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Welcome

Test Drive Unlimited Review

TVG drives the open roads of Oahu and asks whether developer Eden Studios could be Atari's saviour...

By Jon Wilcox
Posted: 12/09/2006
Test Drive Unlimited

It's been a tough life for Atari in recent times; in fact it seemed that the publisher was staring into its darkest hour earlier in 2006 when Chairman Bruno Bonnell announced that it would be selling off IPs and internal studios. But with the release of Eden Studios' Test Drive Unlimited on Xbox 360 (PS2, PC, and PSP versions are due before the end of the year), and the forthcoming 2007 reawakening of the Alone in the Dark brand, things may be on the way back up for the outfit...

Set on the third largest island of Hawaii, Oahu, Test Drive Unlimited is the first ever MOOR (that's Massively Open Online Racer for those of you unfamiliar with the Atari-trademarked term). What this means in English is that the game features about 1000 miles of open roads that weave their way across the island from the spine-like mountains down to the capital Honolulu, ready for players to explore and compete around as and when they wish. Hopefully that fact alone will help put into context the scope of sheer gameplay that Eden Studios has distilled into a single videogame. Forget about selecting a specific race from a list and entering it, Test Drive Unlimited allows you to literally drive to the location of the race or a manufacturer's showroom - even if it's on the other side of an island over 44 miles in length! Scope, scale, and ambition are the three key words in describing Test Drive Unlimited - but aside from providing a whole island and a network of roads to explore, what does Unlimited have to offer in terms of gameplay?

Over 140 vehicles including supercars and superbikes, are available to take for a test drive in the game, from the likes of the modest offerings from Ford and Audi, through to the sporting juggernauts of Ferrari, Kawasaki, and Lamborghini. Each of the manufacturers has its own garage located in Oahu, where gamers can drive-in, have quick look under the bonnet, and take for a quick spin around the block before deciding whether to make a purchase. Whilst Test Drive Unlimited doesn't have the breadth of cars on offer compared with PGR or Gran Turismo, it does have sufficient depth for players to enjoy. Not only that, but the cars are replicated to great effect, as you'd expect from a next-gen title; care and attention has been made not only to the exteriors, but also to the interiors too...perhaps it's for this reason that damage modelling disappointingly hasn't been added to the licensed vehicles? (it's worth noting that the generic AI-controlled cars and trucks of Oahu do feature damage models). Besides buying cars from dealerships, Test Drive Unlimited also has a 'Trade' function that allows players to buy and sell cars in a wheeler-dealer Frank Butcher sort of manner to other gamers, offering and expanding the sense of community that runs through the game.

In any racing title, one of the key features is the handling of the vehicles; too heavy, and the experience is sluggish; too light, and it's like racing on ice. With every iteration and build of Test Drive Unlimited, including the two demos released over Xbox Live Marketplace, the handling has improved. Arguably sluggish to begin with, the cars now zip through the island with joy, though there remains a definite weight behind them that strikes a solid balance. Furthermore, each of the cars feel different; there's a uniqueness about them that we now take for granted in contemporary racing titles.

If there is one disappointment, it's that the same can't be said for the handling of the motorbikes in the game. It was always going to be a tall order for the developers to create a title that would replicate the sensations of driving a car and riding a motorbike - even Polyphony Digital couldn't do it in Tourist Trophy - but travelling on two wheels in Test Drive just doesn't feel quite as real as it should. For instance, leaning into corners feels too linear, as if the rider was merely tipping their head to one side; of course the incredible acceleration that you'd expect from a superbike is evident, leading to some altitude-attaining leaps over the brows of Oahu's ridges and hills, but on the whole the motorbike side feels a little too artificial.

However, Test Drive is more than just taking a ton of cars around a tropical island, it's about competing in events, both single and multiplayer, in order to win more money with which to expand upon our virtual car collections. In a game as expansive as Test Drive Unlimited, it would be all to easy for the gameplay to get repetitive thanks to a samey objectives and challenges - though this is one pitfall that Eden has avoided with ease. Variety and depth are there for everybody to see and experience first hand, with short, mid, and long-distance events to take part in. From the standard "first to finish" races, Unlimited breaks out into a number of different race types including Speed Camera, Time Challenges, Hitchhiker/Top Model events (where players have to drop off a passenger with a certain time limit and keep their driving skills as high as possible), and lengthy Drop Off missions where time isn't a factor - but the condition of the car by the time they reach their destinations is.

Far from being the sort of menu-based selection system of Project Gotham Racing, Test Drive Unlimited follows the likes of EA's Need for Speed Underground model of enabling player to drive to the location of an event through the use of waypoints. Not all of the missions are visible at first, but the strong sense of progression continues as more and more are unlocked throughout the player's experience.

One of the first and arguably one of the best online experiences on the original console, Project Gotham Racing 2 set the standard for others to follow in terms of lobbies, leaderboards, and quite honestly, Xbox Live. Bizarre Creation's follow-up on Xbox 360 pretty much offered an 'as expected' experience, and it's taken until Test Drive Unlimited for a serious contender to emerge. Like the Single-player game, Multiplayer waypoints are scattered across the island that act as track-specific 'lobbies', with both Player and Ranked races available. And like the solo events, traditional races are joined by the likes of Speed Camera objectives, so there's a range in the sort of gameplay on hand. But multiplayer in Test Drive Unlimited goes beyond a traditional set up; as they drive around the roads of Oahu in Free Ride mode, players will be given real-time positions of other gamers, which allows them to head over and issue Instant Challenges for a race. Once a challenge has been accepted, players can then plot the course out onto the map very quickly, with the race following a matter of second later. Adding the functionality really expands upon freedom of the game for players, an unpredictability that really hasn't been seen in multiplayer games before.

