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Test Drive Unlimited - Hands On Preview
Atari's Test Drive Unlimited leaves us gasping for MOOR...
By Chris LeytonPosted: 03/08/2006
Test Drive is a franchise that's been around for a long time, making its first appearance, courtesy of the defunct Accolade Entertainment, back in 1987. Since then the racing series has undergone many transformations, spin-offs and changes that have witnessed no less than 15 different titles in 19 years (not including the countless Car Disk/Scenery Disk and other expansions).
Undeniably a prolific brand, since making the jump to Infogrames (and later Atari), the series has ultimately failed to find its way back into gear, watching helplessly as the likes of Need for Speed burst past and drift into the horizon. With a long-forgotten franchise and a publisher that's seen better days, it would be easy to dismiss Test Drive Unlimited as yet another false start for the franchise; however, both Atari and Eden Studios are out to prove us wrong, with a next-generation racer that dares to be a little bit different.
With a demo released on the Xbox Live Marketplace during E3'06, you've likely already got a handle on what to expect from the game, but what you're probably unaware of is just how much the game has come along since then.
Set on the Hawaiian island of Oahu ("Gathering Place"), Test Drive Unlimited instantly marks itself out from the crowd during the opening stages. A stylish introduction sequence depicts the main character's journey to Oahu, allowing the player to select from eight pre-determined characters lining up in the airport's departure gate. Touching down on the strip of Honolulu International Airport, a sizeable sum of $200,000 is provided to get you off the ground, purchasing your first base of operations and a vehicle to start making your claims.
Acquiring your first house and car from the limited selection initially on offer leaves you with little in the bank, so it's time to take up the challenges scattered across the island. One of the first of many smart touches to appear in Test Drive Unlimited is the 'Google Earth' inspired GPS/Map feature, which allows you to stylishly pan out from your car to an aerial view of the island in a matter of moments. Clever little nuances continue to proliferate throughout Test Drive Unlimited, such as the 'Chronopack' which easily allows you to compare performances of your cars on the roads, or the subtle ability to adjust the height and position of the driving seat.
Test Drive Unlimited presents a wide variety of challenges to choose from, including traditional races, time challenges and more obscure tasks such as giving hitchhikers a lift. Classified into the archetypical Gold, Silver and Bronze rewards, your performance is also ranked on Xbox Live Leaderboards - just a taster of the full online options on offer! Eden Studios have also embraced the idea of Xbox Achievements into the actual game design, creating a tiered level structure based around a wide number of objectives such as collecting cars, completing challenges and racking up a certain amount of miles.
With over 100 sports cars and motorcycles available from 35 different manufacturers, Eden Studios have put the focus on delivering an authentic experience for each and every one. Dealerships for the different manufacturers are scattered across the island, each of which have been modelled on the same designs and architecture from real world locations. Test Drive Unlimited is a game you'll want to play from the interior view, simply to admire the lengths at which Eden Studios have gone to ensure the authenticity of each motor. There's a solid, convincing look to the cars, along with a heightened sense of immersion provided by the working gauges, windows, radio and GPS devices. Dealers aren't the only locations on Ohau, however, with Tuning Shops providing Upgrade Packs to improve the performance of a car and Paint Shops the place to add custom motifs and designs.
One area that has improved immeasurably from the E3'06 demo is the actual handling of the cars. There seems to be a much greater sense of distinction and diversity of the vehicles we've collected so far; it's probably not quite yet to the same standards as Project Gotham Racing 3 or Gran Turismo 4 yet, but we have every confidence that Eden Studios will continue to refine this before the September release. The French studio has also been hard at work on the game's collisions, which utilise the Havok physics engine to ensure there's a real sense of impact and weight behind accidents. Although non-descript civilian cars feature damage, the licensed cars available to the player are strangely indestructible - though Honolulu's finest police officers will hunt you down and issue fines if you've been causing too much mayhem on the Oahu roads.
