To create your free account, please enter your email address and password below. Please ensure your email is correct as you will recieve a validation email before you can login.
To log in to your account, please enter your email address and password below:
To reset your password, please enter your email address below and we will send you a link to reset it.
TVG steps out the shadows to get a glimpse of Sam Fisher's exclusive adventure on Xbox 360 and PC...
Announced back at last September's X06 event in Barcelona, Splinter Cell: Conviction is the fifth home console instalment in the story of Sam Fisher, and will be released exclusively on Xbox 360 and PC towards the end of the year. Back in the hands of Ubisoft Montreal, which developed the series and arguably the best instalment to date (2005's Splinter Cell: Chaos Theory), Conviction represents a massive change in direction for Fisher and fans of the triple-goggled agent. Recently, TVG saw a short demonstration of what awaits gamers in the fourth quarter release...
After five years of playing through the adventures of Third Echelon's inaugural 'Splinter Cell' agent, we all know what the franchise represents: sneaking around in the shadows with the latest Special Forces gadgetry, and the comforting high-pitched sound of Fisher's night-vision goggles wailing in the background. Ubisoft's studio in Shanghai began to tinker with the core dynamic in the fourth instalment, Double Agent, with Sam taking to the whiteout deserts of the Arctic Circle, and the addition of a 'trust-meter' that tracked his loyalty to either the NSA or a terrorist group. The results were met with limited success, especially since Ubisoft Montreal had been responsible for developing the current-generation versions of the game, which adhered more consistently to previous instalments in the series. During that time however, Montreal was also working on Conviction, which the publisher hopes will help to reinvent the series with original gameplay when it arrives in just a few months time.
Set in the aftermath of Double Agent and the PSP's 'Essentials' instalment, Conviction follows Sam as he tries to evade capture from Third Echelon and the NSA. Framed for a crime he hasn't committed, rumours suggest the kidnapping of long-standing secondary character Anna Grimsdóttír, it's up to Fisher to clear his name. Described by one Ubisoft representative as "stripping the agent from Sam Fisher", Conviction takes the agent out of the shadows and into a series of dynamic environments, where Sam has to use anything that comes to hand to achieve his goal. In an increasing sign of where 'next-gen' gaming is going (for Ubisoft at least), Conviction will make strong use of crowds, especially in their use as a diversion for Fisher to escape or gain entry to secure areas.
During the demonstration, which set Sam in the backdrop of the Washington Monument right in the heart of the US Capital, elements of the new gameplay became apparent. Tasked with gaining access to the park's security office and obtaining a CCTV tape showing his appearance in the capital, the mission showed a scruffy, hoodie-wearing Fisher making his way through the crowd. With the dusk sun beginning to cast long shadows in Washington Park, there was a certain bustle to the environment; some people milled around whilst others stood in conversation - reminiscent of IO Interactive's attempts of recreating crowds in 2006's Hitman: Blood Money. Of course, another of Ubisoft's big titles for 2007 (and another in development at Ubisoft Montreal), Assassin's Creed also uses crowds as an instrument of gameplay, though Sam is set to use the game's NPC population in a very different way, primarily as diversions. For instance, to distract local cops and allow him access to the security shed unnoticed, Sam shoots (with a silencer) a gas canister, the resulting explosion sending the crowd into a panic and the DCPD trying in vain to contain the situation - Mr Fisher just slips away into the shed. But that was just one way in which the former spy could infiltrate his target.
Despite being heavily modified to suit the gameplay of Conviction, and the second title in the series set to arrive on a next-generation console, one of the strangest features of the game is its use of the five-year old Unreal Engine 2. Arguably missing an opportunity to deliver a visually next-gen title as well implementing the progressive gameplay, it does at the very least call into question what exactly makes a 'next-generation' title. The team has spent a lot of time working on the technological side of the game, not only to deal with the various levels of crowd AI, but also to ensure that most objects can be interacted with.
With the emphasis of confrontations moving away from a ready supply of assault rifles and gadgets (though Ubisoft has confirmed that weaponry will be available via the black market), Sam will also have to use hand-to-hand combat to defeat enemies at times. Another element that the team in Montreal have been working on heavily, players will be able to use the environment not only as an abstract inventory, but also as a way to push enemies to the ground, over boxes or desks. Using a filing cabinet for instance, Sam was able to barricade the door of the security cabin, giving him a few vital seconds to snatch the videotape before security burst through. Without his trusty SC-20K assault rifle, Sam's newly found ability to pick up a greater number of objects in the surrounding environments than just pebbles and bottles became vital. Even though it was demonstrated with unfinished code, and despite being unable to get our grubby mitts on the Xbox 360 controller, it did look like there was a distinct lack of mass to both objects and the DC Police Force, the latter falling to the ground like rag-dolls a little too easily. Whilst Fisher would be an expert in hand-to-hand combat after his time in Special Forces, his actual ability to push opponents into environmental objects with sort of force shown during the demo doesn't quite seem right - for now, at least.
One element featured in the pre-alpha state of the game was the 'Memento Sequence', activated with the Y button. Acting like a hint to show players what sort of environmental objects could come in handy during a particular scenario, Ubisoft is keen to express that the action might not make it to the final version of the game by the end of the year. Arguably breaking the aim of creating an instinctive and spontaneous gaming experience, something that the wide range of objects in the gameworld makes available, the Memento Sequence may end up being an option for less acquainted gamers to activate (perhaps in the hidden depths of an Options Menu?). Additionally, a lot of elements are yet to be finalised including the HUD, which for now at least is very minimal; in fact only a new-look Detection Meter was visible on screen - another nod to IO's bald-headed assassin perhaps?