The integrated multiplayer modes are quite frankly genre defining, prompting the use of the Massively Open Online Racer acronym by Atari. Seamless by its very definition, Test Drive Unlimited's multiplayer experience is integrally interwoven into the very fabric of the game, there's no such thing as 'Single-player' and 'Multiplayer' modes in the traditional sense.

With such an open environment to play around in navigation is key. For Test Drive Unlimited, Eden uses 'GPS' technology that charts routes between the player's position and every key location and challenge in the game. As in real-world systems, GPS in Test Drive Unlimited is accompanied by audio-based directions such as "At the next intersection turn left" and a number other such lovingly crafted phrases. Destinations are easily plotted through the Google Earth-like map integrated into the game, so you'll never get lost either. Working like GPS, the navigation system works out the shortest route, and takes into consideration one-way systems, etc. In other words, it'll audibly remind you if you go down a street in the wrong direction.

There's a strong sense of progression about the Test Drive experience; not only from the point of view of the different class of cars, something that's been done frequently in a number of racing franchises, but also from what is probably the best example of integrating Achievements since the launch of Xbox 360. Dished out in a well thought out learning curve, progress is measured in a number of different ways from the number of cars owned, miles driven, and the number of different roads that have been explored. Regarded as everything from Rookie to Champion (and everything in between), a player's status is directly linked to the number of Gamerscore points earned.

With the integrated online leaderboards of the single-player events, coupled with the infinite possibilities of multiplayer, longevity is one concern that, well, isn't a concern of Test Drive Unlimited. Guess that's where the name comes from. Players can also form their own Car Clubs (for a virtual price), and also exchange new routes by using the various Diners throughout the island. Atari has also promised that Downloadable Content will be supported for the game, which we'd guess will come in the form of new cars, so the lifespan of Test Drive Unlimited may very well be just that - Unlimited...or at least until they decide to do a follow up.

Scoring

  • Graphics: 85%
     
  • Sound: 84%
     
  • Gameplay: 83%
     
  • Originality: 92%
     
  • Longevity: 83%
     
Final Score 8/10
What Test Drive delivers in its multiplayer functionality is what Need for Speed Underground failed to achieve three years ago. Whilst it may not be quite as polished in some respects as Bizarre's PGR3, the open structure of Test Drive Unlimited has meant that it hasn't so much pushed the boundaries for next-gen racing - it's blown them away. Looking at the game like that, it's easy to see that Eden are planning on doing exactly the same thing in 2007 to the survival-horror genre with Alone in the Dark. The developer could very well be the golden goose for Atari - let's just hope that Eden doesn't share the same fate as that bird...

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By: wille

Added:Fri 06th Nov 2009 16:34, Post No: 158

they best game!!!!!!!!!!!!!!!!!!!!!!

 

 

Bets!!!!!!!!!!!!!!!!!!!!!

User avatar By: Anonymous

Added:Sat 24th Oct 2009 21:39, Post No: 157

well i need directions to aston martin garage on test drive ublimited so cn any one help

User avatar By: Anonymous

Added:Mon 28th Sep 2009 03:35, Post No: 156

i only had dis game for a week and i aint even playd it once coz of dis server problem.....

User avatar By: Anonymous

Added:Thu 16th Jul 2009 17:15, Post No: 155

ive only been on tdu for a couple of months, and now that i truely like it alot,,,,server problems!  being its my first time to expierience this problem you would think i wouldnt be to mad ,but ive got friends who have played for a couple of years and they said this has happened before. then i went online and ir says you all are fixing the problem,,,,,,,,,,,,,that was in 2006.  im sorry, but how long is it gonna take, or will it ever be fixed RIGHT.     upset gamer

 

User avatar By: Anonymous

Added:Sat 11th Jul 2009 02:27, Post No: 154

I cannot get the latest updates for the testdrive I got.. I just bought it, talk about waiting till its old news. lol..anyway I downloaded the latest patch available online from the test drive site .and yet when I try to go online it says once again that I need to update my game to go online..what todo?>

 

User avatar By: Anonymous

Added:Fri 20th Feb 2009 01:55, Post No: 153

game's stupid as [#@!?]
 
lol not really but I just want to pwn around and the AI for civilian cars really blows so yeah, you can be goin a buck fifty on the wrong side of the road but closer to the right side than off the road, yet when you swerve to the right side of the road 7/10 times the car comming the opposite way (the reason you swerved into the other lane) desides to be a total retard and attempts to "dodge?" i guess but runs strait into ya like a total [#@!?] idiot.

User avatar By: Anonymous

Added:Wed 21st Jan 2009 03:20, Post No: 152

oh and just a short message to anyone with problems connecting to the tdu servers, theres nothing wrong with them what you need to do is get a better/faster broadband connection with an upload speed arround 1mb or higher and youll have less problems playing the game online.

i use virginmedia on there 20mb service and have 0.1% bad connection and 99.9% good connection to the tdu servers so try upgrading from sky broadbands free broadband service as its way to slow in fact try switching from bt to cable its way faster.

User avatar By: Anonymous

Added:Wed 21st Jan 2009 03:13, Post No: 151

and where is this viper concept car, ive had the game since september 2006 and havnt yet seen any concept viper challenges or for that matter concept vipers.

User avatar By: Anonymous

Added:Wed 21st Jan 2009 03:11, Post No: 150

lol megapack is for pc the packs 1 to 6 are for the 360 and if your friends were wise enough to download all the free cars they would be able to see your cars from the car packs.

User avatar By: Anonymous

Added:Tue 20th Jan 2009 19:05, Post No: 149

When u say they see your car orange and yellow. Its because you have the carpack called the ''megapack'' they need to buy/install the ''megapack'' and then they can see what cars you see ;)

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