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Submitted by Jon Wilcox on November 11 2005 - 13:28

TVG talks to Fumito Ueda and Kenji Kaido about their forthcoming ICO follow-up...

Shadow of the Colossus is the follow-up title from SCEIâ??s Fumito Ueda whoâ??s previous title ICO is still renowned the world over. Though not a sequel to the 2001 title, Colossus does retain an awesome beauty rarely seen in a videogame with massive Colossi and grand landscapes that fill the screen. Recently we sat down with Ueda-san and Project Manager Kenji Kaido to discuss Shadow of the Colossus as well as its predecessorâ?¦

You said that you wanted Shadow of the Colossus to appeal more than ICO, how do you think you've faired?

We think that we're faired the same, it hasn't changed.

Was it always the intention just to focus on the Colossi or was there more to it?

I don't play complicated games and was wondering whether there were others like that. I do like to play Burnout but that's because it's a game that we cannot make. I like to make games composed in reality.

You have both commented that everything that you wanted for ICO has been accomplished; is this the same for Shadow of the Colossus or there more of a story yet to be explored in the form of a sequel?

ICO occurs in a small environment and we felt that we had finished the product. There may have been faults in the game but we wouldn't go back since a sequel could never live up to the original. It's the same with Shadow of the Colossus.

4. Do you know want to move on from the ICO & Shadow of the Colossus universes?

There are possibilities and we have many ideas for the next game. At the moment we're concentrating on the European version of Shadow of the Colossus. New features for Europe are currently under consideration; at the moment the PAL version will be full screen and will be translated into five languages.

ICO is being re-released to coincide with Shadow of the Colossus in Europe; do you believe that the popularity of Shadow of the Colossus will help spread the popularity of ICO this time around? Was ICO ahead of its time and appreciated in 2005 than 2001?

To have re-released will be great; ICO has been released in Japan as a 'Best Edition' and went on to sell a further one hundred thousand copies. Whether it was ahead of its time in 2001?, maybe, but it represented a new strategy in gaming which takes time to spread.

Both ICO & Shadow of the Colossus are unique (especially in the Western territories); was it always the intention to do that?

Yes it was intended. The structure of telling a story in a game is normally a sequence of gameplay and cutscene. We're still looking for a way to better this.

Does music play a part in the experience of Shadow of the Colossus and was it deliberately considered

The composer of Shadow of the Colossus usually works on PopStars in Japan and has composed music for both movies and TV in Japan. We donâ??t develop a game by bringing large documents, rather we make a pilot movie and movie soundtracks form part of this.

The word 'Colossus' is steeped in myth; where did you draw your inspiration for the Colossi?

For the Colossi we wanted to use elements not used in videogame monsters before. In Shadow of the Colossus we based their design on architecture and industrial forms.

TVG would like to thank Fumito Ueda and Kenji Kaido for answering our questions; Shadow of the Colossus is released in the first quarter of 2006 on PlayStation2. ICO will be re-released in the same period and weâ??ll have more on the Colossi shortlyâ?¦

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By: freeradical

Added:Mon 09th May 2011 16:50, Post No: 47

The studio's next title, The Last Guardian, has been pushed back into 2012.


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By: Anonymous

Added:Mon 09th May 2011 14:33, Post No: 46

just like ico whats going on there has been no news recently in the past 8 months not one update, has it been canned.


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By: Anonymous

Added:Sat 12th Sep 2009 15:27, Post No: 45

I luv da ameriiiicaaaan cuuulta, me iz 2 dum 2 undastand all deezz imaginaton


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By: Anonymous

Added:Sat 31st Jan 2009 07:04, Post No: 44

Oh, I can't wait! As another poster has already said; this game is pure poetic beauty! I love that it [#@!?]s in the face of formulaic Hollywood storylines and ends in total tragedy. This game is totally unique (so is ICO) and I hope they are not tempted to go for the mainstream crowd in the PS3 version. If anything, I hope they make the story even MORE ethereal and subjective. Because if you leave a blank canvus for us (as far as story is concerned) and just HINT us in the right direction, as you did with SoC, we will fill in the canvass and paint the rest. And in our minds we'll paint the GREATEST story ever...that's the way gaming should be. Not braindead and mind numbing like most of them which are leading you by the hand, scared to let you think.

