To create your free account, please enter your email address and password below. Please ensure your email is correct as you will recieve a validation email before you can login.

Email:
Nickname:
Password:
Confirm Password:
Weekly newsletter:
Daily newsletter:

To log in to your account, please enter your email address and password below:

Email:
Password:
Forgot your password?

To reset your password, please enter your email address below and we will send you a link to reset it.

Email:
Submitted by Kiran Earwaker on October 14 2010 - 17:16

Red Dead Redemption falls under a blanket of necromancy in the upcoming 'Undead Nightmare' DLC...

Zombies are everywhere these days. No! Don't Panic! No need to grab your shotgun and rush to the roof of your nearest shopping mall just yet; they're only in games. And movies. And err... classic Jane Austen novels. Perhaps you should stock up on Zombrex just in case. You never know who might get infected next.

The latest victim of the undead plague sweeping across the entertainment landscape is Rockstar, who've hopped on the Zombie stagecoach with Red Dead Redemption's incoming DLC, 'Undead Nightmare' (Rockstar's first DLC for the title to include dedicated single-player content). Apparently brains are the new gold in the frontier and it's up to John Marston to find a cure before everyone gets caught in the rush. At a recent event in Rockstar's top secret London offices, TVG had a taste of the new gameplay on offer.

The game begins near Marston Ranch with a cut-scene that sees grave-robbing lunatic Seth sat down to a friendly game of poker with his chum Moses - especially friendly given that Moses is now a zombie and isn't yet chewing his face off (although he doesn't seem terribly interested in the game either). Seth explains that it might be worth clearing out the infection at source, in the graveyards, as a start towards stemming the undead epidemic. Setting a waypoint on our map (which now features a blood-red San Luiz river) and whistling for our undead steed, we set off across the barren wilderness towards the nearest chapel. Zombie horses are quicker than the normal variety and have more stamina, but they're unruly beasts, and occasionally disobey your commands. It doesn't matter though, because before long we stumble across one of the game's new 'Mythical Creatures' - War - one of the four Horses of the Apocalypse. War not only obeys all of your commands, but also has the handy side effect of setting nearby zombies on fire, as we discovered while nonchalantly trotting through a town caught in a pitched battle with the zombie horde. Of the other three Horses, Famine and Pestilence are invulnerable to zombie attacks and have infinite stamina, while Death guides the approaching undead to their final repose by making their heads explode.

Approaching the chapel at nightfall, the rain picks up and the weather takes a turn for the worst; weather in the game reflects the severity of the infestation in the current area, so clearly a thunderstorm lashing the hills near a graveyard is a bad sign. Graveyards are the Undead Redemption analogue of gang hideouts; there are five of them in the game, and it's important to clear them out in order to keep the local zombie population down. Taking out your torch and setting fire to a nearby coffin causes the graveyard mission to begin, and zombies start popping out of the ground. The standard undead look like mindless shuffling apparitions from afar, but will chase you down like 'infected' if you get too close. Thankfully the torch is useful for setting them on fire. Zombies take a lot of punishment, so headshots are the order of the day if you want to conserve ammo; bullets are hard to come by since the shops have shut down (as they tend to during bank holidays and Zombie holocausts), but you can harvest eyes and ribs from the fallen undead to use as fodder for your Blunderbuss - a one-shot-kill musket that makes Zombies explode in a fine red mist of raining flesh. After torching a few coffins, and fending off the horde for a while, a boss zombie appears; kill the boss to complete the mission, restoring order to the local weather system.

In addition to the standard shambling undead, the game includes the expected selection of nastier specimens, including a nimble, leaping 'Bolter' Zombie, a rotund 'Bruiser' that knocks you to the ground with a trundling charge, and a 'Retcher' that spits toxic bile at you and explodes upon dying. Expect to see undead versions of Red Dead's wild animals roaming amongst the wilderness as well, including grizzlies and cougars with a taste for human flesh.

While exploring the landscape, you'll often come across towns under siege from the undead hordes. It's up to you whether you choose to help or mosey on by, but should you manage to fend off an attack successfully, you'll be granted a safe-house at which you can save your game and fast-travel between locations. These sections are an interesting exercise in risk and reward; you might be eager to gain a safe-house so that you can save your game, but taking on the army of undead poses the risk that you may die before you get a chance. Fortunately you have a variety of crowd control tools at your disposal: there's Bait, which distracts nearby undead with its scent, making ripe pickings for a dead-eye blunderbuss massacre or a well placed stick of dynamite; Holy Water, which is an area affect fire attack (sort of like a molotov cocktail for zombies); and Boom Bait, which adds an explosive aftertaste to your standard undead catnip. Assistance is also on hand from the townsfolk; hand over a few supplies - some shotgun shells perhaps - to the local resistance leader, and the cavalry come marching in to save the day.

Not all towns fall prey to the zombie horde however, some places, like the highly militarised Fort Mercer, are infection free 'clean zones', which have sufficient defensive capability to withstand the advances of the undead. It's here that you find 'missing person' posters; optional missions that have you set off to rescue a stranded survivor and return them to the clean zone. Multiplayer is also promised, so look out for our impressions of that soon.

