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The creators of ICO return with an adventure quite unlike anything else...
Despite garnishing many nominations for 2005 Game of the Year, European gamers have had a long wait to endure before discovering what magical world Fumito Ueda and Kenji Kaido will take us to next. Finally the wait is over however, as the masterminds behind the seminal PS2 release, ICO, return with Shadow of the Colossus.
Much like ICO, Shadow of the Colossus transports players into a different world with stylish effect. There's something very real, yet ultimately fantastical about the world you'll explore within the game. Coming after ICO you know to expect the unexpected, however surprisingly Shadow of the Colossus is even further detached from traditional gaming concepts then even the monumental ICO managed to achieve.
Beginning with the game's "hero" travelling upon horseback, the style and setting are unmistakable and easily capture the same awe-inspiring feeling that the small minority of gamers experienced with ICO the first time around. Upon entering a shrine, Wander descends into a great hall lined with 16 different idols and lays a body wrapped in cloths upon an altar. Revealing the body to be a maiden dressed in white, the narrative switches to an owl-like mask that recounts the story and reveals that people can be brought back from the dead in this strange, forbidden place. Stricken with grief, Wander is startled by the appearance of several shadowy creatures behind him, which promptly disperse when he unsheathes his sword. Expressing disbelief that Wander possesses the "Ancient Sword", Wander asks the spirit to return the maiden's soul, revealing that she was sacrificed because of her "cursed fate". At first the spirit dismisses Wander's request, but claims that it "may not be impossible" and tasks Wander to destroy all of the 16 colossi that frequent the hall, warning him that his actions may come at a very heavy price.
Equipped with the Ancient Sword to hold up to the light and reveal the location of the colossi, along with a bow and his trusty steed Agro, Shadow of the Colossus is a unique experience in the fact that there's very little to do beyond hunting down the colossi and defeating them; it's like a string of boss encounters without any game in between. However because Ueda-san and his team possess the skill to create games and stories unlike any other, Shadow of the Colossus is a game that's far greater than the sum of its parts; a game whose overall quality is hard to describe and one that simply needs to be played to understand.
Much like ICO, Shadow of the Colossus is a game that evokes emotion within the player. There's the same distinctive feeling of isolation within the game, but one that doesn't feel uncomfortable; there's the sensation of trepidation at the world in which they've created, yet at the same time a sense of immense wonder as you explore what would otherwise be an "empty" game world by other standards. There's a tremendous sense of wonder instilled by the barren empty nature of the game world, whilst the only friendly face comes from that of Agro which leads to a remarkable portrayal of loyalty between Wander and his horse.
The encounters with the colossi are suitably dramatic experiences, with each encounter posing a different challenge when it comes to identifying a particular weak spot. The dilemma comes to actually reaching that weak point, which typically requires deft precision on the joypad and sheer fortitude. Fighting the colossi captures the determination that Wander possesses in his quest to save Mono, challenging players to grab hold of anything they can, hoisting themselves to higher levels, hanging by a final finger and often falling to the floor only to restart the process over again. With the emphasis placed solely on these sections it's quite amazing that Shadow of the Colossus manages to feel like such a sufficient gaming experience, although it is slightly disappointing that none of the encounters manage to usurp the first colossi you'll come across. Varying strategies are required to defeat the 16 different colossi, with some requiring Agro's assistance to find the correct solution. The challenge presented to players is sufficient and there's a good deal of satisfaction earned when one of the mighty behemoths finally falls to the ground.
In light of developing gameplay or varied environments it's profound just how much of an impact bonding with the main character and his story pulls you through the game, leading up to the climatic conclusion which simply needs to be seen the moment you start the game. The game caters for the devoted fans that are likely to snap up the title through the ability to challenge the colossi again in a Time Attack mode to win certain rewards, along with secret areas that take a concerted effort to discover.
Despite Ueda-san insistence that Shadow of the Colossus is not a direct sequel to ICO, there are many similarities to hint at a close tie between the two titles. Beyond the rich visual style, narrative within both games uses the highly effective alien dialogue that is presented with subtitles for us mere Earth folk to understand. The clothing and architecture bears close similarities between both titles, whilst the shadow-like creatures that emerge upon Wander defeating a colossus look similar to the ghosts within ICO. More significantly the game's stunning climax reveals a close link with ICO's horned protagonist, leading to fans questioning the apparent links since the game's Japanese and North American release.
Given the qualities of ICO, Shadow of the Colossus is very much a masterpiece in terms of visual style and design. From the moment it begins until the final credits roll Shadow of the Colossus is a splendour on the eyes. The bleached lighting of ICO returns to great effect, along with the under-saturated colour scheme. Naturally it's the colossi who take centre stage, each providing a grand sense of variety amongst one another and brought to life with a convincingly epic scale. Animation throughout the game ensures a natural feel despite the game's fantastical setting, whether it's Agro transcending from a trot into a full gallop or Wander hanging for his life a few hundred feet in the air.
Sound is used to equally starling effect within the game, emphasising the stark nature of the lands you travel upon with suitable wind and other such ambient effects. Discovering a colossus sufficiently builds upon the score with a varying tempo dependant on its stance towards Wander, resulting in a crescendo of sounds when he lands the first crushing blow. We may be waxing lyrical when it comes to lavishing praise on Shadow of the Colossus sonic achievements, however it's touches such as Wander calling out for his horse amidst the silent wilderness that epitomises the overall experience that Shadow of the Colossus is all about.