At least one multiplayer gametype will be included in the release of the game. Splinter Cell's Versus Mode has become an important part of the series since the release of Pandora Tomorrow in 2003, with the Co-operative Mode of Chaos Theory arguably (like its Single-Player experience) the pinnacle of the series. It's unknown whether the Versus mode will make a re-appearance, but once again, Montreal aims to push the barrier with Splinter Cell: Conviction with a new take on multiplayer. For now, the studio is teasing about what gamers can expect later in the year, describing how 'the crowd will be online'. We're feeling paranoid already...
If you wish to link to this article, here's a permalink to this page:
TVG Store - Finding you the cheapest price for:
Splinter Cell Conviction
-
Buy Splinter Cell Conviction (PC DVD)
Best price: £4.93 from Amazon UK with FREE delivery
Play.com £5.00 Usually dispatched within 1-2 weeks. Buy From Here Sendit £5.88 In stock | Usually dispatched within 24 hours Buy From Here The HUT £5.95 In stock | Usually dispatched within 24 hours Buy From Here



Click here to Subscribe to this RSS Feed







Comment
Sign Up and Post with a Profile
Join TVG for a free account, or sign in if you are already a member. You can still post anonymously.
Log in using Facebook
Respect Other Members
Please respect other users, post wisely and avoid flaming... Terms & Conditions
Added:Sat 11th Dec 2010 00:05, Post No: 52
lol your pc was illegal you mean, there are no 8 core cpus unless you on about an intel i7 cpu (dual cpu's on a server motherboard) which is a quad and what ever imaginary cpu you had the most epencive parts on your pc and certainly any games rig would be clocked @ atleast 3.6ghz using either 2 or more graphics cards (for 3D you can only use nvidia cards 9800GT or higher) and more likly to use at least a 300/400 seriese nvidia card with at least 1gb or GDDR5 ram.
you can always spot a bull*****r they just make it so easy to spot, why wont they just come clean and say they bought a budget pc expecting it to be able to play every game especially when they fail to understand what shared memory means on the graphics card lol.
Added:Thu 09th Dec 2010 12:59, Post No: 51
No 3D support and it looks terrible in 3D so back to normal 2D I go. Stupid signs everywhere telling you where to look and go, seriously this game is designed for kids. My PC just rebuilt Unbelievably over the top and this game runs crap (not AMD or ATI). 8 cores at 3000 and a $600 nvidia card, total piece of junk glad I bought it off the black market, illegal copy because it just went in to the bin after about twenty minutes!!
Added:Thu 08th Jul 2010 00:34, Post No: 50
Hahaha....this game is horrible....Playing through the final scene of the coop story and its so laughable that I dont even try and finish the it....I just kill MILLIONS of bad guys...seriously, you can literally kill a million people in this...theres an army of MILLIONS in the parking lot that just continue to storm the area as you masacre them...I guess the idea is that the game makers are trying to force to finish the game the way they want you to...which is contrary to splinter cell...its supposed to be a problem solving game not a linear shooter...but they force you to do stupid things in order to defeat their idiotic missions...like having to sneak past bullet proof badguys, infinity load auto guns that are electronic BUT are impervious to EMP....AK47 Pellet guns...thats right pellet guns...you can unload half a clip at point blank range and the bad guys will lerk a bit and then kill you with one shot....Having fired an AK and an MP5 I can say with certainty, this is the worst gun modelling Ive ever played...its actually hillarious that someone built this game and thought it was COOL...hahaha...terrible from start to finish...Id love to join this army...nothing like having unlimited bodies to storm warehouses and hangars...
Im going for the record....Im going to try and kill one million guys on the last level....just for fun.
Score: Zero out of A MILLION
Added:Mon 03rd May 2010 13:45, Post No: 49
A good game, but [#@!?] for the name of Splinter Cell... Chaos Theory is still the king of SC games.
Added:Thu 22nd Apr 2010 09:39, Post No: 48
@Post 46: Thanks for the heads-up. Infiltration wasn't anywhere to be seen in the review code we received, although it would make sense that Ubisoft is using the mode as a lure to snag sign-ups for U-Play I suppose.
Added:Wed 21st Apr 2010 21:23, Post No: 47
What in the world is this reviewer talking about? Personnally the new presentation style is fresh, looks great, and is something new in what has become a repeat and reuse industry. Also, what difficulty setting did they play on? I'm a vetern of the previous Splinter Cells and I played conviction on realistic. Yes the game has a different pacing but in no why is mark and execute the easy button for the game. I faced many situations were mark and execute wasn't possible because I couldn't get a hand-to-hand take down without being detected by the hordes of AI trying to kill me. Besides what is the difference between mark and execute to take a few guys out versus sitting and the dark and picking guys off with a silenced weapon. Mark and execute just speeds up the process instead of going through the motions to get those 3 headshots. Any skilled player can get those headshots, why not speed things up. Like I said in many cases mark and execute wasn't possible. I give this game a 9 / 10. The pacing was good, the presentation was fresh, the graphics were good, co-op has plenty of options to keep you playing for sometime.
Added:Mon 19th Apr 2010 05:07, Post No: 46
Yo Infiltration is unlocked in UBI's weird U-Play thing you launch from the menu, just a heads up.
Added:Fri 16th Apr 2010 09:46, Post No: 45
@44 Err, unclear. We were definitely told it would be in there at a preview event though. Perhaps Ubisoft has held the mode back for DLC purposes. The publisher has already stated that it intends to provide a lot of DLC for Conviction.
Added:Thu 15th Apr 2010 16:17, Post No: 44
Why did they remove Infiltration?
Added:Thu 15th Apr 2010 12:13, Post No: 43
You wont like Conviction then