'Undead Nightmare' is shaping up to be a fun spin on the familiar Red Dead Redemption formula, and we're looking forward to checking out more of what Rockstar's got in store for the game's new theme. Perhaps cowboys vs. zombies will be the new pirates vs. ninjas?

If you wish to link to this article, here's a permalink to this page:

Comment

Sign Up and Post with a Profile

Join TVG for a free account, or sign in if you are already a member. You can still post anonymously.

Log in using Facebook

Respect Other Members

Please respect other users, post wisely and avoid flaming... Terms & Conditions

 

Pages:
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 11
  • 12
  • 13
  • 14
  • 15
  • 16
  • 17
  • 18
  • Next
By: peterw

Added:Mon 08th Nov 2010 04:07, Post No: 171

If your games are lacking that zombie feel, "Red Dead Redemption" has you covered. The "Undead Nightmare" extension pack adds zombies to the game.The pack provides new tasks while turning the entire world into a zombie world. In slightly less than a month, a disk pack that allows "Undead Nightmare" to be played alone could be accessible for purchase.


User avatar
By: Anonymous

Added:Thu 28th Oct 2010 21:28, Post No: 170

lol have the people at the mental hospital taken the computer away from you, if not they need to, i havnt bought this games yet but by any means GOTY is out and only costs 30 bucks ??? oh you mean £$ well say £/$ then you stupid retard.


User avatar
By: Anonymous

Added:Thu 28th Oct 2010 19:44, Post No: 169

because you bought the game for 60 bucks and paid an additional 30 for the dlc, that is milking.

optional you bought it and killed bigfoot omg how cool. a new game already its called agent lets go.


User avatar
By: Anonymous

Added:Thu 28th Oct 2010 10:45, Post No: 168

so how are they milking our pockets dry, DLC is optional you know you dont have to buy it lol yet another retard with no inteligence.


User avatar
By: Anonymous

Added:Wed 27th Oct 2010 23:08, Post No: 167

wow who cares about a dlc that should have been incluced in the hard earned 60 dollars price tag it came with. oh wow zombie dogs and bigfoot omg omg,  six hours of game play and tons of fuun for 10 bucks. nice rip off rockstar. how bout getting La Noire out sometime with in the net ten years and some news on Agent,  rather than milking this game till the end of time. yea yea its a good game but this dlc should have been included in the original. Lets go already with the next games from you rockstar, stop milking the [#@!?] out of this dam game, oh wait you two months ago that big news is coming SOON, haha yea u guys always say that and never produce, milk milk milk it till it washed our pockets dry, well never getn my 10 bucks.  


User avatar
By: Anonymous

Added:Tue 26th Oct 2010 11:01, Post No: 166

good

 

good


User avatar
By: Anonymous

Added:Sat 23rd Oct 2010 17:15, Post No: 165

A good debate is always good Free, however i can't say that the scores for GTA 4 were a 98, no way the game was that close to perfection. If for eamble it had the use of the amusement park, a la roller coaster, more interaction with buildings, more weapons, choppers, better police AI then we could talk about a 98, however IMO wasn't close to a 98, more of a 88. Well hopefully after this zombie fest of dlc for the 26th, then we will get some real news on a NEW upcoming rockstar game. But probablby not until they milk the dlc for a month or two, until we gets news. well i wont be buying this dlc, i ave dead rising 2 for zombies and that is a very good game and fun as hell to play, everyone is biting of the zombie thing now, oh yea and they are trying to sell the dlc now with bigfoot, and they will make tons of money from it, but not from me.


User avatar
By: Anonymous

Added:Mon 18th Oct 2010 21:15, Post No: 164

man this looks awsome getting to fight some more zombies also it seems more fun to kill zombies and not go to a little girl every day or waiting for a helicopter to save you also it seems better than going through ravanholm wow i could go on and on about this


User avatar
By: Anonymous

Added:Mon 18th Oct 2010 13:42, Post No: 163

did you not see the mass amount of pre owned copies lining the shelves of every game shop accross the world. it made a [#@!?] load of money, but its the worst onw in the series.
 
dont get me started on metacritic. its great in theory, but if all it is doing is averaging massivly overblown scores to begin with (most likely because R* marketing lined critics pockets with cash) then its a waste of time. simple as that.
 
and you could argue that publishers dont buy critic scores. well lets just say nothing EVER deserves a 10/10 EVER!. yet gta 4 got that countless time.
 
Just some food for thought


By: freeradical

Added:Sun 17th Oct 2010 16:19, Post No: 162

There have been LA Noire details since then. Edge ran a preview earlier this year, the game looked pinned down for release before Christmas, and then Rockstar took it off the radar again (presumably because they're still not entirely happy with it). You're right on Agent though - there have been no details since E3 '09.

Whatever the case though, if you're going to argue about the quality of GTA IV (which, by the way, got a 98 on Metacritic as well as staggering sales) then there's no hope of us having a reasonable debate.


Pages:
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 11
  • 12
  • 13
  • 14
  • 15
  • 16
  • 17
  • 18
  • Next