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Chris Redfield makes a return as Capcom hints towards a 2009 release for Resident Evil 5...
Following one of the more impressive trailers to emerge from E3, a recent Famitsu interview has revealed the first concise details on Capcom's Resident Evil 5.
Leading the project, Jun Takeuchi follows his directorial duties on Onimusha and producer role with Lost Planet: Extreme Condition, whilst Kenji Inafune oversees the development.
Confirming that Chris Redfield will return as the main character, Famitsu reveals that he's working for a group known as BSAA following his European investigations into Umbrella Corp. and adventures on Rockfort Island and the Antarctica. Something has occurred in the desert setting (rumoured to be an African country) and the BSAA have sent Redfield to investigate. The possessed human characters from the trailer will provide the new threat, although these are neither zombie nor ganado.
Takeuchi-san teases that the game will follow the Resident Evil formula by including a second playable character, but only adds that this will be a female character in a major role. Thankfully, there's not too long to wait as she'll make an appearance in the full-length trailer appearing on Xbox Live Marketplace and PlayStation Store on July 27th.
Promising a very big surprise in terms of gameplay and the storyline, Takeuchi-san claims that anybody who felt Resident Evil 5 looked like its predecessor in the E3 trailer will be left with a very different opinion following the next.
With a wave of information after months and months of eerie silence, all of the good news comes at the cost of Takeuchi-san's bombshell... Resident Evil 5 will not be released "before 2008" and "no later than 2010"!
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Added:Fri 09th Oct 2009 13:14, Post No: 530
With the emphasis on action in Resident Evil 5, clunky controls are a bit of a problem. I'll agree they are a trademark charatceristic of the series, but if Resident Evil is headed further down a Gears of War route, then it needs to be looked at.
Personally I'd rather they kept the controls and toned down the action in place of some added significance on the puzzle count...
Added:Fri 09th Oct 2009 01:03, Post No: 529
What a load of abject [#@!?]e, "the clunky controls can be excused" theyre supposed to be clunky genius its how the resident evil games are meant to feel. As are the menus. I for one as a die hard fan would be seriously pissed off if the controls and menus were changed. fair point about the puzzles tho, im guessing they were removed to allow for coop play.
Added:Thu 17th Sep 2009 22:09, Post No: 528
Care to elaborate on why?
Added:Thu 17th Sep 2009 21:15, Post No: 527
this is without a doubt the lamest piece of crap i have ever seen in my entire life.....no other game has dissapointed and failed just as horribly as this one.....and to be quite honest...im still in shock....god damn piece of [#@!?]!! game companies that produce this garbage should go bankrupt NOW!!!
DO NOT UNDER ANY CIRCUMPSTANCES BUY THIS GAME!!
Added:Fri 03rd Jul 2009 15:01, Post No: 526
Try the demo - see if you like it or not...
Added:Fri 03rd Jul 2009 14:47, Post No: 525
I tried a new resident evil 1, 2 and 3.
I want to try resident 5. good or not?
seem more sinister and tense. I do want to try this game.
Added:Thu 16th Apr 2009 15:45, Post No: 524
But surely a good story is like the icing on a cake? I enjoyed RE4 more than 5, because I felt the intrigue of the series heading into new territory. By comparison RE5 felt completely generic.
Added:Thu 16th Apr 2009 14:32, Post No: 523
if you want to play space invaders you can but im not going to whinge about a story line when i buy a game to play.
Added:Sat 11th Apr 2009 06:30, Post No: 522
"if no-one likes this game because of the story line get a book" then by your logic..we should just play space invaders!
Added:Tue 07th Apr 2009 21:17, Post No: 521
Storyline - Good, Horror / Suspense - Good, Graphics - Awesome, Enjoyment - Ace