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Submitted by Chris Leyton on May 19 2008 - 18:18

Black Bean and Milestone return to the track and this time around they're targeting success on the Xbox 360 and PS3...

With only the MotoGP games from THQ, Namco, and most recently Capcom to choose between, motorbike fans haven't had a lot to choose between in comparison to the more traditional four wheel racing games available.

So when Black Bean and Milestone's SBK-07 turned up last year on the PlayStation2 and PSP we were quite surprised at just how impressive their first attempt turned out to be, although given their pedigree in the racing genre perhaps we shouldn't have been too astonished.

Twelve months later both Milestone and Black Bean are back with the annual sequel, this time making an appearance on the Xbox 360 (PS3 version following later) alongside a return on the PC, PS2, and PSP. Like last year's version, SBK-08 is shaping up to offer a faithful replication of the motor sport - perhaps the most realistic motorbike experience you'll find this side of Donington.

Based around the Superbike World Championship license, SBK-08 offers the customary update of riders, teams, and tracks from the 2008 season. Six different modes cover the usual scale and scope, including Instant Action, Quick Race, Time Attack, Race Weekend, Championship, and Challenge, while the Xbox 360, PS3, and PC versions should all offer online play this time around. The introduction of Instant Action and Time Attack options should go a little way to opening up SDK-08 for a quicker blast amongst a more casual audience, although the same niche reservations still apply - we can't really see too many people switching from their Forza's or Gran Turismo's.

Maintaining the strengths of last year's version, SBK-08 once again presents an almost overwhelming recreation of the sport. The depiction of the rider's movements and how these affect the handling of the various bikes is unmatched, while the sensation that you're riding a 1000cc beast is exceptional; just watch that front wheel rise off the ground when you floor the accelerator or twitch wildly if you're a bit too quick on the throttle coming out of a corner. Attempting to control these bikes is hard enough even without other competitors on the track, it really captures the feeling that you're in control (or not) of a vehicle that doesn't want to be grounded and is liable to flick you onto the asphalt with any fleeting lapse in concentration.

Five different realism settings should ensure SBK-08 doesn't require exquisite knowledge of the inner workings of a superbike to enjoy the game, although in reality we can't really see that happening. That's not to say it's a bad game, quite the opposite, it's just such a niche title that it evidently has to put its priority on offering a sophisticated simulation of the real thing that will appease the fans.

So in-tune with racing titles and SBK in particular, the scrutiny with which Milestone have lavished upon the game is evident throughout. Whether it's enlisting tips from your engineer about aspects such as spring stiffness, or the differences between an already complex Standard tuning setup and the daunting Advanced configurations - suffice to say you're knee deep in terminology that would make a Team Alstare Suzuki engineer look at you quizzically. Fortunately the game appears to do a good job of catering to novices in this regards, easily allowing you to choose predetermined setups depending on whether you're trying to qualify or actually out on the race track.

Covering all of the practise, qualifying, warm-up and race events of the real thing, the Championship mode should keep SBK fans happy until SBK-09 arrives. With a real-time clock counting down the time to qualify the Championship mode appears to portray the spirit of the race weekend, the only thing missing is the smell of burning rubber. Selecting a team is based upon Experience, Knowledge, and Reliability attributes, with the promise that individual team skills will also feature in the Xbox360, PS3 and PC versions - forgive us for our lack of SBK knowledge prohibiting us from making a call on this specifically.

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User avatar
By: Anonymous

Added:Wed 13th May 2009 11:09, Post No: 8

Score: 0

directx initiate

 


By: Glyndwr

Added:Wed 22nd Oct 2008 20:04, Post No: 7

Score: 0

Have you updated your directX stuff???


User avatar
By: Anonymous

Added:Wed 22nd Oct 2008 19:57, Post No: 6

Score: 0

me too :( damn error!!!!


User avatar
By: Anonymous

Added:Mon 20th Oct 2008 15:11, Post No: 5

Score: 0

I get the error 'LAUNCHER DIALOG.dll' Failed to initialize directx


User avatar
By: Anonymous

Added:Mon 18th Aug 2008 12:07, Post No: 4

Score: 0

been playing the demo and the computer is realy easy but if you take all of the assists off it's really hard. I'm definitely goner buy this


User avatar
By: Anonymous

Added:Thu 31st Jul 2008 17:03, Post No: 3

Score: 0

i hope the A.I is better than Moto gp 07s because it was poo and not very observant and i agree with The IP Address: ***.***.0.148 you would either get taken out every corner or you won every race because the A.I was too busy playing bumper bikes behind you (even on champion mode i would like to add) kind of like playing unskilled xbox live racers who only use the 3rd person view and think they are the dogs YES DOGS love HOLES MAYBE!


User avatar
By: Anonymous

Added:Sun 06th Jul 2008 04:46, Post No: 2

Score: 0

how does this compare to motogp 07. is the gameplay better or do the other riders take youo out at every hard braking zone?


User avatar
By: Anonymous

Added:Tue 20th May 2008 16:33, Post No: 1

Score: 0

Did you actually play the game or just get all the hype from the publisher? uyou are correct that bike games are niche games and as such this game should have the simulation level hat SBK2001 had or better if it is to live up to the sim communityies expectations (PC version ayway)