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Graphics:
94%
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Sound:
95%
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Gameplay:
88%
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Originality:
91%
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Longevity:
86%
There's not too many important videogames, equally there are not many you'd label as something that should be seen by everybody; however much like ICO, Shadow of the Colossus simply defies categorisation and is simply an experience unlike any other. It manages to evoke emotion and create an attachment to the player unlike any other videogame I can remember.





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Added:Sat 12th Sep 2009 15:27, Post No: 45
I luv da ameriiiicaaaan cuuulta, me iz 2 dum 2 undastand all deezz imaginaton
Added:Sat 31st Jan 2009 07:04, Post No: 44
Oh, I can't wait! As another poster has already said; this game is pure poetic beauty! I love that it [#@!?]s in the face of formulaic Hollywood storylines and ends in total tragedy. This game is totally unique (so is ICO) and I hope they are not tempted to go for the mainstream crowd in the PS3 version. If anything, I hope they make the story even MORE ethereal and subjective. Because if you leave a blank canvus for us (as far as story is concerned) and just HINT us in the right direction, as you did with SoC, we will fill in the canvass and paint the rest. And in our minds we'll paint the GREATEST story ever...that's the way gaming should be. Not braindead and mind numbing like most of them which are leading you by the hand, scared to let you think.
GOD I HATE POPULAR AMERICAN CULTURE...IT'S SO MIND-NUMBINGLY BORING!!! THIS SOCIETY IS SO MIND-NUMBINGLY BORING! WE ARE SO PREDICTABLE AND UNIMAGINATIVE!!!
We are humans for christs sack, we are creative beings who should be praising original spiritual expression of beauty and imagination. Not accepting this capitalist, formulaic mass consumer CRAP that the games industry SHUVS down ourt thoats.
Ya know what I'm sayin'?! Probably not! lol!
Added:Sat 24th Jan 2009 02:17, Post No: 43
I believe, for those of you who have played both ICO and Shadow of the Colossus, the photo that was announced alongside team-ICOs new game in development for the PS3 is if nothing a symbolic reference for linking both ICO and Shadow of the Colossus. The two games seem to have more similarities that must refer to eachother in some form or another. They contain the same language, a boy with horns?!?!?!?, a bridge in the distance, dark shadow-like demonic figures. Either the developers tried to use the same style to make a rip-off game, which worked pretty well if they did, or they are leaving the connection open until the arrival of this game. Think about it...The image is of a well with a chain hanging down through its center. To me this means what I mentioned above, the chain was used in ICO all over the place as a main-game feature. The well was where the demonic figure your character helped to release was soon after imprisoned in; all except a baby boy with horns. The chain entering the well simply stands for the two games' unity. I can't wait to see how they are brought together. If you happen to be a less creative person, there is also the simple fact that someone could, for whatever reason, be trying to release the demon, once prisoned into the 16 colossi, out into the world; using a chain to do so. Them disturbing his entrapment are likly to release his terror upon the world. Your goal in this game could have a lot to do with trying once again to imprison him. Shadow of the Colossus would be the first game cronologically, followed by ICO, and then this unnamed PS3 title. This is all made through simple observation, and doesn't really mean much, but I take what I'm given and work with it as much as I can. I believe this story would be very tight, but this company hasn't ceased to amaze/surprise me with the only two titles I've player from them. I prefer the high-end quality to the harsh quantities of other games that I wish were never pushed, at least so quickly. Thank you Team-ICO. Keep up the enjoyable/great work.
Added:Thu 12th Jun 2008 01:21, Post No: 42
Shadow of the Colossus exhibits the potential for a video game to be a great work of art. All the extraneous is removed. It is very poetic. I love that it ends in tragedy. Unlike traditional Hollywood, Japan understands that a story can end in a way other than the "guy gets the girl, then gets busy with her" ending that is mass produced here in the U.S.
Added:Tue 27th May 2008 04:19, Post No: 41
i loved this game for the PS2.. too bad there wont be part 2 for the ps3.. i cant imagine how good it would look like with the ps3 graphics..
Added:Thu 25th Oct 2007 01:52, Post No: 40
i think there should be more then one ending. by the way how the hell did Argo survive that fall well i was glad that Argo was still alive.p.s if your going to make "Shadow Of The Colossus 2" you should set the game when Wanda's back to the same age as he was in "Shadow Of The colossus" and he goes to find that guy that traped him in the forbiden lands and also make BIGGER, STRONGER and FASTER colossus please it would meen a great deal to me. thanks :)
Added:Fri 27th Jul 2007 21:55, Post No: 39
Why did you make him turn into a baby I loved the game but it pissed me off so much I do all that so the chick can just carry me around I wanted them to get back together for some lovin
Added:Sun 27th May 2007 22:21, Post No: 38
one must understand japaneese folklore to understand the game. ICO is a rich bloodline of evil doers, but as the same its being weeded out...So by the time it gets to ICO, his linage is already purified!! Again japanese folklore! As for the aka wander, more like Warrior!! even says it in the game!! Domin chose this Warrior to do his bidding. Wanders are weak!! well I think is was a game to mostly understand mythology. We aren't just into the Japs that much yet.
Added:Fri 04th May 2007 00:57, Post No: 37
i meant to say totally kicked ass, sorry ive been playing oblivion for about 3 weeks strait.
Added:Fri 04th May 2007 00:55, Post No: 36
my whole point to that was that wander is not the boy from ICO. the ICO story took place hundreds of years later therefore it is not a prequel just a related story of the origin of the ICO religon. p.s. best series ever! and the ending made perfect sense to somone who played ICO and it totally kicked love too. go play ICO even if you dont like it, it makes things fall into place better.