All of this lavish praise comes without mentioning the game's biggest feature, a feature of such significance that Atari have had to invent a new genre to accommodate it. Dubbed MOOR or Massively Open Online Racing, the introduction of a new genre during a game's promotion and marketing is typically cause for concern, a sign to treat with some cynicism; however, Test Drive Unlimited appears to be an exception to this rule. The merging of on- and offline racing promises to be a revelation to the racing world, it's what EA, Bizarre Creations and everybody else making racing games should have been doing and likely to become the new standard for others to follow. Forget multiplayer options extending to a handful of game types chosen from the main menu, Test Drive Unlimited keeps everything in the one environment, with multiplayer and single-player challenges on the same map. Constantly rendering the seven closest players, Eden appears to have struck a compromising technical balance that creates an entirely convincing illusion.
Although Test Drive Unlimited should provide a comprehensive offline experience, it's online where the game will really impress. Beyond the actual art of competing against fellow humans, players can also buy and sell used motors between one another; create Car Clubs (essentially Clans for racing fans) to compete in organised competitions and even create Custom Challenges for other players to attempt, selecting entry fees and laying down a wager on the outcome. With plans to support regular additional downloadable content via Xbox Live Marketplace and compatibility with Microsoft's forthcoming wireless steering wheel, Test Drive Unlimited should be a game that lives way beyond its release date.
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Added:Fri 06th Nov 2009 16:34, Post No: 158
they best game!!!!!!!!!!!!!!!!!!!!!!
Bets!!!!!!!!!!!!!!!!!!!!!
Added:Sat 24th Oct 2009 21:39, Post No: 157
well i need directions to aston martin garage on test drive ublimited so cn any one help
Added:Mon 28th Sep 2009 03:35, Post No: 156
i only had dis game for a week and i aint even playd it once coz of dis server problem.....
Added:Thu 16th Jul 2009 17:15, Post No: 155
ive only been on tdu for a couple of months, and now that i truely like it alot,,,,server problems! being its my first time to expierience this problem you would think i wouldnt be to mad ,but ive got friends who have played for a couple of years and they said this has happened before. then i went online and ir says you all are fixing the problem,,,,,,,,,,,,,that was in 2006. im sorry, but how long is it gonna take, or will it ever be fixed RIGHT. upset gamer
Added:Sat 11th Jul 2009 02:27, Post No: 154
I cannot get the latest updates for the testdrive I got.. I just bought it, talk about waiting till its old news. lol..anyway I downloaded the latest patch available online from the test drive site .and yet when I try to go online it says once again that I need to update my game to go online..what todo?>
Added:Fri 20th Feb 2009 01:55, Post No: 153
game's stupid as [#@!?]
lol not really but I just want to pwn around and the AI for civilian cars really blows so yeah, you can be goin a buck fifty on the wrong side of the road but closer to the right side than off the road, yet when you swerve to the right side of the road 7/10 times the car comming the opposite way (the reason you swerved into the other lane) desides to be a total retard and attempts to "dodge?" i guess but runs strait into ya like a total [#@!?] idiot.
Added:Wed 21st Jan 2009 03:20, Post No: 152
oh and just a short message to anyone with problems connecting to the tdu servers, theres nothing wrong with them what you need to do is get a better/faster broadband connection with an upload speed arround 1mb or higher and youll have less problems playing the game online.
i use virginmedia on there 20mb service and have 0.1% bad connection and 99.9% good connection to the tdu servers so try upgrading from sky broadbands free broadband service as its way to slow in fact try switching from bt to cable its way faster.
Added:Wed 21st Jan 2009 03:13, Post No: 151
and where is this viper concept car, ive had the game since september 2006 and havnt yet seen any concept viper challenges or for that matter concept vipers.
Added:Wed 21st Jan 2009 03:11, Post No: 150
lol megapack is for pc the packs 1 to 6 are for the 360 and if your friends were wise enough to download all the free cars they would be able to see your cars from the car packs.
Added:Tue 20th Jan 2009 19:05, Post No: 149
When u say they see your car orange and yellow. Its because you have the carpack called the ''megapack'' they need to buy/install the ''megapack'' and then they can see what cars you see ;)