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Ubisoft Toronto's General Manager, Jade Raymond, speaks about the studio's new Splinter Cell project...
Jade Raymond, the General Manager at Ubisoft's new Toronto studio, has spoken candidly about a new Splinter Cell project that's being undertaken at the studio as well as a second, unannounced triple-A project that's also underway at Ubisoft Toronto.
Speaking in an interview with Gamasutra, Raymond revealed how the core Splinter Cell team from Ubisoft Montreal has relocated to Toronto where it's now working on a new Splinter Cell title.
"All of the core team has relocated with me from Montreal," said Raymond. "Where you develop a game does have an impact on who it appeals to... When you think of it like that, I think the Splinter Cell franchise fits Toronto," she added.
Key developers from Ubi Montreal's Splinter Cell: Conviction project, such as Alex Parizeau and Max Beland, have now taken up Head of Production and Creative Director positions at the Toronto studio respectively.
Raymond was quick to stress that the studio will be focusing on big, triple-A releases rather than smaller casual titles, which is reflected in a second unannounced triple-A project that's also underway at the outfit.
"Instead of starting a studio and working on small projects, Nintendo DS or portables, we're starting out of the gate with triple-A only," she said. "The reason that I think that's the right strategy is that it allows us to attract the best talent right off the bat."
We'll bring you more on the new projects as soon as we get it...
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Added:Wed 22nd Jun 2011 15:14, Post No: 30
you know what you should also put in the next splinter cell ubisoft? an option to press a button or 2 buttons together and talk to your teamate/s and tell them to kill that guy or let him for you..thats an example
Added:Wed 22nd Jun 2011 15:11, Post No: 29
also the LT which is for cover also makes your player roll! it gets very annoying when rolling near walls and the player sticks to the wall when you don't want him to! :@
Added:Tue 31st May 2011 20:37, Post No: 28
you made the A and B button do two works at once..the A button picks wepons and jumps on pipes etc and the B kills and kick doors!i will let you think why that was stupid ubisoft..
Added:Fri 27th May 2011 13:38, Post No: 27
another stupid thing in splinter cell conviction is that when you pause the game the other player is paused too!thats a very stupid thing for you ubisoft to put in the game
Added:Tue 24th May 2011 22:11, Post No: 26
it would be cool on the the 6th splinter cell to explore sams past a little bit and explain how he grew up, because he is a very underdeveloped character. it should have been explained in the other games but now is the time to do it. hope u make a great success of it :)
Added:Wed 16th Mar 2011 19:14, Post No: 25
make a video of gameplay of splinter cell 6 as soon as you can ubisoft
Added:Wed 16th Mar 2011 19:00, Post No: 24
i wish i could work with you guys...
Added:Wed 16th Mar 2011 18:56, Post No: 23
ubisoft please reply to me.i wanna help make the next splinter cell better!i can think more ideas but i want one of your employes to reply me!don't think that am a nobody or a stupid kid!am 18 and i deserve to talk with one of creators cuz am the best and i think the only one in my country that plays splinter cell online cuz i havent' met anyone yet!
Added:Wed 16th Mar 2011 18:43, Post No: 22
why the f**k do i get all these thumbs up?=/ it must be broken!
Added:Wed 16th Mar 2011 18:14, Post No: 21
make a choice of killing or knocking down the enemy like the oldies and when in cover make the player grab and drag the enemy while still in cover!