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2000 - 2001 - 2002 - 2003 - 2004 - 2005 - 2006 - 2007 - 2008 - 2009
2007
- PS3 launches in the UK.
- 3 Red Rings issue costs Microsoft $1 billion.
- Activision acquires Bizarre Creations, EA gets Pandemic Studios and BioWare.
- Bungie splits from Microsoft.
Bioshock
Bioshock's blend of FPS and RPG gameplay may not have been groundbreaking, but the way in which it enveloped players into its Ayn Rand inspired dystopia has yet to be surpassed. Genuinely unerving, Bioshock kept us gripped from start to finish and delivered a twist that few could have seen coming. A sequel is among the contenders for the crown of 2010, but without the input of the original team members we're verging on the side of caution.
Modern Warfare
Last May, Activision revealed that the original Modern Warfare had sold an incredible 13 million copies and it’s even popped back into the UK top 10 since then. Even more incredible is the fact that Activision was initially apprehensive about basing a first-person shooter on modern military conflict. How wrong the publisher was, as Infinity Ward managed to prove its keeper wrong with arguably the best six hours of single-player FPS action that the latter half of the decade can offer, as well as an online multiplayer component that successfully rejuvenated a tired genre.
Mario & Sonic at the Olympic Games
Perhaps Mario & Sonic at the Winter Olympics wasn’t the best game to ever hold an Olympic license. What it was, however, was the first time Mario & Sonic had ever been featured in a game together. A decade earlier, gamers would’ve scoffed at the idea of Nintendo and SEGA’s most bankable icons sharing the limelight. The demise of SEGA as a platform holder made the concept possible though and, despite our initial scepticism at SEGA’s projections of 4 million unit sales for the game, we’d eventually be proven well and truly wrong by figures that far exceeded the 10 million units mark.
Super Mario Galaxy
While there have been quite a number of Super Mario incarnations on Nintendo’s Wii (New Super Mario Bros. Wii, Super Paper Mario), Super Mario Galaxy was undeniably the true successor to Super Mario Sunshine in the series’ timeline. Galaxy offered the biggest step forward in the series’ history since Mario stepped into the third-dimension for Super Mario 64. This time, Nintendo upped the puzzle ante by introducing its moustachioed plumber to the gravitational effects of some bizarrely designed planetary bodies, making the most innovative platformer of recent history in the process.
Halo 3
If Halo 3 was a Friends episode, it’d be ‘The One Where Master Chief Finishes The Fight’. Of course, if you played the game on ‘Legendary’, it revealed more about precisely how John-117 ‘Finished The Fight’ (let’s just say we await his return like Cortana). As an epic space opera, Halo 3 nailed its subject matter in the same way that it nailed box office sales during day one of its worldwide release ($170 million in revenues), which topped the previous record held by none other than Halo 2. Although GTA IV and Modern Warfare 2 have since surpassed this, in many ways Halo 2 and 3 were the originators of this kind of day one super-hype.
2000 - 2001 - 2002 - 2003 - 2004 - 2005 - 2006 - 2007 - 2008 - 2009
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Added:Wed 18th Jan 2012 14:54, Post No: 24
I just read this site is being killed off !! OMG - I always read here quite a bit...
...for anyone wanting to keep up to date with Xbox news, thisisxbox is still going strong
Added:Fri 13th Jan 2012 23:53, Post No: 23
we didnt kill off arcade game's its you the video game reviewer's critisism's of these arcade game's short commings vs full on adventure/simulation games.
even in this article you describe RR on the 3DS as basicly piss poor, who the F is going to buy it now after reading what you said about it, well go figure pal its people like you who killed the arcade not us gamers.
Gwynne Dixon AKA the ARCADE GAME KILLER.
Added:Fri 13th Jan 2012 23:49, Post No: 22
thanks to people like gwynne dixon many great game's have been shuned becasue they dont like them, a prime example is the saboteur, an awsome 3rd person adventure set in WWII in paris with an irish guy called sean where you seak revenge against a nazi war lord, if you can forgive the games minour missgivings such as scanty clad women who just for the record are not naked (even with the code/dlc there only topless) the rest of the game is suprisingly enjoyable and very satisfying.
but alas the developer just like many folded and wend into liquidation cause the majority of gamers this gen go by reviews/reviewers opinions rather than actually trying the game them selfs.
just for your information gwynne, activision pretty much shut bizzare creations down almost imedietly after blur was released, if activision hadnt taken over im fairly sure bizzare would still be going and developing PGR5 as that franchise of racing had served them very well in the past ever since its incarnation on the dreamcast back in 1999 (MSR Metropolis Street Racer) also as sega were re-releasing their back catalouge of DC game's as BC are no longer with us MSR will never get a HD remake which i can assure you many people wanted but will never see.