 

GOD I HATE POPULAR AMERICAN CULTURE...IT'S SO MIND-NUMBINGLY BORING!!! THIS SOCIETY IS SO MIND-NUMBINGLY BORING! WE ARE SO PREDICTABLE AND UNIMAGINATIVE!!!

We are humans for christs sack, we are creative beings who should be praising original spiritual expression of beauty and imagination. Not accepting this capitalist, formulaic mass consumer CRAP that the games industry SHUVS down ourt thoats.

Ya know what I'm sayin'?! Probably not! lol!


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By: Anonymous

Added:Sat 24th Jan 2009 02:17, Post No: 43

I believe, for those of you who have played both ICO and Shadow of the Colossus, the photo that was announced alongside team-ICOs new game in development for the PS3 is if nothing a symbolic reference for linking both ICO and Shadow of the Colossus.  The two games seem to have more similarities that must refer to eachother in some form or another.  They contain the same language, a boy with horns?!?!?!?, a bridge in the distance, dark shadow-like demonic figures.  Either the developers tried to use the same style to make a rip-off game, which worked pretty well if they did, or they are leaving the connection open until the arrival of this game.  Think about it...The image is of a well with a chain hanging down through its center.  To me this means what I mentioned above, the chain was used in ICO all over the place as a main-game feature.  The well was where the demonic figure your character helped to release was soon after imprisoned in; all except a baby boy with horns.  The chain entering the well simply stands for the two games' unity.  I can't wait to see how they are brought together.  If you happen to be a less creative person, there is also the simple fact that someone could, for whatever reason, be trying to release the demon, once prisoned into the 16 colossi, out into the world; using a chain to do so.  Them disturbing his entrapment are likly to release his terror upon the world.  Your goal in this game could have a lot to do with trying once again to imprison him.  Shadow of the Colossus would be the first game cronologically, followed by ICO, and then this unnamed PS3 title.  This is all made through simple observation, and doesn't really mean much, but I take what I'm given and work with it as much as I can.  I believe this story would be very tight, but this company hasn't ceased to amaze/surprise me with the only two titles I've player from them.  I prefer the high-end quality to the harsh quantities of other games that I wish were never pushed, at least so quickly.  Thank you Team-ICO.  Keep up the enjoyable/great work.


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By: Anonymous

Added:Thu 12th Jun 2008 01:21, Post No: 42

Shadow of the Colossus exhibits the potential for a video game to be a great work of art. All the extraneous is removed. It is very poetic. I love that it ends in tragedy. Unlike traditional Hollywood, Japan understands that a story can end in a way other than the "guy gets the girl, then gets busy with her" ending that is mass produced here in the U.S.


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By: Anonymous

Added:Tue 27th May 2008 04:19, Post No: 41

i loved this game for the PS2.. too bad there wont be part 2 for the ps3.. i cant imagine how good it would look like with the ps3 graphics..


By: Icon Of Sin

Added:Thu 25th Oct 2007 01:52, Post No: 40

i think there should be more then one ending. by the way how the hell did Argo survive that fall well i was glad that Argo was still alive.p.s if your going to make "Shadow Of The Colossus 2" you should set the game when Wanda's back to the same age as he was in "Shadow Of The colossus" and he goes to find that guy that traped him in the forbiden lands and also make BIGGER, STRONGER and FASTER colossus please it would meen a great deal to me. thanks :)


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By: Anonymous

Added:Fri 27th Jul 2007 21:55, Post No: 39

Why did you make him turn into a baby I loved the game but it pissed me off so much I do all that so the chick can just carry me around I wanted them to get back together for some lovin


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By: Anonymous

Added:Sun 27th May 2007 22:21, Post No: 38

one must understand japaneese folklore to understand the game. ICO is a rich bloodline of evil doers, but as the same its being weeded out...So by the time it gets to ICO, his linage is already purified!! Again japanese folklore! As for the aka wander, more like Warrior!! even says it in the game!! Domin chose this Warrior to do his bidding. Wanders are weak!! well I think is was a game to mostly understand mythology. We aren't just into the Japs that much yet.


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