2009 21:47, Post No: 13

Score: 0

For goodness sake this game is awful. The horrendous graphics that lack everything are a disgrace to EA. The 'Family System' is ridiculous as it is locked at the start. The different attributes of your 'Made Men' are idiotic a you can simply dissmiss one of your current party, hire the 'Bruiser' for instance, smash the door and get your old party member back. Beside the money there is no penalty for 'dying' and you can easily assault the buliding you were beforehand and take over the buisiness. As for 'Aldo' the protaganist from the original game, he looks nothing like anyones original character so there was no point of him being in the game anyway. A terrible sequel. 1/10.


User avatar
By: Anonymous

Added:Wed 22nd Apr 2009 14:57, Post No: 12

Score: 0

Although the strategy and balancing of running rackets in The Don's View sounds like a good addition, I seriously have to question whether a game which has "woeful presentation, shoddy driving and gunplay" is really deserving of such a good score?!


User avatar
By: Anonymous

Added:Tue 14th Apr 2009 12:03, Post No: 11

Score: 0

i love godfather 2 it simple the best game ever you conplainers have no idea the work that goes into making a out of this world experiance.

The game is so much better than grand theft auto blowing up people is so cool ,m cant wait for godfather 3


User avatar
By: Anonymous

Added:Wed 08th Apr 2009 22:50, Post No: 10

Score: 0

Game is good, alot better than the first one but it is very lacking in the graphics department. I would have expected these graphics 2 years ago, and as for the cars, they look terrible and they drive even worse. Could have put similar physics to GTA IV cars in the game. Sound is excellent and so is the voice acting. It's great more of this game type apart from just GTA, but come on lads, you's could have put some work into the visual aspect of the game!

Even with it's flaw's, I will keep on playing this game and hope that the Godfather III will blow us away!


User avatar
By: Anonymous

Added:Wed 08th Apr 2009 10:10, Post No: 9

Score: 0

how long is this game


User avatar
By: Anonymous

Added:Wed 08th Apr 2009 04:49, Post No: 8

Score: 0

I'M READING ALOT OF NEGATIVE REVIEWS! I THINK THE GAME IS VERY GOOD, I ENJOY IT, AND ITS BETTER THEN THE FIRST WHICH WAS GOOD. GTA IS AN AWESOME GAME, BUT AT LEAST SOMEONE ELSE IS TAKING THAT CONCEPT AND DOING THINGS WITH IT TOO. AND HOW OFTEN DO WE GET A GTA GAME. BE THANKSFUL THERE ARE OTHER GAMES OUT THERE TO KEEP US BUSY GEEZ


User avatar
By: Anonymous

Added:Wed 08th Apr 2009 01:27, Post No: 7

Score: 0

I cant believe all this garbage i'm reading. These reviews are so stupid. First of all, the graphics are great if you ask me, and i've played all the newest hyped up games. The gameplay is as original and fun as the first one and i personally say its GTA 4 times 10. These reviews are [#@!?], get the game


User avatar
By: Anonymous

Added:Tue 07th Apr 2009 22:54, Post No: 6

Score: 0

LMFAO. If you just looks past every aspect and feature of this game, you will enjoy it. HAHA don't think so.


By: Glyndwr

Added:Tue 20th Jan 2009 17:22, Post No: 5

Score: 0

Test 2


By: tom

Added:Tue 20th Jan 2009 16:33, Post No: 4

Score: 0

test


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