Added:Fri 06th Jan 2012 01:53, Post No: 21
The answer your question - it may be best you go to my LINKED page (Kevin Williams - KWP)
As you can see I work in the heart of the interation Digital Out-of-Home entertainment (DOE) sector that includes amusement business. Along with this I write for a number of trade publications and publish the leading e-newsletter in the sector (The Stinger Report).
If you are interested in the trade show in the UK that will include the launch of some of the new SEHA and Bandai Namco releases for the sector - drop me an email and we can talk on how best TVG can retain our services.
Added:Tue 03rd Jan 2012 14:56, Post No: 20
It was a tricky point to make to be honest, purely because arcade gaming has become so mixed in with different genres and platforms across the years.
My main point was to say that boxed-product arcade games on consoles - the likes of Blur or Bodycount, for example - are a dying breed. Publishers will be reluctant to invest in these kinds of games in future given how poorly they've been performing of late.
I was using the reference to arcade cabinets to point out that these kinds of console games emerged from them in the first place. Also, while I'm not denying that arcade emporiums can still turn a profit in places and do still exist, it's true that their business has been marginalised and they're not the forefrunt of new gaming that they were in years past. Quite to the contrary, usually they're old games that have been upkept or refurbished (not that I don't love playing those games still - I do).
So, amusement arcade gaming has undoubtedly receeded and now boxed-product arcade console games are doomed to a similar fate. No doubt hobbyists and fringe businesses will keep the style of gaming alive, but the mass-market mainstream appeal is as good as dead.
As I point out at the end of the article though, there are still opportunities and creative possibilities to keep arcade gaming alive on consoles. Dedicated amusement arcade enthusiasts such as yourself are evidently doing a great job keeping the culture alive too (long may it continue).
Which I suppose leads me to the obvious questions: what part of the amusement arcade industry do you work for, when is this trade show, and what's it about?
Also, respect to you for picking me up on the Trocadero closure. Shame on me for not double-checking.
Added:Tue 03rd Jan 2012 01:32, Post No: 19
... Sorry but this 'comment' tool sucks.
One last point - your title was Game Over - Arcades Are Dead - which would be the point of your feature - and I have just proved that arcade gaming is far from deaf - and that point stands much better than yours :)
Added:Tue 03rd Jan 2012 01:29, Post No: 18
@Freeradical, thanks for your comments - I had created a reasonable reply to the article but for some reason the 'comment' software dose not like it.
Anyway - correction, the Troc has closed and is now only hot four crane games - all the videos are about to be moved - in London there is however County Hall, and outside of London there are a number of bowling venues and cinemas with strong FEC tendancies.
I think you may not be aware of what the moder amusement industry represents - the traditional whole machine arcade us not viable, all amusement is FEC (additional) now - arcades are secondary spend to the main venue operation - and this is not small this sees over 10,000 machines in operation.
I was in a modern Service Station recently as well as one arcade at Heathrow and they all had videos and most were sub 2001. That said - you are right that this is not as strong as it use to be (96) - but not dead and still turning a profit!
Look we have a big amusement trade show in Feburary - would you guys like us to cover it for TVG? Email me if this is of interest.
Added:Mon 02nd Jan 2012 17:13, Post No: 17
Thanks for the feedback, 'editor'. I'm aware there are still arcade venues turning a profit these days. London's Trocadero is still going strong, and you'll find plenty of arcade cabinets at any given Butlins resort - I take your point on the redesigned Weston pier as well.
These are specialised entertainment locations, however - they are some of the few remaining commercial areas where arcade cabinets continue to draw worthwhile interest in this country. It's no coincidence that they're also areas with very high levels of footfall (The Trocadero is in a tourism hot-spot, for example).
I spent a sizeable chunk of the 90s playing arcade cabinets and you'd find them everywhere from town-centre shopping malls to fast food restaurants and cinema foyers - this is no longer the case, or at least it's a lot rarer. You'd also find the newest games on these arcade cabinets with the best graphics before they were released on consoles further down the line. Where arcade cabinets do remain in this country, the offerings of new titles imported from Japan are much slimmer. Only in the very best UK amusement arcades will you find even vaguely recent titles such as Virtua Tennis 3, for example - most motorway service stations and airports harbour cabinets that were first released around a decade ago.
That was the point I was trying to make, and that point stands.
Added:Mon 02nd Jan 2012 14:35, Post No: 16
This editorial seems to miss some of the big developments in the amusement scene and the number of new openings of venues - also the brand new Weston pier that saw bumper attendance last year. Best not to write without a little research no matter what time of year!
Added:Fri 30th Dec 2011 18:53, Post No: 15
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